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Completely lost as to why this isn't working...


Lerrasien

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So, I'm getting an error when trying to load items when starting the game. It's giving me an error, telling me that I have an "s" instead of a ">" on line 2723. I've looked through every file at this point at line 2723 and 20 lines on each side of it and cannot find a single instance of this being true... Any idea why it would be giving me this issue...?

 

Here is the error code, in case the exact error code is needed:

 

2018-09-24T13:25:55 13.842 ERR Loading and parsing xml (Expected >, but found s [115] Line 2723, position 10.)

 

 

Line 2690 - 2765 (items.xml)

 

<item id="183" name="molotovCocktail">
<property name="Class" value="ItemClassTimeBomb"/>
<property name="Material" value="organic"/>
<property name="Meshfile" value="Items/Weapons/Ranged/Molotov/molotovPrefab"/>
<property name="HoldType" value="54"/>
<property name="DropScale" value="2"/>
<property name="ThrowableDecoy" value="true"/>
<property name="FuelValue" value="60"/>
<property name="Stacknumber" value="40"/> <!-- STK explosives -->
<property name="Explosion.BlockDamage" value="5"/>
<property name="Explosion.EntityDamage" value="5"/>
<property name="Explosion.ParticleIndex" value="10"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="4"/>
<property name="Explosion.RadiusBuffs" value="3"/> <!-- int, default is same as RadiusBlocks -->
<property name="Explosion.BlastPower" value="70"/>
<property name="Explosion.DamageBonus.stone" value="0.1"/>
<property name="Explosion.DamageBonus.metal" value="0"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.DamageBonus.wood" value="6"/>
<property name="FuseTime" value="20000"/> <!-- theoretically redundant but I don't want to experiment on this -->
<property name="Explosion.Buff" value="burningMolotov"/>
<property name="Explosion.Buff_chance" value="1"/>
<property name="ExplodeOnHit" value="true"/>
<property class="Action0">
	<property name="Class" value="ThrowAway"/>
	<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
	<property name="Delay" value="1.2"/>
	<property name="Explosion.ParticleIndex" value="7"/>
	<property name="Throw_strength_default" value="14"/>
	<property name="Throw_strength_max" value="25"/>
	<property name="Max_strain_time" value="1.5"/>
	<property name="Sound_start" value="swoosh"/>
</property>
<!-- <property class="Action1">
	<property name="Class" value="Activate"/>
	<property name="Delay" value="1"/>
</property> -->
<property name="EconomicValue" value="41"/>
<property name="Group" value="Ammo/Weapons"/>
<property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>

<item id="186" name="flare">
<property name="Class" value="ItemClassTimeBomb"/>
<property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="25"/>
<property name="Stacknumber" value="40"/> <!-- STK explosives -->
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="Explosion.BlockDamage" value="1"/>
<property name="Explosion.EntityDamage" value="1"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="1"/>
<property name="Explosion.RadiusEntities" value="1"/>
<property name="FuseTime" value="4"/> <!-- End: Needed for  time in sec, max 6 -->
<property name="DropScale" value="2"/>
<property class="Action0"> <!-- AttackAction -->
	<property name="Class" value="ThrowAway"/>
	<property name="Delay" value="1.2"/>
	<property name="Throw_strength_default" value="8"/>
	<property name="Throw_strength_max" value="30"/>
	<property name="Max_strain_time" value="1.5"/>
	<property name="Sound_start" value="swoosh"/>
</property>
<property class="Action1"> <!-- UseAction -->
	<property name="Class" value="Activate"/>
	<property name="Delay" value="1"/>
</property>
<property name="ThrowableDecoy" value="true"/>
<property name="Group" value="Ammo/Weapons"/>
	<property name="CreativeMode" value="Dev"/>
</item>

 

And here is recipes.xml from 2711 - 2737

 

<recipe name="militaryHelmetLight" count="1" >
       <ingredient name="ductTape" count="1" />
	<ingredient name="flashlight02" count="1" />
       <ingredient name="militaryHelmet" count="1" />
   </recipe>

