Tristam Posted December 5, 2018 Share Posted December 5, 2018 How would I move your interface around so that it doesn't overlap with another mod? Specifically the forge? I'm using a 300 backpack mod, and your forge UI is stuck behind it. This is, of course, no one's fault but my own. But looking in the config has me less than sure, and I'd like to get this done without a LOT of trial and error. Link to comment Share on other sites More sharing options...
RevenantWit Posted December 5, 2018 Author Share Posted December 5, 2018 How would I move your interface around so that it doesn't overlap with another mod? Specifically the forge? I'm using a 300 backpack mod, and your forge UI is stuck behind it. This is, of course, no one's fault but my own. But looking in the config has me less than sure, and I'd like to get this done without a LOT of trial and error. You would have to change the position of the overlapped window. And pretty much would be nothing but trial and error. Sorry I'd give more details but I'm terrible at explaining this stuff Lol You might ask Shad0wyDr3ams to make an extra forge input modlet for his 300 backpack. Or if someone wants to convert mine for it I don't mind. Link to comment Share on other sites More sharing options...
stasis78 Posted December 5, 2018 Share Posted December 5, 2018 Wow. Thank you for this! I’ve been looking for all these mods. Agreed that TFP should add to base game. Maybe once steam workshop is up that will do Link to comment Share on other sites More sharing options...
Proteus12 Posted December 5, 2018 Share Posted December 5, 2018 Could it be in 6 Forge Input? Link to comment Share on other sites More sharing options...
RevenantWit Posted December 5, 2018 Author Share Posted December 5, 2018 Could it be in 6 Forge Input?] No as far as I know that can't be done through xml alone. Link to comment Share on other sites More sharing options...
Tristam Posted December 5, 2018 Share Posted December 5, 2018 You would have to change the position of the overlapped window. And pretty much would be nothing but trial and error. Sorry I'd give more details but I'm terrible at explaining this stuff Lol You might ask Shad0wyDr3ams to make an extra forge input modlet for his 300 backpack. Or if someone wants to convert mine for it I don't mind. Thank you. I'll do just that. Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 6, 2018 Share Posted December 6, 2018 Could it be in 6 Forge Input? [ATTACH=CONFIG]26036[/ATTACH] this could be possible if stedman420 would allow me to modify his config and upload it i would be willing to give it a shot im sure there should be a way todo this i know its possible to add more than 4 slots for the forge ive done it in his forge config myself then deletedthe file worst case it would all be on the left side Link to comment Share on other sites More sharing options...
RevenantWit Posted December 6, 2018 Author Share Posted December 6, 2018 this could be possible if stedman420 would allow me to modify his config and upload it i would be willing to give it a shot im sure there should be a way todo this i know its possible to add more than 4 slots for the forge ive done it in his forge config myself then deletedthe file worst case it would all be on the left side Your more than welcome to try but last I new it would take modifying the Assembly-CSharp.dll to get it to work right with more than 3 slots. Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 6, 2018 Share Posted December 6, 2018 ive managed to get 6 slots all in one row only slight difference would be to move them up and to the left next to the other ones then after i get them even with those move it all the way to the right side of the forge input portion of the screen Link to comment Share on other sites More sharing options...
layarion Posted December 7, 2018 Share Posted December 7, 2018 may i get a forge one that extends...that adds backburners. They're inputs that only kick in if the first two inputs are empty. this keeps me from cheating per say, but i don't have to wait for the inputs to be done before loading them up again. also, 3 inputs? why not like 6 or something? - - - Updated - - - ive managed to get 6 slots all in one row only slight difference would be to move them up and to the left next to the other ones then after i get them even with those move it all the way to the right side of the forge input portion of the screen can you link that download please? Link to comment Share on other sites More sharing options...
