Guppycur Posted April 14, 2016 Share Posted April 14, 2016 What's "Max Attempts Reach for " error mean? Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2016 Share Posted April 14, 2016 Seems to happen when following roads. Okay. Link to comment Share on other sites More sharing options...
HAL9000 Posted April 14, 2016 Author Share Posted April 14, 2016 [QUOTE=Guppycur;424783]Seems to happen when following roads. Okay.[/QUOTE] It's when the editor tries to get a block from the game and can't so it gives up. I'll be removing debug messages as things get more stable. Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2016 Share Posted April 14, 2016 Oh, and you know what's neat? If the world editor is logged in doing its thing zombies spawn all OVER the place... had 162 at one point, despite my cap being at 80. If there's a way to turn THAT off, it'll speed things up when no one is logged in. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] ...although I admit it was cool looking at the map, watching them teleport in all over the place. :) Link to comment Share on other sites More sharing options...
HAL9000 Posted April 14, 2016 Author Share Posted April 14, 2016 [QUOTE=Guppycur;424812]Oh, and you know what's neat? If the world editor is logged in doing its thing zombies spawn all OVER the place... had 162 at one point, despite my cap being at 80. If there's a way to turn THAT off, it'll speed things up when no one is logged in. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] ...although I admit it was cool looking at the map, watching them teleport in all over the place. :)[/QUOTE] Hmm, I'm not sure that's anything I'm doing. I think that's just the way the game handles the chunks being created. Try doing "bbb test kill" and see if they come back or not. Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2016 Share Posted April 14, 2016 Is that something I can do from the world editor? Defeats the purpose if I'm logged in. I bet you're right, it's how they've coded it (and probably what broke hordes)... if a chunk is active, spawn zombies. Link to comment Share on other sites More sharing options...
Guppycur Posted April 14, 2016 Share Posted April 14, 2016 Feature Request: World Editor... please add a "Disconnect" option. I know exiting cleanly disconnects, but I don't always want to exit. Link to comment Share on other sites More sharing options...
wendi Posted April 20, 2016 Share Posted April 20, 2016 My prefab Hello everyone Unfortunatly i cant get this program to work... when i go to Backup manager.. type in the stuff i get this message: Could not find the command folder. Can not au.............. etc. so well i made a prefab in navezgane thats 31x31 what i need help with is the make the prefab file and posible a xml file with it its an underground cellar/bunker with a moat i want it to be used on random gen maps and only located in forest biome the coords for the building is 569 1120 my save game file is attached [URL="http://www.filedropper.com/saves"]http://www.filedropper.com/saves[/URL] really hope someone can help me Link to comment Share on other sites More sharing options...
HAL9000 Posted April 20, 2016 Author Share Posted April 20, 2016 [QUOTE=wendi;428041]Hello everyone Unfortunatly i cant get this program to work... when i go to Backup manager.. type in the stuff i get this message: Could not find the command folder. Can not au.............. etc. so well i made a prefab in navezgane thats 31x31 what i need help with is the make the prefab file and posible a xml file with it its an underground cellar/bunker with a moat the coords for the building is 569 1120 my save game file is attached [URL="http://www.filedropper.com/saves"]http://www.filedropper.com/saves[/URL] really hope someone can help me[/QUOTE] Hello Wendi, Sounds like you haven't installed the DLL. Try going through the installation video for the editor, it shows you how to install the DLL by updating the prefab editor. You can see the video [URL="https://www.youtube.com/watch?v=ltoCV8bHnHs&ab_channel=HAL9000"]here[/URL]. Link to comment Share on other sites More sharing options...
wendi Posted April 20, 2016 Share Posted April 20, 2016 [QUOTE=HAL9000;428046]Hello Wendi, Sounds like you haven't installed the DLL. Try going through the installation video for the editor, it shows you how to install the DLL by updating the prefab editor. You can see the video [URL="https://www.youtube.com/watch?v=ltoCV8bHnHs&ab_channel=HAL9000"]here[/URL].[/QUOTE] hi HAL well i just did the update that put in the dll... it still comes up with the [I]Could not find the command folder.[/I] did everything in the vid... untill that comes up... Link to comment Share on other sites More sharing options...
HAL9000 Posted April 20, 2016 Author Share Posted April 20, 2016 [QUOTE=wendi;428064]hi HAL well i just did the update that put in the dll... it still comes up with the [I]Could not find the command folder.[/I] did everything in the vid... untill that comes up...[/QUOTE] What happens if you enter "bbb rp" in the game's chat window? Link to comment Share on other sites More sharing options...
wendi Posted April 20, 2016 Share Posted April 20, 2016 [QUOTE=HAL9000;428072]What happens if you enter "bbb rp" in the game's chat window?[/QUOTE] Absolutly nothing nada silch Link to comment Share on other sites More sharing options...
