imchrislance Posted January 13, 2019 Share Posted January 13, 2019 Is this working on 17.1? Link to comment Share on other sites More sharing options...
ghettochild2600 Posted January 13, 2019 Share Posted January 13, 2019 Is this working on 17.1? As far as I can tell. I haven't ran into any problems. Link to comment Share on other sites More sharing options...
Vianeth Posted January 13, 2019 Share Posted January 13, 2019 7 day horde started and as I was laying down barb wire, I was getting nonstop console error: Null Reference isnt set to object (or something to that effect). The console wouldnt close as the error was spamming. I died and still getting the error so I cant move at all. Any help would be appreciated! Link to comment Share on other sites More sharing options...
scwanobi Posted January 13, 2019 Share Posted January 13, 2019 If it started during a horde night than it is likely trying to spawn something that was removed. Do you have any other mods that make changes to the entitygroups.xml? This one removes zombie strippers so if another mod has them in it, than it could be causing issues. This mod doesn't look like it does anything with barb wire so I don't think that would be the issue. You could try commenting out this part from the mods entitygroups.xml and see if you still get an error. Just add <!-- before it and --> after it <remove xpath="/entitygroups/entitygroup/entity[@name=zombieStripper]" /> Link to comment Share on other sites More sharing options...
Willderyes Posted January 14, 2019 Share Posted January 14, 2019 7 day horde started and as I was laying down barb wire, I was getting nonstop console error: Null Reference isnt set to object (or something to that effect). The console wouldnt close as the error was spamming. I died and still getting the error so I cant move at all. Any help would be appreciated! I had the same problem happen to me during horde night. I kept hitting escape until it stopped and exited the game. When I restarted I was back in the middle of horde night where I left off and everything continued just fine. Link to comment Share on other sites More sharing options...
Puschpa Posted January 15, 2019 Share Posted January 15, 2019 The NRE regarding an effect could be triggered from the Vultures and their modified or removed acid spit. We had the same issue, only during horde night with the modified Vultures from Jaxtellers Mod. Link to comment Share on other sites More sharing options...
SurvivalUK Posted January 15, 2019 Author Share Posted January 15, 2019 Sorry for the lack of activity all. Changing jobs currently and a whirlwind of stuff going on. Away until early next week and then should be back to normal. Thanks to everyone steps in to help! Link to comment Share on other sites More sharing options...
Vianeth Posted January 17, 2019 Share Posted January 17, 2019 The only other mod I have running is the HDHQ graphics mod. Link to comment Share on other sites More sharing options...
ghettochild2600 Posted January 17, 2019 Share Posted January 17, 2019 Nailgun speed won't be needed as it is changed in B9 to 0.3 <set xpath="/items/item[@name=gunToolNailgun]/property[@class=Action1]/property[@name=Delay]/@value">0.32</set> Link to comment Share on other sites More sharing options...
Puschpa Posted January 22, 2019 Share Posted January 22, 2019 I'm using parts of this mod, but have a problem with the additional Mining Helmets. Since they extend the regular Mining Helmet, shouldn't they also have the same features? But they do not have a quality, so also no mod slots, which makes them useless for the players. They also stack at 500, due to the missing quality. How could I fix the issues with the missing mod slots? Link to comment Share on other sites More sharing options...
Jamineal Posted January 23, 2019 Share Posted January 23, 2019 Hey, tried this sucker and installed it just as shown. None of the things seem to be working in B9. Is there some easy fix to that? Am I just somehow an idiot? Like it would say on world gen that it was using BBM 1.8 but it didn't actually seem to DO anything. Link to comment Share on other sites More sharing options...
SurvivalUK Posted February 5, 2019 Author Share Posted February 5, 2019 Hi all, Sorry for lack of updates, the new job and time away from home has meant gaming has gone on the backburner. Going to fire up 7DTD over the coming days as life has settled a bit more now. I'll look back over the thread and address anything then. Thanks again for the patience and pm's, back on track very soon! Link to comment Share on other sites More sharing options...
Alpha Dodo Posted February 18, 2019 Share Posted February 18, 2019 Hi how do I remove the zombie blocks damage reduction? I like the other parts of the mod but this just ruins the game for me. I've been looking through all the xml's and cant seem to find it. Link to comment Share on other sites More sharing options...