   <recipe name="swatHelmetLight" count="1" >
       <ingredient name="ductTape" count="1" />
	<ingredient name="flashlight02" count="1" />
       <ingredient name="swatHelmet" count="1" />
   </recipe>

   <recipe name="scrapHelmetLight" count="1" >
       <ingredient name="ductTape" count="1" />
	<ingredient name="flashlight02" count="1" />
       <ingredient name="scrapHelmet" count="1" />
   </recipe>

<recipe name="steelHelmetLight" count="1" >
       <ingredient name="ductTape" count="1" />
	<ingredient name="flashlight02" count="1" />
       <ingredient name="steelHelmet" count="1" />
   </recipe>

<recipe name="Lockpick" count="1" craft_time="20">
	<ingredient name="scrapIron" count="5"/>
</recipe>

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Are these all of the files that you recently edited?

The way i edit, learned teh hard way is edit single file at one time then test.

Do you still have a vanilla config untouched? if so use notepad++ and do compare.

or you can upload your config folder. I and others may be able to see missing or

additional. info to correct. Im looking at posted xml now.

 

Its usually an edit prior to the location given, the line given is usually where the stop

code occurs.

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Are these all of the files that you recently edited?

The way i edit, learned teh hard way is edit single file at one time then test.

Do you still have a vanilla config untouched? if so use notepad++ and do compare.

or you can upload your config folder. I and others may be able to see missing or

additional. info to correct. Im looking at posted xml now.

 

Its usually an edit prior to the location given, the line given is usually where the stop

code occurs.

 

Not entirely certain how to load it. When I try to put the files in as an attachment, it won't let me. Since apparently it won't accept whole folders or xml files.

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And it would seem that I would have to do 127-128 replies to post the code here x_x lol

 

- - - Updated - - -

 

1/2 of added items.xml code

 

<item id="1466" name="challengeClassWarrior">
<property name="Extends" value="challengeQuestMaster"/>
<property class="Action1">
	<property name="QuestGiven" value="challenge_warrior1"/>
</property>
<property name="Stacknumber" value="1"/>
</item>

<item id="1467" name="challengeClassJuggernaut">
<property name="Extends" value="challengeQuestMaster"/>
<property class="Action1">
	<property name="QuestGiven" value="challenge_juggernaut1"/>
</property>
<property name="Stacknumber" value="1"/>
</item>

<item id="1468" name="challengeClassSage">
<property name="Extends" value="challengeQuestMaster"/>
<property class="Action1">
	<property name="QuestGiven" value="challenge_sage1"/>
</property>
<property name="Stacknumber" value="1"/>
</item>

<item id="1469" name="perkWarrior">
<property name="Extends" value="challengeQuestMaster"/>
<property name="CustomIcon" value="expGain"/>
<property name="DescriptionKey" value="perkClassDesc"/>
<property class="Action1">
<property name="QuestGiven" value="perkWarrior"/>
</property>
<property name="Stacknumber" value="1"/>
</item>

<item id="1470" name="perkJuggernaut">
<property name="Extends" value="challengeQuestMaster"/>
<property name="CustomIcon" value="expGain"/>
<property name="DescriptionKey" value="perkClassDesc"/>
<property class="Action1">
<property name="QuestGiven" value="perkJuggernaut"/>
</property>
<property name="Stacknumber" value="1"/>
</item>

<item id="1471" name="perkSage">
<property name="Extends" value="challengeQuestMaster"/>
<property name="CustomIcon" value="expGain"/>
<property name="DescriptionKey" value="perkClassDesc"/>
<property class="Action1">
<property name="QuestGiven" value="perkSage"/>
</property>
<property name="Stacknumber" value="1"/>
</item>

