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Red Eagle LXIX

Red Eagle LXIX's A17 Modlet Collection (UI, Blocks, Quests)

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Red i would like to add your broader gameoptions into my Vanilla+ Mod(let collection)

I would smelt them into one file and give credits

 

Would this be ok for you ?

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Red i would like to add your broader gameoptions into my Vanilla+ Mod(let collection)

I would smelt them into one file and give credits

 

Would this be ok for you ?

Fine with me.

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Alpha 17.1 b8 Experimental:

Status: Modlets working

Known Issues:

  • Water Fill does not lower with percentage.
  • Food and Water fill go up to 100%, still need to check Player Stats to see Overeat amount

Issue Screenshots:

C5939997C03F3A8C555A0145B360B1B3A1B26071

DA86E481074F5A54E7F373C5E5394F07CF4A13BD

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2019-01-11 - RELXIX_UI_PlayerStats - v1.0.4 - 2019-01-11 - Changes for Alpha 17.1 to re-enable the Water bar to change fill correctly. Slight resize of bars make this work (103 width reduced to 100).

Note: These do not display overeat/overdrink amount. To see anything above 100 check the Character Stats screen.

 

Water Fill Bar working again A17.1b8 - You need to check Character Screen to see Over-Eat/Over-Drink amounts (above 100).

5B533CA43062776FB04BE95C1188786D42DB8E99

AB1472AF208A02AB3E53B85587419AC59BED304A

Edited by Red Eagle LXIX (see edit history)

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Yes, the current versions all work Alpha 17 b240 and Alpha 17.1 b8 Experimental.

 

Thanks for the quick reply!

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HDR Render Texture not supported, disabling HDR on reflection probe.

2019-01-11T16:47:15 34.214 WRN XML patch for "XUi/styles.xml" from mod "RELXIX_UI_Tweaks" did not apply: 2019-01-11T16:47:15 34.477 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_CompassCenterHighlight" did not apply: 2019-01-11T16:47:15 34.481 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_CompassStats" did not apply: 2019-01-11T16:47:15 34.487 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuStats" did not apply: 2019-01-11T16:47:15 34.489 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_MenuTime" did not apply: 2019-01-11T16:47:15 34.491 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_PlayerStats" did not apply: 2019-01-11T16:47:15 34.496 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_SkillP1_SkillPointsTopLeft" did not apply: 2019-01-11T16:47:15 34.498 WRN XML patch for "XUi/windows.xml" from mod "RELXIX_UI_SkillP2_SkillPointsLevelTopLeft" did not apply: 2019-01-11T16:47:15 34.609 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuStats" did not apply: 2019-01-11T16:47:15 34.613 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_MenuTime" did not apply: 2019-01-11T16:47:15 34.616 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_PlayerStats" did not apply: 2019-01-11T16:47:15 34.619 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_SkillP1_SkillPointsTopLeft" did not apply: 2019-01-11T16:47:15 34.621 WRN XML patch for "XUi/xui.xml" from mod "RELXIX_UI_SkillP2_SkillPointsLevelTopLeft" did not apply:

 

 

I get this on startup of my server. Any idea why?

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@Greymantle, those are look like the purposeful WRN events that list each file as they are successfully read as mentioned in the first post. However the way they are copied appears to be broken. The full logs would be more able to confirm it or not.

 

  • These modlets all contain additional debugging in the form of a purposefully generated WRN event that will show Yellow in the console similar to the below entry. This allows me to know the file was successfully read and process by 7D2D, what mod the file was from, and which particular file in that mod:
    • WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_DropOnDeathNothing" did not apply: <remove xpath="/Successfully_Loaded[@modname=RELXIX_UIMENU_DropOnDeathNothing][@version=1.0.3][@filename=\Config\XUi_Menu\windows.xml]"

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@Greymantle, those are look like the purposeful WRN events that list each file as they are successfully read as mentioned in the first post. However the way they are copied appears to be broken. The full logs would be more able to confirm it or not.

 

Everything works sorry to bother you.

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Everything works sorry to bother you.

 

No bother. I'd rather help solve an issue if there is one than leave someone stuck. Glad that everything is working. :)

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RELXIX_UI_PlayerStats

Food and water do not show correctly

I'm sorry, can you describe what does not work?

Do you mean they don't show values over 100? -- That is already noted. Over-eat and over-drink amounts I've still not found a way to display real-time (anything over 100). Under 100 both should be working.

 

As to status:

Currently both PlayerStatsWindow controller and HUDStatBar controller seem to be unaware of over-eat/over-drink values. PlayerStatsWindow controller the playerwaterfill does not change when below 100, and HUDStatBar controller my testing showed that using Water stat, the bar it filled was matched health level not water level (tested by creating another rect and displaying a Health stat bar of same size). Whereas the CharacterFrameWindow controller does not appear to update real time (only on initialization of window/window visibility changes).

 

To be fair PlayerStatsWindow controller is no longer used at all by TFP in A17, and HUDStatBar controller is only used to display the bars TFP use (Stealth, Stamina, Health). The other Stat bars HUDStatBar controller support are from versions way in the past and TFP probably didn't work on them since well, they aren't displaying those bars (water) anyway.