HAL9000 Posted April 20, 2016 Author Share Posted April 20, 2016 As in the message is never displayed? Or it says something like: Wendi: bbb rp Can you upload your log files? One is called output_log.txt and is in %7dtd%\7DaysToDie_Data\ folder and the other is called log.txt and is in %SaveGameDir%\BlockBackup\Users\ If the BlockBackup directory doesn't exist that means the modded DLL isn't running but the output_log.txt file should always exist. Link to comment Share on other sites More sharing options...
wendi Posted April 20, 2016 Share Posted April 20, 2016 [QUOTE=HAL9000;428094]As in the message is never displayed? Or it says something like: Wendi: bbb rp Can you upload your log files? One is called output_log.txt and is in %7dtd%\7DaysToDie_Data\ folder and the other is called log.txt and is in %SaveGameDir%\BlockBackup\Users\ If the BlockBackup directory doesn't exist that means the modded DLL isn't running but the output_log.txt file should always exist.[/QUOTE] well i just reinstalled everyting and this time i got the prompt when i typed bbb rp ..... YAY finally got it edited and made an xml now the 1000 dollor question..... do i just ad them to prefab folder or is there another file that needs editing? like rwgmixer.xml ? Link to comment Share on other sites More sharing options...
HAL9000 Posted April 20, 2016 Author Share Posted April 20, 2016 [QUOTE=wendi;428110]well i just reinstalled everyting and this time i got the prompt when i typed bbb rp ..... YAY finally got it edited and made an xml now the 1000 dollor question..... do i just ad them to prefab folder or is there another file that needs editing? like rwgmixer.xml ?[/QUOTE] Glad to hear you sorted it Wendi. It depends on what you want to do with the prefab. You can put it in the prefab folder and add it using the bbb command "bbb ip " or you can use the world editor if you have that set up to drag and drop it where you want it. If you want it to spawn in Random Gen naturally then yes, XML edits are needed. I think you need to add it to the list of prefabs the biome you want can spawn in and that is a prefab_rule in the mixer. I don't mess with the mixer much so probably best asking one of the XML gurus. Link to comment Share on other sites More sharing options...
blackaciddevil Posted April 26, 2016 Share Posted April 26, 2016 I have tried to find something about custom blocks i the thread but can't find anything more then they can't be used i the editor. As they will become null blocks. I don't know how the vanilla blocks are added to the editor. Is it possible to add custom blocks to the editor in any way? Link to comment Share on other sites More sharing options...
HAL9000 Posted April 26, 2016 Author Share Posted April 26, 2016 [QUOTE=blackaciddevil;430388]I have tried to find something about custom blocks i the thread but can't find anything more then they can't be used i the editor. As they will become null blocks. I don't know how the vanilla blocks are added to the editor. Is it possible to add custom blocks to the editor in any way?[/QUOTE] The editor reads the block XML file from the game so any custom blocks you do will automatically get added. However, if you share the prefab with someone that doesn't have the XML and they load it in the editor then they will see the null block reference. Link to comment Share on other sites More sharing options...
blackaciddevil Posted April 27, 2016 Share Posted April 27, 2016 [QUOTE=HAL9000;430404]The editor reads the block XML file from the game so any custom blocks you do will automatically get added. However, if you share the prefab with someone that doesn't have the XML and they load it in the editor then they will see the null block reference.[/QUOTE] Great! It works! But it seems to be a null block reference with my custom terrain blocks. Link to comment Share on other sites More sharing options...
stallionsden Posted April 27, 2016 Share Posted April 27, 2016 [QUOTE=blackaciddevil;430569]Great! It works! But it seems to be a null block reference with my custom terrain blocks.[/QUOTE] Could there be a error with that particular block Link to comment Share on other sites More sharing options...
HAL9000 Posted April 27, 2016 Author Share Posted April 27, 2016 [QUOTE=blackaciddevil;430569]Great! It works! But it seems to be a null block reference with my custom terrain blocks.[/QUOTE] Null reference in the game? Or a NullBlock_X thing in the editor? If it's in the game you need to fix it, if it's in the editor (and works in game) post your XML and I'll run it through the editor and see what pops up. Link to comment Share on other sites More sharing options...
blackaciddevil Posted April 27, 2016 Share Posted April 27, 2016 [QUOTE=stallionsden;430574]Could there be a error with that particular block[/QUOTE] Maybe, but I think it look ok. [CODE] [/CODE] Link to comment Share on other sites More sharing options...
stallionsden Posted April 27, 2016 Share Posted April 27, 2016 [QUOTE=blackaciddevil;430579]Maybe, but I think it look ok. [CODE] [/CODE][/QUOTE] When you start a game does the console pop open when you use the new block. If you go into your output.log search err then erro then null if there is any errors there Link to comment Share on other sites More sharing options...
blackaciddevil Posted April 27, 2016 Share Posted April 27, 2016 Weird! The terrain block works now. I tried another id on it. Instead of id="34" I gave it id="121". Link to comment Share on other sites More sharing options...
stallionsden Posted April 27, 2016 Share Posted April 27, 2016 [QUOTE=blackaciddevil;430695]Weird! The terrain block works now. I tried another id on it. Instead of id="34" I gave it id="121".[/QUOTE] Something else may have been using that id 34 i would say Link to comment Share on other sites More sharing options...
Abrondino Posted April 29, 2016 Share Posted April 29, 2016 I cannot for the life of me find how to install Hal's editor on my dedicated server. What folder would I point to? Link to comment Share on other sites More sharing options...
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