<item id="1470" name="classKey">
	<property name="Degradation" value="125" param1="true"/>
	<property name="Meshfile" value="Items/Misc/paper"/>
	<property name="DescriptionKey" value="classKeyDesc"/>
	<property name="Material" value="paper"/>
	<property name="HoldType" value="23"/>
	<property name="Stacknumber" value="1"/>
	<property class="Action1">
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.4"/>
		<property name="Upgrade_hit_offset" value="-2"/>
		<property name="Sound_start" value="UseActions/repair_block"/>
		<property name="Allowed_upgrade_items" value="classKey"/>
	</property>
	<property name="Group" value="Professions"/>
</item>

<item id="1471" name="classSelection">
	<property name="DescriptionKey" value="classSelectionDesc"/>
	<property name="Meshfile" value="Items/Misc/Book"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="21"/>
	<property name="Stacknumber" value="1"/>
	<property name="FuelValue" value="20"/>
	<property name="Group" value="Special Items"/>
	<property class="Preview">
		<property name="Zoom" value="10"/>
		<property name="Pos" value="0,-0.2"/>
		<property name="Rot" value="90,45,0"/>
	</property>
</item>

<item id="1472" name="Lockpick">
	<property name="Degradation" value="125" param1="true"/>
	<property name="DescriptionKey" value="LockpickDesc"/>
	<property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab"/>
	<property name="Material" value="organic"/>
	<property name="HoldType" value="1"/>
	<property name="Group" value="Resources"/>
	<property name="Stacknumber" value="10"/>
	<property class="Action1">
		<property name="Class" value="Repair"/>
		<property name="Delay" value="0.53"/>
		<property name="Upgrade_hit_offset" value="-1"/>
		<property name="Sound_start" value="UseActions/repair_block"/>
		<property name="Allowed_upgrade_items" value="Lockpick"/>
	</property>
</item>

<item id="1473" name="steelBoots">
	<property name="Extends" value="ironBoots"/>
	<property name="CustomIcon" value="scrapBoots"/>
	<property name="CustomIconTint" value="696B67"/>
	<property name="Degradation" value="270" param1="true"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.4, 0.9"/>
		<property name="PunctureProtection" value="0.4, 0.8"/>
		<property name="FireProtection" value="0.05, 0.2"/>
		<property name="RadiationProtection" value="0.05, 0.2"/>
		<property name="DegradationMax" value="40,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_feet"/>
		<property name="Overlay" value="gear_swat_helmet"/>
		<property name="Layer" value="0"/>
		<property name="UISlot" value="Footwear"/>
	</property>
</item>

<item id="1474" name="steelLegs">
	<property name="Extends" value="scrapLegArmor"/>
	<property name="CustomIcon" value="scrapLegArmor"/>
	<property name="CustomIconTint" value="696B67"/>
	<property name="Degradation" value="270" param1="true"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.4, 0.9"/>
		<property name="PunctureProtection" value="0.3, 0.6"/>
		<property name="FireProtection" value="0.05, 0.2"/>
		<property name="RadiationProtection" value="0.05, 0.2"/>
		<property name="DegradationMax" value="40,600"/>
	</property>
	<property class="UMA">
		<property name="Overlay0" value="gear_swat_helmet"/>
		<property name="Layer" value="3"/>
		<property name="UISlot" value="LegArmor"/>
	</property>
</item>

<item id="1475" name="steelChestplate">
	<property name="Extends" value="scrapChestArmor"/>
	<property name="CustomIcon" value="scrapChestArmor"/>
	<property name="CustomIconTint" value="696B67"/>
	<property name="Degradation" value="270" param1="true"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.4, 0.9"/>
		<property name="PunctureProtection" value="0.4, 0.6"/>
		<property name="FireProtection" value="0.05, 0.2"/>
		<property name="RadiationProtection" value="0.05, 0.2"/>
		<property name="DegradationMax" value="40,600"/>
	</property>
	<property class="UMA">
		<property name="Overlay0" value="gear_swat_helmet"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="ChestArmor"/>
	</property>
</item>

