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Red Eagle LXIX's A17 Modlet Collection (UI, Blocks, Quests)


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@Red Eagle LXIX

 

Will you update modlet "RELXIX_UIMENU_MoreBlockDurabilityOptions" to properly work with 17.2? Minimal durability is 25 instead of 5..

Thank you

That modlet will not be updated for Alpha 17.2 since that particular option is not valid anymore.

There will be a new modlet for Alpha 17.2 to handle MoreBlockDamageOptions that will expand the choices for BlockDamagePlayer, BlockDamageAI, & BlockDamageAIBM.

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I will check the trader related modlets soon.

In the interim here's a new modlet of interest -- Tested on a new game only.:

RELXIX_UIMENU_LandClaimCountSettings

  • Alpha 17.2b20 Experimental - This adds an option to the menu for Land Claim Count with options '1, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser.

Here it is in the menu:

?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1440:810

Here we see I have 5 LCBs placed, I was able to check and confirm all as active.

?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1440:810

Here we see that after I place LCB 6, the first one I placed deactivated leaving me with 5 active.

?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1440:810

Edited by Red Eagle LXIX (see edit history)
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I adapted your broader gameoptions again to my Modlet collection. (I guess you are fine with that like last time ?)

 

Based on your Modlets as template i wrote the Blockdamageoptions, so maybe i can spare you some time.

(No need to list me as contributing modder using your work as template made it a easy job)

Player

<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='BlockDamagePlayer']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='BlockDamagePlayer']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>

AI


Works at least in the menue, ingame test i start now
<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='BlockDamageAI']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='BlockDamageAI']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>

AIBM

<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='BlockDamageAIBM']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='BlockDamageAIBM']/@values">1, 25, 50, 75, 100, 125, 150, 175, 200, 300, 500</set>

 

Looks like 500% for player and 1% for zombies work fine

7A7563048F15A6BFC8FBA7CFD1344F10D949A9FF

 

 

ahh and i made a loot respawn modlet, again based on your modlets, so its more yours than mine work^^

<set xpath="/windows/window[@name='newContinueGame']/rect[@name='tabs']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/gameoption[@name='LootRespawnDays']/@values">-1, 1, 2, 3, 5, 10, 15, 20, 30, 40, 50, 90</set>
<set xpath="/windows/window[@name='serverBrowser']/panel[@name='serverfilters']/panel[@controller='TabSelector']/rect[@name='tabsContents']/rect[@tab_key='Advanced']/grid/browsergameoptioncombined[@name='LootRespawnDays']/@values">-1, 1, 2, 3, 5, 10, 15, 20, 30, 40, 50, 90</set>

Edited by Royal Deluxe (see edit history)
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Thanks for the reply Red Eagle and thanks for your work!!!

 

Red Eagle I just tested the more traders modlet and it does in fact work.

 

I generated a seed on my home pc that gave me 4 traders then I generated the same seed in my dedicated server and got a total of 7 traders.

I hope this helps some of you!

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Red Eagle -- Thank you so much for your hard work on this! I really appreciate it. I'm looking to utilize your Modlet collection in a Dockerfile to quickly and easily build a 7DTD server that contains your Modlet collection.

 

I noticed that it seems that your download link changes as you publish new releases of your Modlet collection. This makes it very difficult to write a script to automatically download and install your Modlet collection, as the download link within the script would have to be updated each time you release a new version.

 

This problem would be resolved for me if you released your modlet collection via github. You could still provide a static URL link via your first post here, but everyone could download it from github instead of Dropbox. From the perspective of anyone downloading your modlet collection via browser, it would actually be more streamlined than Dropbox as Github allows direct link & download of a file without a popup link like Dropbox's. Github is totally free and there is even free GitHub Desktop software that can be run from Windows to make it easy to upload new versions of your modlets, if that is your OS. You could publish different releases of your Modlet collection through github, which is how you could differentiate different branches of your collection for the different game server versions. Github was designed for the managing software releases, which when you think about it, is more or less what your Modlet collection is.

 

I know I may be in the far minority here using Docker to create a 7DTD server. But my goal is to make it easier for people to create 7DTD modded servers, and try to take some of the technical complexity out of the process. Even if you don't switch to Github, I implore you to please consider at least changing to a service that would allow you to create a file something like "latest.zip" where the download URL would not change with each release but would always refer to the latest version. Github would do this for you automatically via its master branch raw URL to your download .zip file. As time moves on, I am confident more people will be using Docker and others will encounter the same challenge I have.

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Red Eagle -- Thank you so much for your hard work on this! I really appreciate it. I'm looking to utilize your Modlet collection in a Dockerfile to quickly and easily build a 7DTD server that contains your Modlet collection.

 

I noticed that it seems that your download link changes as you publish new releases of your Modlet collection. This makes it very difficult to write a script to automatically download and install your Modlet collection, as the download link within the script would have to be updated each time you release a new version.

