chinothepony Posted November 20, 2018 Share Posted November 20, 2018 Been playing 7 Days since the zombies practically looked like cardboard cutouts. Like many other 1000+ hrs players, I've developed a rhythm and know exactly what to go for. Now all that's gone with alpha 17. I feel like a first timer. I can't even calculate completely right when to back up and move in on a zombie anymore with melee. The old frustration of when I used to play is setting in again. I'm loving the experience. For starters, I'm reserving some of the things I don't like about the new system until I reach a higher level and get a better macro view of the player growth in more its entirety. It's easy for me to kind of freak out with the idea of having to wait until level 20 is it? To make a forge? Yet the loot system seems to be more forgiving in giving you something to work with. Day 1 I already found a machete and an AK. Yes, crappy quality, but still doing the trick! The combat is much improved so far. The zombies feel more real, more third dimensional if that makes any sense at all. The POIs are more puzzling too. They take some thinking and building to get to certain places ala that skyscraper with all the glowy zombies. Water is still a bit of a mess. It still feels like you jumped into a tub of KY or jello. Doesn't feel like you're swimming, rather you are oozing. Also I fell through some loose floor panels down into a basement full of water with my torch. The torch stayed lit. What do you guys think of the zombies no longer giving loot? Or leaving parts behind to get meat and bones from? Link to comment Share on other sites More sharing options...
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