<item id="1476" name="steelHelmet">
	<property name="Extends" value="scrapBoots"/>
	<property name="CustomIcon" value="scrapHelmet"/>
	<property name="CustomIconTint" value="696B67"/>
	<property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab"/>
	<property name="HoldType" value="21"/>
	<property name="Degradation" value="270" param1="true"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="EquipSlot" value="Head"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.4, 0.9"/>
		<property name="PunctureProtection" value="0.4, 0.8"/>
		<property name="FireProtection" value="0.08, 0.3"/>
		<property name="RadiationProtection" value="0.08, 0.3"/>
		<property name="DegradationMax" value="40,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_scrapmetal_helmet"/>
		<property name="Overlay" value="gear_swat_helmet"/>
		<property name="Layer" value="2"/>
		<property name="UISlot" value="Headgear, xEyewear"/>
		<property name="ShowHair" value="true"/>
	</property>
</item>

<item id="1477" name="steelGloves">
	<property name="Extends" value="ironGloves"/>
	<property name="CustomIcon" value="scrapGloves"/>
	<property name="CustomIconTint" value="696B67"/>
	<property name="Degradation" value="270" param1="true"/>
	<property name="RepairTools" value="forgedSteel"/>
	<property class="Attributes">
		<property name="ConcussiveProtection" value="0.4, 0.9"/>
		<property name="PunctureProtection" value="0.4, 0.9"/>
		<property name="FireProtection" value="0.08, 0.3"/>
		<property name="RadiationProtection" value="0.08, 0.3"/>
		<property name="DegradationMax" value="40,600"/>
	</property>
	<property class="UMA">
		<property name="Mesh" value="armor_scrap_metal_hands"/>
		<property name="Overlay" value="gear_swat_helmet"/>
		<property name="Layer" value="3"/>
	</property>
</item>

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2/2 of added items.xml code

 

<item id="1478" name="ironHelmetLight">
	<property name="Extends" value="ironHelmet"/>
	<property name="DescriptionKey" value="HelmetLightDesc"/>
	<property name="Class" value="ItemClassToggle"/>
	<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
	<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
	<property name="CustomIcon" value="ironHelmet"/>
	<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab"/>
</item>

<item id="1985" name="militaryHelmetLight">
	<property name="Extends" value="militaryHelmet"/>
	<property name="DescriptionKey" value="HelmetLightDesc"/>
	<property name="Class" value="ItemClassToggle"/>
	<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
	<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
	<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab"/>
</item>

<item id="1479" name="swatHelmetLight">
	<property name="Extends" value="swatHelmet"/>
	<property name="DescriptionKey" value="HelmetLightDesc"/>
	<property name="Class" value="ItemClassToggle"/>
	<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
	<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
	<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab"/>
</item>

<item id="1481" name="steelHelmetLight">
	<property name="Extends" value="steelHelmet"/>
	<property name="DescriptionKey" value="HelmetLightDesc"/>
	<property name="Class" value="ItemClassToggle"/>
	<property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
	<property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
	<property name="CustomIcon" value="scrapHelmet"/>
	<property name="CustomIconTint" value="696B67"/>
	<property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab"/>
</item>

<item id="1482" name="bagChips">
<property name="Extends" value="cornBread"/>
<property name="DescriptionKey" value="bagChipsDesc"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property class="Action1">
	<property name="Gain_food" value="5"/>
	<property name="Gain_water" value="-5"/>
	<property name="Gain_wellness" value="0"/>
</property>
</item>
<item id="1483" name="bagChipsHot">
<property name="Extends" value="cornBread"/>
<property name="DescriptionKey" value="bagChipsHotDesc"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property class="Action1">
	<property name="Gain_food" value="5"/>
	<property name="Gain_water" value="-10"/>
	<property name="Gain_wellness" value="0"/>
</property>
</item>
<item id="1484" name="candybar">
<property name="Extends" value="cornBread"/>
<property name="DescriptionKey" value="candybarDesc"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property class="Action1">
	<property name="Gain_food" value="5"/>
	<property name="Gain_water" value="0"/>
	<property name="Gain_wellness" value="0"/>
</property>
</item>
<item id="1485" name="ramenNoodles">
<property name="Extends" value="cornBread"/>
<property name="DescriptionKey" value="ramenNoodlesDesc"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property class="Action1">
	<property name="Gain_food" value="5"/>
	<property name="Gain_water" value="-5"/>
	<property name="Gain_wellness" value="0"/>
</property>
</item>

