stallionsden Posted March 6, 2019 Author Share Posted March 6, 2019 UPDATE PALLET MODLET Fixed 2 errors in blockplaceholders the full and empty where wrong way around Link to comment Share on other sites More sharing options...
MNBear82 Posted March 8, 2019 Share Posted March 8, 2019 Dear Stallionsden I tried out your modlet briefly. I went in blindly without reading the description above ^. But I do have a concern with the hazmat suit? with the current perk system wouldn't the hazmat suit drain our stamina? would it be possible to use a lighter amour like cloth or leather. my other concern is a light source. the hazmat helmet does not have a lamp on it. would it still work with a mining helmet with a mod of zombie flesh/skin? or perhaps the night vision googles with a mod of zombie flesh/skin? for those of us who are recording/streaming don't want a dark video. changing the gamma is not an issue, more of an inconvenience of constantly changing the gamma for videos. just some suggestions. I do like this modlet. I hope you will continue to improve on this. Thank you for all your hard work and giving us these awesome modlets to make the game more interesting Link to comment Share on other sites More sharing options...
stallionsden Posted March 8, 2019 Author Share Posted March 8, 2019 Dear Stallionsden I tried out your modlet briefly. I went in blindly without reading the description above ^. But I do have a concern with the hazmat suit? with the current perk system wouldn't the hazmat suit drain our stamina? would it be possible to use a lighter amour like cloth or leather. my other concern is a light source. the hazmat helmet does not have a lamp on it. would it still work with a mining helmet with a mod of zombie flesh/skin? or perhaps the night vision googles with a mod of zombie flesh/skin? for those of us who are recording/streaming don't want a dark video. changing the gamma is not an issue, more of an inconvenience of constantly changing the gamma for videos. just some suggestions. I do like this modlet. I hope you will continue to improve on this. Thank you for all your hard work and giving us these awesome modlets to make the game more interesting in my personal game I have added the mining helmet light to the hazmat mask. will upload it however you wont be spotted with it on either. Can look at the stamina usage and make it so it amounts to other less stamina usage clothing as well Link to comment Share on other sites More sharing options...
stallionsden Posted March 8, 2019 Author Share Posted March 8, 2019 A second version of the whisperer modlet has been added to O.P with light and reduced stamina Link to comment Share on other sites More sharing options...
stallionsden Posted March 9, 2019 Author Share Posted March 9, 2019 UPDATE BOTH VERSIONS OF THE WHISPERER MODLET Added DEVRIXS Sorcery AND MAYICKS Melee weapons To include them in so you can be revealed to the zs if you use or hold these weapons or magic items. Link to comment Share on other sites More sharing options...
imchrislance Posted March 13, 2019 Share Posted March 13, 2019 As stated you may adjust to fit your screen. In my screen I can see it clearly. And fine How can I make it look better in 1080P? Link to comment Share on other sites More sharing options...
stallionsden Posted March 13, 2019 Author Share Posted March 13, 2019 How can I make it look better in 1080P? I unfortunately not very good at ui stuff. Tinker and fluke for me. Pretty much have to play around with the xui folder xmls til you get something you like. Sorry I not good help with hi. Mayne someone whom is good at ui could chime In. Link to comment Share on other sites More sharing options...
imchrislance Posted March 13, 2019 Share Posted March 13, 2019 I unfortunately not very good at ui stuff. Tinker and fluke for me. Pretty much have to play around with the xui folder xmls til you get something you like. Sorry I not good help with hi. Mayne someone whom is good at ui could chime In. Did they change something with A 17.2? I can't get other Mods to work with this update. Just testing it now. Even the 96 slot backpack looks awful in A17. Oh well. Link to comment Share on other sites More sharing options...
stallionsden Posted March 13, 2019 Author Share Posted March 13, 2019 Did they change something with A 17.2? I can't get other Mods to work with this update. Just testing it now. Even the 96 slot backpack looks awful in A17. Oh well. Can you screenshot cause mine don't look to bad. I have a 4k 106cm tv Link to comment Share on other sites More sharing options...