 

This problem would be resolved for me if you released your modlet collection via github. You could still provide a static URL link via your first post here, but everyone could download it from github instead of Dropbox. From the perspective of anyone downloading your modlet collection via browser, it would actually be more streamlined than Dropbox as Github allows direct link & download of a file without a popup link like Dropbox's. Github is totally free and there is even free GitHub Desktop software that can be run from Windows to make it easy to upload new versions of your modlets, if that is your OS. You could publish different releases of your Modlet collection through github, which is how you could differentiate different branches of your collection for the different game server versions. Github was designed for the managing software releases, which when you think about it, is more or less what your Modlet collection is.

 

I know I may be in the far minority here using Docker to create a 7DTD server. But my goal is to make it easier for people to create 7DTD modded servers, and try to take some of the technical complexity out of the process. Even if you don't switch to Github, I implore you to please consider at least changing to a service that would allow you to create a file something like "latest.zip" where the download URL would not change with each release but would always refer to the latest version. Github would do this for you automatically via its master branch raw URL to your download .zip file. As time moves on, I am confident more people will be using Docker and others will encounter the same challenge I have.

Other than my recently adding the ?dl=1 to the links to make it easier for folks downloading (avoids the popup), the links are the same as published 2018-11-19 (for the mods that were around then).

 

Example of one of the most changed modlets (URL in code tags so readable):

2018-11-19 link:

https://www.dropbox.com/s/d2rxzmqnewz5f4k/RELXIX_UI_PlayerStats.zip

2019-02-12 link:

https://www.dropbox.com/s/d2rxzmqnewz5f4k/RELXIX_UI_PlayerStats.zip?dl=1

Edited by Red Eagle LXIX (see edit history)
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Red Eagle -- I did eventually find a way to download your collection via CLI. Thank you. I appreciate you taking the time to confirm for me your download link doesn't really change. That really does help me.

 

In case anyone else runs into this challenge, I solved it like this:

curl -L $DROPBOX_DOWNLOAD_URL > RELXIX.zip

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Red Eagle -- I did eventually find a way to download your collection via CLI. Thank you. I appreciate you taking the time to confirm for me your download link doesn't really change. That really does help me.

 

In case anyone else runs into this challenge, I solved it like this:

curl -L $DROPBOX_DOWNLOAD_URL > RELXIX.zip

Glad to hear. My own fault for the ?dl=1 thing. I had a privacy filter that was stripping that tag, had to add an exception for dropbox once I saw it mentioned in another thread. Now that whole annoying popup avoided and quicker downloads for folks hitting the links. :)

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  • 3 weeks later...
[ATTACH=CONFIG]27944[/ATTACH]

 

Hi I get this error when trying to start the game. Not sure why I've used these mods before.

 

Here's a dropbox link you can see it better

https://www.dropbox.com/s/43ropnw7wfkva4l/Relix%20Error.png?dl=0

 

I would verify integrity of your Game files:

Steam Client > Games Library > Right-Click 7 Days To Die > Click Properties > Click Local Files Tab > Click Verify Game Integrity

 

Reasons:

  • None of the mods listed in the screenshot touch anything with BloodMoonFrequency
  • Blood Moon Frequency as a setting did not exist on Alpha 17b240 - This suggests to me that you have reverted from Alpha 17.2b27 to Alpha 17.0(b240). Possibly some file(s) was(were) not properly downgraded.
  • Check other mods for references to that Alpha 17.2+ setting (I see you do have other mods installed).

Edited by Red Eagle LXIX (see edit history)
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  • 2 months later...

the mods under UIMenu like drop on death nothing and etc dont seem to work if current versions of SMX are installed, (used to work with my older copys before i got newer ones of smx) and i suspect next update of 7D2D might make them not work either (console log thing opened up when i got to main menu to test it)

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  • 1 month later...

server installation

 

Hello, I have some questions about the installation of the mod, how can I install it on a hired server? for example in nitrado, is the installation the same or do I have to do it in another way to make it work? a greeting.

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  • 2 months later...
  • 2 weeks later...

Put some of the UI mods on my server and was getting errors on runup:

 

2019-10-19T10:24:09 25.172 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_CompassStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_CompassStats'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-10-19T10:24:09 25.174 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\windows.xml']" 
2019-10-19T10:24:09 25.175 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\windows.xml']" 
2019-10-19T10:24:09 25.176 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\windows.xml']" 
2019-10-19T10:24:10 25.658 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuStats'][@version='1.0.4'][@filename='\Config\XUi\xui.xml']" 
2019-10-19T10:24:10 25.660 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuTime" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_MenuTime'][@version='1.0.3'][@filename='\Config\XUi\xui.xml']" 
2019-10-19T10:24:10 25.661 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_PlayerStats" did not apply: <remove xpath="/Successfully_Loaded[@modname='RELXIX_UI_PlayerStats'][@version='1.0.7'][@filename='\Config\XUi\xui.xml']" 

 

Probably something I am just missing.

 

Thanks.

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