SurvivalUK Posted February 18, 2019 Author Share Posted February 18, 2019 Hi how do I remove the zombie blocks damage reduction? I like the other parts of the mod but this just ruins the game for me. I've been looking through all the xml's and cant seem to find it. items.xml Hidden away in the Zombie nerf section and the subsection of Stop Zs eating through hard materials / reduced block damage... <!-- Zombie nerf --> <!-- General --> <set xpath="/items/item[@name='meleeHandMaster']/property[@class='Action0']/property[@name='Delay']/@value">1</set> <!-- Range --> <set xpath="/items/item[@name='meleeHandMaster']/property[@class='Action0']/property[@name='Range']/@value">1.4</set> <set xpath="/items/item[@name='meleeHandZombieCop']/property[@class='Action0']/property[@name='Range']/@value">1.4</set> <set xpath="/items/item[@name='meleeHandAnimalBear']/property[@class='Action0']/property[@name='Range']/@value">2</set> <set xpath="/items/item[@name='meleeHandAnimalZombieBear']/property[@class='Action0']/property[@name='Range']/@value">2</set> <set xpath="/items/item[@name='meleeHandAnimalSnake']/property[@class='Action0']/property[@name='Range']/@value">1</set> <set xpath="/items/item[@name='meleeHandAnimalWolf']/property[@class='Action0']/property[@name='Range']/@value">1.75</set> <append xpath="/items/item[@name='meleeHandPlayer']/property[@class='Action0']"> <property name="Range" value="1.65"/> </append> <!-- Stop Zs eating through hard materials --> <append xpath="/items/item[@name='meleeHandMaster']/effect_group[@name='Base Effects']"> <passive_effect name="DamageModifier" operation="perc_add" value="-100" tags="concrete,metal,stone"/> </append> <append xpath="/items/item[starts-with(@name, 'meleeHandZombie')]/effect_group[@name='Base Effects']"> <passive_effect name="DamageModifier" operation="perc_add" value="-100" tags="concrete,metal,stone"/> </append> <!-- Reduced block damage --> <set xpath="/items/item[@name='meleeHandMaster']/property[@class='Action0']/property[@name='DamageBlock']/@value">8</set> <set xpath="/items/item[@name='meleeHandZombie01']/effect_group[@name='Base Effects']/passive_effect[@name='BlockDamage']/@value">8</set> <set xpath="/items/item[@name='meleeHandZombie02Feral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieBehemoth']/property[@class='Action0']/property[@name='DamageBlock']/@value">800</set> <set xpath="/items/item[@name='meleeHandZombieBurning']/property[@class='Action0']/property[@name='DamageBlock']/@value">2</set> <set xpath="/items/item[@name='meleeHandZombieBurningCrawler']/property[@class='Action0']/property[@name='DamageBlock']/@value">2</set> <set xpath="/items/item[@name='meleeHandZombieBurningFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">16</set> <set xpath="/items/item[@name='meleeHandZombieCop']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieCopFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">40</set> <set xpath="/items/item[@name='meleeHandZombieFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieFootballPlayerFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieHazMatFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieStripperFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieStrong']/property[@class='Action0']/property[@name='DamageBlock']/@value">16</set> <set xpath="/items/item[@name='meleeHandZombieStrongFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <set xpath="/items/item[@name='meleeHandZombieWorker']/property[@class='Action0']/property[@name='DamageBlock']/@value">16</set> <set xpath="/items/item[@name='meleeHandZombieWorkerFeral']/property[@class='Action0']/property[@name='DamageBlock']/@value">30</set> <!-- Z vomit removal --> <remove xpath="/items/item[starts-with(@name, 'meleeHandZombieCop')]/property[@class='Action1']" /> Link to comment Share on other sites More sharing options...
Thimerius Posted March 5, 2019 Share Posted March 5, 2019 Thanks! Back again! Zs Zs nerf'd against metal, stone, concrete, brick blocks etc. (no more tearing through concrete like butter and underground bases are back!) THIS!!! ONLY THIS! Cmom... We went from TWD to World War Z in this A17.... I tought they should put some option to ppl that want to keep on TWD mode... Zombies tearing concrete and Jumping? Not for me... I'll try your mod, thanks!!! Link to comment Share on other sites More sharing options...
imchrislance Posted March 13, 2019 Share Posted March 13, 2019 This working on 17.2? I can't get it to work at all now. Link to comment Share on other sites More sharing options...
ricksr371 Posted May 15, 2019 Share Posted May 15, 2019 It worked in 17.1,17.2, and working fine in 17.3, but when I started 17.3 there was no 'mods' folder. I had to make it and drop the mod into it. Worked for me, but you may have already tried that. Good luck. Link to comment Share on other sites More sharing options...
Acevy Posted May 22, 2019 Share Posted May 22, 2019 The full mod makes the game too easy for me but is there a way I can only get these features Mining stone bonuses -More iron per rock (scales with perks) -Chance of scrap iron, coal, lead and nitrate -Chance of gems, Silver (4%), Gold (2%) and Diamond (1%) The main one I'm interested in is the chance of iron coal lead and nitrate. Link to comment Share on other sites More sharing options...
Wolfensteinm Posted May 25, 2019 Share Posted May 25, 2019 It would be nicer if the mod was separated in smalled mods. For example a mode for the player, one for the zombies, one for loot etc. Since for example I don't want the player part or the misc part. Link to comment Share on other sites More sharing options...
rodrigocarbonero Posted June 18, 2019 Share Posted June 18, 2019 +1 - - - Updated - - - The full mod makes the game too easy for me but is there a way I can only get these features Mining stone bonuses -More iron per rock (scales with perks) -Chance of scrap iron, coal, lead and nitrate -Chance of gems, Silver (4%), Gold (2%) and Diamond (1%) The main one I'm interested in is the chance of iron coal lead and nitrate. +1 Link to comment Share on other sites More sharing options...
raingurl Posted July 22, 2019 Share Posted July 22, 2019 That is like saying "Why don't you play with no mods at all?" Just because I like to make the game easier instead of making it more difficult does not mean my request is not a valid one. If you won't make a mod that does what I asked for because of your moral limitations about cheating then just say you don't make cheats. In fact, if that is how you feel you need not post anything at all. You don't need to come down on me for the way I like to play my game. If you can't make the mod I asked for because you don't know how then just say you can't and leave it at that. Yeah, I like to cheat, so what? How does that affect you? Not at all. So how about we just play the game the way we like and have fun? Besides, you don't seem to have a problems with more bag slots, stamina cost reduced, being able to get water from faucets, zombie attack range reduced, zombie block damage reduced, and the many other "cheats" in this mod. Isn't that a little more than hypocritical? My apologies to the OP, I think your work is awesome and I thank you for it. Sorry if I had a bit of a rant here. Well made points. I liked your line of reasoning and share your position. Link to comment Share on other sites More sharing options...
DiesEvery7Days Posted January 15, 2020 Share Posted January 15, 2020 I love this mod! I refuse to play -without- this mod. Is there any update for A18? Are updates needed for A18? Link to comment Share on other sites More sharing options...
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