<item id="1486" name="militaryRation">
<property name="DescriptionKey" value="militaryRationDesc"/>
<property name="Meshfile" value="Items/Misc/parcelPrefab"/>
<property name="Material" value="organic"/>
<property name="HoldType" value="31"/>
<property name="Stacknumber" value="50"/> <!-- STK food -->
<property class="Action1">
	<property name="Class" value="Eat"/>
	<property name="Delay" value="2.1"/>
	<property name="Use_time" value="..."/>
	<property name="Gain_health" value="2"/>
	<property name="Gain_food" value="25"/>
	<property name="Gain_water" value="10"/>
	<property name="Gain_wellness" value="0.5"/>
	<property name="Sound_start" value="player_eating"/>
</property>
<property name="Group" value="Food/Cooking"/>
</item>

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Added blocks.xml code 1/2

 

<block id="2042" name="Class - Warrior (Locked)">
	<property name="DescriptionKey" value="classWarriorDesc"/>
	<property name="CustomIcon" value="Class - Warrior" />
	<property name="Group" value="Class System" />
	<!--		<property name="CustomIcon" value="suitcase" /> -->
	<property name="Material" value="wood+wood" />
	<property name="Shape" value="Ext3dModel" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Destroy" count="0" prob="1" />
	<property name="CanPickup" value="true" />
	<property name="DowngradeBlock" value="Class - Warrior" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="Class - Warrior" />
		<property name="Item" value="classKey" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="1" />
	</property>
</block>

<block id="2043" name="Class - Warrior">
	<property name="Class" value="Loot" />
	<property name="Group" value="Survival" />
	<property name="Material" value="wood+wood" />
	<!--		<property name="CustomIcon" value="suitcase" /> -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="LootList" value="100" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
	<property name="LPHardnessScale" value="8" />
</block>

<block id="2044" name="Class - Juggernaut (Locked)">
	<property name="DescriptionKey" value="classJuggernautDesc"/>
	<property name="CustomIcon" value="Class - Juggernaut" />
	<property name="Group" value="Class System" />
	<!--		<property name="CustomIcon" value="suitcase" /> -->
	<property name="Material" value="wood+wood" />
	<property name="Shape" value="Ext3dModel" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Destroy" count="0" prob="1" />
	<property name="CanPickup" value="true" />
	<property name="DowngradeBlock" value="Class - Juggernaut" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="Class - Juggernaut" />
		<property name="Item" value="classKey" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="1" />
	</property>
</block>

<block id="2045" name="Class - Juggernaut">
	<property name="Class" value="Loot" />
	<property name="Group" value="Survival" />
	<property name="Material" value="wood+wood" />
	<!--		<property name="CustomIcon" value="suitcase" /> -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="LootList" value="101" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
	<property name="LPHardnessScale" value="8" />
</block>
<block id="2046" name="Class - Sage (Locked)">
	<property name="DescriptionKey" value="classSageDesc"/>
	<property name="CustomIcon" value="Class - Sage" />
	<property name="Group" value="Class System" />
	<!--		<property name="CustomIcon" value="suitcase" /> -->
	<property name="Material" value="wood+wood" />
	<property name="Shape" value="Ext3dModel" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Destroy" count="0" prob="1" />
	<property name="CanPickup" value="true" />
	<property name="DowngradeBlock" value="Class - Sage" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="Class - Sage" />
		<property name="Item" value="classKey" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="1" />
	</property>
</block>

<block id="2047" name="Class - Sage">
	<property name="Class" value="Loot" />
	<property name="Group" value="Survival" />
	<property name="Material" value="wood+wood" />
	<!--		<property name="CustomIcon" value="suitcase" /> -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="LootList" value="102" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="woodDebris" count="1" prob="1.0"  stick_chance=".75" />
	<property name="LPHardnessScale" value="8" />
</block>

