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JaxTeller718 Modlet Collection

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installed yes, uninstalled obviously you would lose those items and blocks so if you built with them etc they would just be gone. but yes it should be ok

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Hey, love your working stoves mod. Is there any chance you could make a working faucets one too? Maybe even a water cooler that dispenses clean drinking water?

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1021827672_7DaystoDieScreenshot2019_12.09-16_58_03.53(2).jpg.0bcf121fac214c215e5d62b4c41834e5.jpg

 

JaxTeller718 .. Good day

 

I'm get an issue with 1 of the modlets for A18.2 b5 .. even started a new:

 

( Birds Nest and Trash Bag Destroy Upon Loot _ Here _ 1.1 _ Causes birds nests and trash bags to destroy after you loot them. )

 

I keep get an error .. Duplicate file 125

Edited by gpcstargate (see edit history)

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[ATTACH=CONFIG]30902[/ATTACH]

 

JaxTeller718 .. Good day

 

I'm get an issue with 1 of the modlets for A18.2 b5 .. even started a new:

Birds Nest and Trash Bag Destroy Upon Loot Here 1.1 Causes birds nests and trash bags to destroy after you loot them.

I keep get an error .. Duplicate file 125

 

It means you have another mod which also uses lootlist 125. Solution is to change the number in one of them to an unused one.

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It means you have another mod which also uses lootlist 125. Solution is to change the number in one of them to an unused one.

 

OK .. Easy to say .. But which one .. I think I might have found it .. in " Lootableshelves " but it does Not read exactly the same ( just the numbers are the same ).

And it is Under a block.xml .. <property name="LootList" value="125"/>

 

Can you give a little help on this. Thank You .. the Old Gamer … :02.47-tranquillity:

 

PS: This is why I normally don't play with the .xml files and Let Mods do it for me … Lol … Normally it is easier, but I have, when I must.

 

PS: .. again .. I would think .. JaxTeller would be the easiest all the numbers are 125 .. But I Don't know for sure .. Still playing the mod and it works .. just get the error every time I load the game.

Edited by gpcstargate (see edit history)

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yes it means that some other modlet is using the same loot number. i will change it in the file now and use a weird number so it doesnt conflict with anything in the future

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OK .. Easy to say .. But which one .. I think I might have found it .. in " Lootableshelves " but it does Not read exactly the same ( just the numbers are the same ).

And it is Under a block.xml .. <property name="LootList" value="125"/>

 

Can you give a little help on this. Thank You .. the Old Gamer … :02.47-tranquillity:

 

PS: This is why I normally don't play with the .xml files and Let Mods do it for me … Lol … Normally it is easier, but I have, when I must.

 

PS: .. again .. I would think .. JaxTeller would be the easiest all the numbers are 125 .. But I Don't know for sure .. Still playing the mod and it works .. just get the error every time I load the game.

 

Lootablestoreshelves should be in the lootlist 200's if that is mine your using. If someone else's then idk lol

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Hey, love your working stoves mod. Is there any chance you could make a working faucets one too? Maybe even a water cooler that dispenses clean drinking water?

 

Yes i can look into making one for you

 

Update!

 

Realistic Vehicle Damage and Less Biome Clutter in first post

 

Also updated Bird Nest and Trash Destroy to new loot list to prevent modlet clashes

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OH .. THANK YOU _ JaxTeller718

 

I thank you so much for that update .. will for sure make it easier for this .. Old Gamer … :02.47-tranquillity:

 

 

EDIT .. AND .. Working Great _ thanks again

Edited by gpcstargate (see edit history)

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Another Update

 

Added Working Sinks and Coolers similar to the working stoves mod

 

Fixed ALL Localization issues so all names should show up properly now

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Lootablestoreshelves should be in the lootlist 200's if that is mine your using. If someone else's then idk lol

 

Did not see one of yours current .. this one is off .. Nexus, when I installed it.

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Did not see one of yours current .. this one is off .. Nexus, when I installed it.

 

Argh yep ok then just change the lootnumber of that mod then in loot.xml and blocks.xml to be some other value like 499 or 700 etc.

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3x wilderness zombies is great.. its more like what I remember older versions having, and I'm seeing no fps drop at all. Considering trying 5x now! (yeah, I am crazy!)

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3x wilderness zombies is great.. its more like what I remember older versions having, and I'm seeing no fps drop at all. Considering trying 5x now! (yeah, I am crazy!)

 

Nah 5x is ok. Trying to convince jax to do a 10x a 20x and a 50 x lol. Who with me

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5X is fine, and I'm not seeing any framerate issues at all. if anything it restores the value of stealth going into a quest because eyou don;t want a wandering horde joining you.

 

I'd like to see a 8x before 10x I think, but this makes the world feel more like a15 again. (A good thing!)

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Hey Jax, I just wanted to let you know I really like and appreciate your work. You are one of the very few out there trying to make the game more challenging. I use 14 mods and 10 of them are yours. You have revitalized the game for me and added many more hours of enjoyment. So, just a big thanks!!

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I might have to try 5x again. my first time using it I had non stop zeds. I couldn't do anything but fight them. it was a fresh start, so maybe jumping up to 5x a few days in makes more sense. I could totally see running 10x by mid to late game.

 

- - - Updated - - -

 

One thought I had was a mod that would have a 100% infection rate on hits.

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Edited mine so it was x16 spawns, but only in cities/hubs(higher population) and wasteland(obvious detonation site). Was considering upping it slightly(x4) in burnt biomes, but regular spawn rate is fine in desert/snow/forest biomes. Not sure if this modlet is working with A18.3 b3 though, as someone mentioned spawns being hard-capped at a much lower number? Can anyone verify?

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I take back the 100% infection rate. I just started playing Ravenherst. Awesome so far, but the infection not clearing after death is a bitch. I love it. lol

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Edited mine so it was x16 spawns, but only in cities/hubs(higher population) and wasteland(obvious detonation site). Was considering upping it slightly(x4) in burnt biomes, but regular spawn rate is fine in desert/snow/forest biomes. Not sure if this modlet is working with A18.3 b3 though, as someone mentioned spawns being hard-capped at a much lower number? Can anyone verify?

 

We're still in the testing phase for 18.3 but all modlets are only guaranteed for stable.

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Has anyone seen a mod that gives all group members xp from trap kills? It seems unfair that only the person placing the traps gets the xp from them. I don't think they even get shared xp from them.

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Has anyone seen a mod that gives all group members xp from trap kills? It seems unfair that only the person placing the traps gets the xp from them. I don't think they even get shared xp from them.

 

In the RH spirit it should be disabled all together, LOL

 

There is already such an imbalance SP vs MP.

Btw it is a vanilla thing and they are working on it

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Nah 5x is ok. Trying to convince Jax to do a 10x a 20x and a 50 x lol. Who with me

 

I am 100% with you! I used to use a 16x zombies mod but it doesn't work very well with the new versions of this game. Currently, I'm using 5x and I'm honestly still sad at the number of zombies in the world. :( Hopefully, he adds a 10x at least for us Loopy people out there! ;)

 

Edit; Untill a larger offical verson comes out I think all you have to do to make it 10x is just edit the xml and double the number in it for each group. I could be wrong, but i'm pretty sure thats all you have to do.

Edited by thatloopydude (see edit history)

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