Edited by Red Eagle LXIX (see edit history)

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I am currently working on v1.0.5 of RELXIX_UI_PlayerStats which will improve a number of long standing issues (such as percentage being wrong when perked into Attributes that raise either Food/Stamina or Water/Health).

This will also correct the bar overrun for Water Fill when having perked into Fortitude that was introduced with v1.0.4.

Edited by Red Eagle LXIX (see edit history)

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2019-01-13 - RELXIX_UI_PlayerStats - v1.0.5 - A17.1b8 -

Fixed: Water Bar Over-run when purchasing Fortitude.

Fixed: Long standing issue (since A16 when I copied from TFP menu that % was listed for what was really current value).

Added: 3 mode toggle - With any menu open press the Character Button next to the PlayerStats to toggle between these 3 modes:

  • Default - Current Value. Does not show OverMax value.
  • Detailed - Current w/OverMax and Max
  • Percentage - Closest values to actual percentage. Does not show OverMax percent.

 

Screenshots:

 

CD9A0EF58169D989B06ED3691F133465CADBF431

F651716DAE8D6D87B6A873E9B023583E54534855

1B1C34504624D1FE4AB1D3127DD887E89D64470D

9B92F4126045A9331C0991AF266B79A20DACE7A8

5EEF2E7AAF2BE656D2DCFA9A0CA47BBD6077A965

BADED3BDEC81177CF2201935EC31A530BA32D2AB

Edited by Red Eagle LXIX (see edit history)

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2019-01-18 - RELXIX_UI_PlayerStats - v1.0.7 - Additional Speed improvements suggested by stedman420 that work now due to changes from 1.0.6

2019-01-18 - RELXIX_UI_PlayerStats - v1.0.6 - Fixed speed issue with Water Bar (removed extra HUDStatbar controller invocation and removed Water Bar fill from inside PlayerStatsWindow controller area)

Edited by Red Eagle LXIX (see edit history)

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2019-01-18 - RELXIX_UI_PlayerStats - v1.0.7 - Additional Speed improvements suggested by stedman420 that work now due to changes from 1.0.6

2019-01-18 - RELXIX_UI_PlayerStats - v1.0.6 - Fixed speed issue with Water Bar (removed extra HUDStatbar controller invocation and removed Water Bar fill from inside PlayerStatsWindow controller area)

 

So still in progress on this update Red?

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So still in progress on this update Red?

RELXIX_UI_PlayerStats is done for Alpha 17.1 and should be good now.

 

RELXIX_UI_MenuStats & RELXIX_UI_ZeeNoPlayerStatNumbers will both be getting minor updates (remove percent sign from MenuStats. ZeeNoPlayerStatNumbers need to add support for new PlayerStats).

 

Everything else is golden and those 2 updates are minor.

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2019-01-18 - RELXIX_UI_MenuStats - v1.0.4 - Removed Percent sign from hunger & thirst since the value is really just the current value not percent (just looks that way until you put a point in Fortitude or Agility).

2019-01-18 - RELXIX_UI_ZeeNoPlayerStatNumber - v1.0.4 - Updated to remove numbers from Default Mode Hunger/Thirst of RELXIX_UI_PlayerStats v1.0.7, detailed and percentage mode still retain Hunger/Thirst (no temp) numbers.

 

Last of the A17.1 updates. Enjoy.

Now I'm going to go play. :)

Edited by Red Eagle LXIX (see edit history)

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I get:

 

https://i.imgur.com/1WDuuii.jpg

 

With 17.1 b9. Expected? Both mods say 1.0.3 as a version.

Yes, those particular messages are expected as described:

  • These modlets all contain additional debugging in the form of a purposefully generated WRN event that will show Yellow in the console similar to the below entry. This allows me to know the file was successfully read and process by 7D2D, what mod the file was from, and which particular file in that mod:
    • WRN XML patch for "XUi_Menu/windows.xml" from mod "RELXIX_UIMENU_DropOnDeathNothing" did not apply: <remove xpath="/Successfully_Loaded[@modname=RELXIX_UIMENU_DropOnDeathNothing][@version=1.0.3][@filename=\Config\XUi_Menu\windows.xml]"

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2019-01-18 - RELXIX_UI_MenuStats - v1.0.4 - Removed Percent sign from hunger & thirst since the value is really just the current value not percent (just looks that way until you put a point in Fortitude or Agility).

2019-01-18 - RELXIX_UI_ZeeNoPlayerStatNumber - v1.0.4 - Updated to remove numbers from Default Mode Hunger/Thirst of RELXIX_UI_PlayerStats v1.0.7, detailed and percentage mode still retain Hunger/Thirst (no temp) numbers.

 

Last of the A17.1 updates. Enjoy.

Now I'm going to go play. :)

 

Something is wrong, endurance is always equal to saturation. Stamina 163/170, food 164/170. Stamina should be 170/170. Or something I do not understand?

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