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JaxTeller718 Modlet Collection


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All Mods tested and confirmed working in b231

 

Woohoo! :D Modlets are so great for updates. I am going to do my overhaul as a modlet for this very reason. Soon as i heard TFP were planning a lot of updates in the future it was the best choice of action for me. Looks like you could pretty much do the same thing at this point. Some great modlets you have here. :D

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Woohoo! :D Modlets are so great for updates. I am going to do my overhaul as a modlet for this very reason. Soon as i heard TFP were planning a lot of updates in the future it was the best choice of action for me. Looks like you could pretty much do the same thing at this point. Some great modlets you have here. :D

 

Thank you for the kind words :) I've been converting all of Ravenhearst piece by piece from 16 to 17 in modlet packs. What would have taken me half a day to search and replace the old way just took me maybe 20 minutes of testing and making tiny adjustments here and there because of modlets. It really is remarkable and a life saver!

 

An overhaul eh? NICE! If its even a tiny fraction of how awesome your mods have been Ill definitely be checking it out and playing it :)

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Dammit. Yes it is, i just forgot to hit sync on github :D Thank you stallion

 

Lol haha i didn't even look at github lol i was going off the version I got 2 exp ago lol. Phew luckily panned out on my favour lol.

 

Nah just when you say all mods tested and working I read that as the modlets I have of yours are fine I don't have to re dl the modlet/s.

 

So I thought you were unaware of the fridge top and bottom being removed lol.

 

But like this is Jax he wouldn't of :-P

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Jax call upon your super modding powers and please make the stable release a game to play. :) Does 240 work with stable?

 

Haha yep no changes were made from exp to stable so they all work proper :)

 

Work in full swing on Ravenhearst. I may also be releasing a few more modlet for you guys who want to pick and choose ;)

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first JaxTeller718 very nice work love your mods cant wait for raven. hell on earth :-) best man!

 

the mod for trader was not more working for me after 240 before was in weapons and amor already mods inside by item frome trader after update not more... but i have to make a test with new game dont no its working then....

 

so all in all very nice work man

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Haha yep no changes were made from exp to stable so they all work proper :)

 

Work in full swing on Ravenhearst. I may also be releasing a few more modlet for you guys who want to pick and choose ;)

 

Hi Jax looking forward to the new Ravenhearst but could you answer a small question ? initially when you released your first modlets for alpha 17 there was a 'Zombie Loot candlestick removal' modlet and i can't find it anywhere now :( .... is this something you forgot to add back to the main list or does it not work on stable?

 

I hate the candlesticks lol

 

Or alternatively does the zombie specfic loot modlet address this now ??

Edited by Ragsy 2145 (see edit history)
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I'm not seeing the reach adjustment mod in the download or on github anymore.. was it removed for some reason?

 

How does the lockpicking mod work? I'm considering adding it, but we are on day 28 and I don't want to screw anything up playwise.

 

EDIT: Found it.. it wasn't named the same as it's description title.

Edited by Gareee (see edit history)
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Weird Zombie Glitches on Bloodmoon

 

Is it possible that the missing puking vultures make the server go mad on bloodmoons? I wanted to file a bug report when I noticed all the error messages in the server log refer to vultures:

NullReferenceException: Object reference not set to an instance of an object

at EntityVulture.updateTasks () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityEnemy.OnUpdateLive () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.gmUpdate () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

I got those error messages by the thousands, but only in the bloodmoon night. The results in gameplay were horrible. Zombies appearing to be somewhere where they are not, warping instantly over 20 meters and killing me when I couldn't see them :).

If you wanna see a noob dealing with zombies who got Scottie support you may watch here:

. I could also provide logs if they are of interest.
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