AnvilFu Posted October 5, 2014 Share Posted October 5, 2014 Rather than go from "fine" to "HUNGGN!!!-and-blood-splatter" as your fullness hits zero - how about some audio clues that warn you that you're getting close to starving? It's not like starvation would sneak up on you in real life. Link to comment Share on other sites More sharing options...
Hinado Posted October 5, 2014 Share Posted October 5, 2014 [QUOTE=AnvilFu;145191]Rather than go from "fine" to "HUNGGN!!!-and-blood-splatter" as your fullness hits zero - how about some audio clues that warn you that you're getting close to starving? It's not like starvation would sneak up on you in real life.[/QUOTE] As far as I know the current hunger and hydration system is still provisional and will get an overhaul at some point. I'd really like both to have a continuous effect in the sense that you become weaker the lower % your thirst/hunger is. For example while your runspeed is 100% between 100% and 60% hydration it could only be arround 80% at 40% hydration and 50% below 10% hydration. Low fullness could decrease damage on enemies and blocks.. Sounds to notify the player would also be a great idea! Link to comment Share on other sites More sharing options...
Scornstar Posted October 6, 2014 Share Posted October 6, 2014 [QUOTE=AnvilFu;145191]Rather than go from "fine" to "HUNGGN!!!-and-blood-splatter" as your fullness hits zero - how about some audio clues that warn you that you're getting close to starving? It's not like starvation would sneak up on you in real life.[/QUOTE] I like the idea. Link to comment Share on other sites More sharing options...
LowfDog Posted October 6, 2014 Share Posted October 6, 2014 Honestly, the hunger animation and sound is the scariest effect in 7 Days to Die, so it would be a welcome change. I've fought off superhordes with low ammo, and not having chicken for a few minutes is worse. :D Link to comment Share on other sites More sharing options...
Nidalas Posted October 6, 2014 Share Posted October 6, 2014 Great idea. It could also make noise that could attract zombies, like the gassiness of the chili/dog/catfood cans Link to comment Share on other sites More sharing options...
malize Posted October 9, 2014 Share Posted October 9, 2014 [QUOTE=AnvilFu;145191]Rather than go from "fine" to "HUNGGN!!!-and-blood-splatter" as your fullness hits zero - how about some audio clues that warn you that you're getting close to starving? It's not like starvation would sneak up on you in real life.[/QUOTE] I'd rather not have the blood splatter and "I'm taking damage" noise to just the stomach growling noises. Link to comment Share on other sites More sharing options...
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