Zyamaia Posted March 25, 2019 Share Posted March 25, 2019 Hi I just installed your 350 slot back pack and notice that the right column of the backpack window is partially obscured, I don't recall this the previous time I've used this mod. I'm using 1920x1080 (16:9). Not sure what this brought this on. Link to comment Share on other sites More sharing options...
scwanobi Posted March 25, 2019 Share Posted March 25, 2019 Hi I just installed your 350 slot back pack and notice that the right column of the backpack window is partially obscured, I don't recall this the previous time I've used this mod. I'm using 1920x1080 (16:9). Not sure what this brought this on. Do you have any ui mods installed? Link to comment Share on other sites More sharing options...
Zyamaia Posted March 25, 2019 Share Posted March 25, 2019 Do you have any ui mods installed? Nope, and the funny thing is, when I go into a storage container it's fine. I have CB Mod, Pallets, Drop on Death Nothing, and polished steel mods installed. Link to comment Share on other sites More sharing options...
stallionsden Posted March 26, 2019 Author Share Posted March 26, 2019 Nope, and the funny thing is, when I go into a storage container it's fine. I have CB Mod, Pallets, Drop on Death Nothing, and polished steel mods installed. may have to play around with the ui positions a little for the backpack so it fits your screen nicely. I do apologise but i am not very good at ui moving around lol. Link to comment Share on other sites More sharing options...
Zyamaia Posted March 27, 2019 Share Posted March 27, 2019 may have to play around with the ui positions a little for the backpack so it fits your screen nicely. I do apologise but i am not very good at ui moving around lol. LOL Not even sure how to do that. Link to comment Share on other sites More sharing options...
stallionsden Posted March 27, 2019 Author Share Posted March 27, 2019 LOL Not even sure how to do that. the pos in the code of the backpack in windows.xml should be like pos - #value#,#value# Link to comment Share on other sites More sharing options...
Kilroy5150 Posted April 11, 2019 Share Posted April 11, 2019 Any chance you can make a bandit mod? I know they would have to look completely different or it would be chaos trying to quick-draw faster than enemy AIs w guns/bows. Link to comment Share on other sites More sharing options...
Henky Posted April 21, 2019 Share Posted April 21, 2019 Hi stallionen, Are these modlets (especially the mining machine & rain catcher, the animal friendly and the lootable pellets) compatible with Darkness Falls? Link to comment Share on other sites More sharing options...
stallionsden Posted May 4, 2019 Author Share Posted May 4, 2019 Hi stallionen, Are these modlets (especially the mining machine & rain catcher, the animal friendly and the lootable pellets) compatible with Darkness Falls? Have no idea sorry I dont have that mod but welcome to try Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 So... I'm digging the 375 mod, even un edited for my 1920x1080 screen... but I can't seem to put things in the forge? Is the window off screen? Am I a dumb? Only the Shadow knows. Any help? Link to comment Share on other sites More sharing options...
stallionsden Posted July 4, 2019 Author Share Posted July 4, 2019 So... I'm digging the 375 mod, even un edited for my 1920x1080 screen... but I can't seem to put things in the forge? Is the window off screen? Am I a dumb? Only the Shadow knows. Any help? Yes I had that problem you have to adjust the positioning of the forge in Windows.xml however I am not very good at that ui stuff and mine is a pretty ugly hack job lol Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 Just to see if I'm tracking properly, name="windowForgeInput" width="228" height ="204 that's what I want to edit correct? assuming that width 228 = position left to right with smaller numbers left and larger numbers right? And then for height = 204... smaller numbers are higher on the screen or lower? Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 Nope... comparing to core game windows.xml it looks like that's wrong. :/ Link to comment Share on other sites More sharing options...
stallionsden Posted July 4, 2019 Author Share Posted July 4, 2019 Nope... comparing to core game windows.xml it looks like that's wrong. :/ Need to look for pos Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 4, 2019 Share Posted July 4, 2019 Alrighty then. Time to break things. *cracks knuckles* Link to comment Share on other sites More sharing options...
TigerWolfe Posted July 5, 2019 Share Posted July 5, 2019 Well I figured out how to move things around and I found it... I'm still confused about how the x,y positioning works though, because you had the same pos for the forge input as S420 has on his extra forge input mod... but for your's it's buried and for his it was in the right spot. For ease of sanity I just started loading his extra forge input mod after your 375 backpack. Only issue I have now is shifting the backpack UI to the left a bit so I can see all the squares. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.