<block id="1987" name="trapFire">
	<property name="DescriptionKey" value="trapFireDesc"/>
	<property name="Class" value="Damage" />
	<property name="Damage" value="1" />
	<property name="Damage_received" value="13" />
	<property name="BuffsWhenWalkedOn" value="burning" />
	<property name="Material" value="Msteel" />
	<property name="Texture" value="355,352,352,352,352,352" />
	<property name="DowngradeBlock" value="trapFireEmpty" />
	<drop event="Destroy" count="0" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="1.0"  stick_chance="1" />
	<property name="Group" value="Tools/Traps" />
	<property name="CraftingSkillGroup" value="Traps"/>
	<property class="RepairItems">
		<property name="gasCan" value="5" />
	</property>
</block>

<block id="1988" name="trapFireEmpty">
	<property name="CustomIcon" value="trapFire" />
	<property name="Material" value="Msteel" />
	<property name="Texture" value="356,352,352,352,352,352" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapFire" />
		<property name="Item" value="gasCan" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="1" />
	</property>
	<drop event="Destroy" count="0" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="1.0"  stick_chance="1" />
	<property class="RepairItems">
		<property name="forgedIron" value="5" />
	</property>
</block>

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reading now

go to your items file, look for item id 1470 and 1471 you have them twice

 

<item id="1470" name="perkJuggernaut">

<item id="1470" name="classKey">

<item id="1471" name="perkSage">

<item id="1471" name="classSelection">

 

Fixed that. Sadly doesn't seem to be the only issue. Game still giving same error :(

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Are you also looking at your, outputlog.txt file it will sometimes show if it is actually items or another file.Only other way to trouble shoot quickly. is to systematically replace. each questionable file. when error stops. then the last file removed is culprit.

 

Seems like this is the only stuff I can find that looks like it might be part of the problem in the output log

 

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)

d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1589 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1583 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

2018-09-24T14:16:24 19.720 ERR Loading and parsing xml (Expected >, but found s [115] Line 2723, position 10.)

ArgumentException: Getting control 35's position in a group with only 35 controls when doing Repaint

Aborting

at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0

at UnityEngine.GUILayoutUtility.DoGetRect (Single minWidth, Single maxWidth, Single minHeight, Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayoutUtility.GetRect (Single width, Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayout.Space (Single pixels) [0x00000] in <filename unknown>:0

at GUIWindowConsole.OnGUI (Boolean _inputActive) [0x00000] in <filename unknown>:0

at GUIWindowManager.OnGUI () [0x00000] in <filename unknown>:0

 

- - - Updated - - -

 

In tems goreblock1bones prefab, you blocked it, I think that is tied to entityclasses, evicerated remains, which is tied to goreblocks of every zombie, unless you replaced it with anoter block

 

I didn't change any of that. So if that's how those are, that's how they are in the default files.

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When I use vanilla xml-files and replace the three you uploaded here (blocks, items and recipes) and start a new game, everything works just fine, no error in the output log either. The error must be in another file but these three. If you believe to have made no changes to any other but these three files, use vanilla xmls, replace blocks, items and recipes with yours, and it should work fine.

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When I use vanilla xml-files and replace the three you uploaded here (blocks, items and recipes) and start a new game, everything works just fine, no error in the output log either. The error must be in another file but these three. If you believe to have made no changes to any other but these three files, use vanilla xmls, replace blocks, items and recipes with yours, and it should work fine.

 

Yeah, that did it. Not sure what else I had edited, tbh.

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Always keep a zipped copy, of vanilla config. Edit 1 file at a time then test. If/when you see an error at the items load screen, Items is just the last in load order, like home plate. In the output log it usually a bit lower to see the actual error, It will follow the personal preferences.

And last if doing a lot of editing, when you select either, new or continue, hit the F1 key and watch the loading messages. Anything yellow note it and check, Red even if it load passing that, better to log off and fix it then. or you will get errors while playing. Other than that keep on having fun. @4

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Always keep a zipped copy, of vanilla config. Edit 1 file at a time then test. If/when you see an error at the items load screen, Items is just the last in load order, like home plate. In the output log it usually a bit lower to see the actual error, It will follow the personal preferences.