RevenantWit Posted December 7, 2018 Author Share Posted December 7, 2018 may i get a forge one that extends...that adds backburners. They're inputs that only kick in if the first two inputs are empty. this keeps me from cheating per say, but i don't have to wait for the inputs to be done before loading them up again. also, 3 inputs? why not like 6 or something? That doesn't sound possible for an xml only mod to do. And only 3 inputs cause I've found any more than that doesn't work correctly. Unless something has changed. Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 7, 2018 Share Posted December 7, 2018 may i get a forge one that extends...that adds backburners. They're inputs that only kick in if the first two inputs are empty. this keeps me from cheating per say, but i don't have to wait for the inputs to be done before loading them up again. also, 3 inputs? why not like 6 or something? - - - Updated - - - can you link that download please? That doesn't sound possible for an xml only mod to do. And only 3 inputs cause I've found any more than that doesn't work correctly. Unless something has changed. you are correct i have managed to get 3 slots working with no issues any more than that it just moves whatever your smelting to the other items so 3 is max but it take a bit of coding to make sure that adding a 4th slot works perfectly i dont have the mod that i edited anymore. For some reason since the update to b208 i havent been able to get anything above 3 working i can try to see if i can implement a backburner somehow but no gaurentees Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 7, 2018 Share Posted December 7, 2018 Could it be in 6 Forge Input? [ATTACH=CONFIG]26036[/ATTACH] may i get a forge one that extends...that adds backburners. They're inputs that only kick in if the first two inputs are empty. this keeps me from cheating per say, but i don't have to wait for the inputs to be done before loading them up again. also, 3 inputs? why not like 6 or something? - - - Updated - - - can you link that download please? so here is a proof of concept for a backburner that waits till the first 3 are slots are done then smelts the backburner [ATTACH=CONFIG]26089[/ATTACH] Link to comment Share on other sites More sharing options...
Makurth Posted December 7, 2018 Share Posted December 7, 2018 Hello, This is my first post, I only wan to say thanks to the creator of this Amazing MOD. @stedman420 THANKS. Link to comment Share on other sites More sharing options...
layarion Posted December 8, 2018 Share Posted December 8, 2018 so here is a proof of concept for a backburner that waits till the first 3 are slots are done then smelts the backburner [ATTACH=CONFIG]26089[/ATTACH] a) is that working or is this just a photoshop demonstration? b) add two more vertical lines of back burners please and download link for 2burner and 3burner forge version? Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 8, 2018 Share Posted December 8, 2018 a) is that working or is this just a photoshop demonstration? b) add two more vertical lines of back burners please and download link for 2burner and 3burner forge version? photoshopped no i actually sent the mod to stedman420 its on him to post it. cant add anymore than that or it will get super buggy Link to comment Share on other sites More sharing options...
RevenantWit Posted December 8, 2018 Author Share Posted December 8, 2018 photoshopped no i actually sent the mod to stedman420 its on him to post it. cant add anymore than that or it will get super buggy Feel free to post it in your own thread if you would like. Link to comment Share on other sites More sharing options...
Shad0wyDr3ams Posted December 8, 2018 Share Posted December 8, 2018 not to interfere but if you wanted the backburner mod check my thread for that and a new loot abundace modifier Link to comment Share on other sites More sharing options...
Khelldon Posted December 10, 2018 Share Posted December 10, 2018 Thank you so much for making these modlets Stedman420. Love them. Thank you! <3 Link to comment Share on other sites More sharing options...
RevenantWit Posted December 12, 2018 Author Share Posted December 12, 2018 All modlets are working with Alpha 17 Experimental b221. Link to comment Share on other sites More sharing options...
Makurth Posted December 12, 2018 Share Posted December 12, 2018 All modlets are working with Alpha 17 Experimental b221. Great News!!! Some perks changes on Alpha 17 Experimental b221. Link to comment Share on other sites More sharing options...
Wolfensteinm Posted December 15, 2018 Share Posted December 15, 2018 I made a pull request on github with changed to the 60 slots backpack mod if you could look into it. I basically modified the window above the backpack to fit the size of the backpack. Link to comment Share on other sites More sharing options...
UnseenOni Posted December 18, 2018 Share Posted December 18, 2018 Not entirely sure that your backpacks are still working, the slots are there, but unlike previously, most of them start greyed out instead of open. --Update-- Accidentally installed SMX Encumbrance removal mod and forgot to change it from 45 slots to the 120. Link to comment Share on other sites More sharing options...
RevenantWit Posted December 18, 2018 Author Share Posted December 18, 2018 All modlets are working with Alpha 17 Experimental b231. Link to comment Share on other sites More sharing options...
Frekton Posted December 18, 2018 Share Posted December 18, 2018 Are we required to update our previous downloads for b231? Link to comment Share on other sites More sharing options...
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