And last if doing a lot of editing, when you select either, new or continue, hit the F1 key and watch the loading messages. Anything yellow note it and check, Red even if it load passing that, better to log off and fix it then. or you will get errors while playing. Other than that keep on having fun. @4

 

Most definitely. I just tend to go on a spree of adding before checking sometimes. Which as we can all see, tends to get me into trouble >_> lol

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Seems I have one last problem. The starting loot containers don't contain anything. This is the code for those, I thought I had it right?

 

<lootcontainer id="100" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
    <item group="WarriorClass"/>
	</lootcontainer>

	<lootcontainer id="101" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
    <item group="JuggernautClass"/>
	</lootcontainer>

	<lootcontainer id="102" count="1" size="8,4" destroy_on_close="true" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="1" loot_quality_template="classTemplate">
    <item group="SageClass"/>
	</lootcontainer>

<lootgroup name="WarriorClass" count="all">
       <item name="armyPants" count="1"/>
	<item name="armyShirt"/>
	<item name="canBeef" count="1"/>
	<item name="painkillers" count="1"/>
	<item name="bottledWater" count="1"/>	
	<item name="firstAidKit" count="1"/>
	<item name="flashlight02" />
       <item name="militaryBoots" count="1"/>
       <item name="gunMP5" count="1" quality="200,200"/>
	<item name="huntingKnife" count="1" quality="200,200"/>
       <item name="militaryHelmet" count="1"  quality="170,170"/>
       <item name="repairKit" count="5"/>
       <item name="9mmBullet" count="200"/>
	<item name="challengeClassWarrior" count="1"/>
	<item name="perkWarrior" count="1"/>
</lootgroup>

<lootgroup name="SageClass" count="all">
       <item name="clawHammer" count="1" quality="170,170"/>
       <item name="fireaxeIron" count="1" quality="170,170"/>
       <item name="wood" count="2000"/>
       <item name="woodFrameBlock" count="100"/>
	<item name="forgedIron" count="50"/>
       <item name="gunPistol" count="1" quality="200,200"/>
       <item name="9mmBullet" count="50"/>
       <item name="repairKit" count="4"/>
	<item name="challengeClassSage" count="1"/>
       <item name="wrench" count="1" quality="170,170"/>
       <item name="workbench" count="1"/>
	<item name="perkSage" count="1"/>
	<item name="clothBoots" count="1" quality="200,200"/>
	<item name="clothGloves" count="1" quality="200,200"/>
	<item name="clothHat" count="1" quality="200,200"/>
	<item name="clothJacket" count="1" quality="200,200"/>
	<item name="clothPants" count="1" quality="200,200"/>
</lootgroup>

<lootgroup name="JuggernautClass" count="all">
	<item name="ironBoots" count="1" quality="200,200"/>
	<item name="ironChestArmor" count="1" quality="200,200"/>
	<item name="ironGloves" count="1" quality="200,200"/>
	<item name="ironLegArmor" count="1" quality="200,200"/>
	<item name="ironHelmet" count="1" quality="200,200"/>
	<item name="painkillers" count="2"/>
	<item name="bottledWater" count="1"/>
	<item name="firstAidBandage" count="4"/>
	<item name="sledgehammer" count="1" quality="200,200"/>
       <item name="clubSpiked" count="1" quality="200,200"/>
       <item name="gunSawedOffPumpShotgun" count="1" quality="200,200"/>
	<item name="shotgunShell" count="120"/>
       <item name="antibiotics" count="2"/>
       <item name="repairKit" count="4"/>
	<item name="challengeClassJuggernaut" count="1"/>
	<item name="perkJuggernaut" count="1"/>
</lootgroup>

 

- - - Updated - - -

 

I would also recommend a merge tool liek Win Merge that lets you view the exact changes... instead of you looking at one huge file with one hidden surprise.

 

Definitely going to get that. :o

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