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Telltale Layoffs


The Fun Pimp

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I don't really consider that funny considering last night at 4am, a tenant in my building was going to commit suicide but his friend called the cops on him... and he is now in a psych ward. It would have been the 2nd suicide I witnessed in my building.

Did they own 7 days to die on console?

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"I don't really consider that funny considering last night at 4am, a tenant in my building was going to commit suicide but his friend called the cops on him... and he is now in a psych ward. It would have been the 2nd suicide I witnessed in my building."

 

Sounds rough. Has nothing to do with a funny giraffe picture (you see, claire liked giraffes) or claire leaving, but i hope the best for ya.

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Information will be announced as it is available. I do believe that the intent is to continue support for it.

 

But see, simply coming out, like the devs of stranded deep did, and saying "Hey guys, we have no clue what's going on, We are waiting in line to hear" would do worlds of wonders. The markets becoming very impatient like acrid said, we've all been down the alpha road and don't want to continue on the path anymore. When people see developers acting like this, being tight lipped, they just simply move on.

 

It's not unheard of or even out of the ordinary for a game/move/book with a cult following to expect these things, when you form something like this, you gotta take responsiblity. Many other companies are very outspoken, very communicative and they are doing well, it's the ones that use mantras such as "it's done when it's done" that are fading.

 

Please, no fanboys use the excuse that pr takes out of dev time, I've done more PR on the ♥♥♥♥ter in one shot than i've seen all year from tfp.

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1. Did you even read the first post in this thread? They are taking responsibility.

 

2. I agree that the idea of PR time taking away from Dev time is stupid. They are completely separate teams. Hell it could even be a different company that they have hired for PR. Not to mention that hired lawyers would be working on the contracts.

 

3. This does take time though, and they will give us more information when it's available. Have you seen the legal agreements they signed?

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Hello.

Just a reminder, don't be too quick to jump to conclusions.

 

TellTales did an unexpected move, but *did not* file for bankruptcy.

So all current contracts are still in force.

In their statement, TellTales said "... with a small group of 25 employees to fulfill the company's obligation to its boards and partners ..."

 

On this statement, there is currently evidence TellTales will fulfill current contracts.

So nothing has changed officially for 7DTD (it's a contract with TFP after all) until further notice.

 

So wait and see ...

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It wouldn't be TFP's choice, it'd be Iron Galaxy or the next publisher that takes over. But ya, they should.

 

Iron Galaxy is the studio, hired by Telltale Games, that worked on the conversion of the game for consoles (Xbox One and PS4). Telltale bought the rights to publish the game; Iron Galaxy doesn't publish games, as far as I know.

I would guess that The Fun Pimps might take over from Telltale, or find another publisher... But at this point in time, who knows?

I'm playing another game right now that Iron Galaxy worked on... Borderlands 2.

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Thank you everyone for your concern. I'm back as a regular player, hoping with the rest of you that this bump in the road for 7DTD is a small one and that we hear something about progress soon.

 

I won't comment on everything I've missed - I can't in a lot of cases anywho, I'm as out of the loop as everyone else. But this...

 

I'm truly Pi--ed at TT and my Gut feeling. Thx Clare for being the ONLY ONE WHO GAVE A F!!K ABOUT CONSOLE AND IT'S PLAYERS. Yes I used all caps so," don't like it too bad ".

 

...is extremely untrue. I care, yes, but so did everyone else who worked on this project. I'm not trying to single you out Unequaled, I know this is a sentiment a lot may feel, and I want to make a point that EVERYONE who worked on this game worked hard and cared about the work they did.

 

I'd also like to point out that I have an indifference to regular giraffes, but abhor the idea of Zombie giraffes... there's a doodle of it somewhere on the forums. Just want to set the record straight on that ;)

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Hard work may have taken place,but the end result doesn't show on my end (Xbox Version). With that said everyone should know what I'm speaking of,yeah I know about the work around believe it are not I have 2000hrs put in. So why continue playing for one I can't work,working in Corrections and seen what I've seen I developed PTSD the building aspect of the game helps me in a weird way with this issue. Anyway when I show genuine concern it gets thrown back into my face, rather than been given a chance to make a correction are recant a statement they've made they are single out even if it's not intended. Me Voluntarily Suppressing Concern for Individuals I'm done with I could careless about any of you From Joel to the person who just signed up today.

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Lets just hope they are still working on at least this last update that was posted back in February. You'd think they've at least been working on it since then, even up until the last update we recieved from Clare in July.

If anything hopefully they at least get us the unity 2017 update that will "hopefully" help our xbox brothers & sisters.

 

With all that said, now that Clare isnt our news update person....who will notify us of anything regarding updates...or if no updates. The Fun Pimps? Someone from Iron Galaxy? One of the remaining 25 from TellTale? Hmmm.....

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Hard to say. Not much left to say at this point. This is the second game i have had to worry about not being the END product it was talked about being in less than a year._. This reason is why i miss the older console games and systems. What we got is what we got and didnt have to wait or sweat it out hoping to get a fix or new content.

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... This reason is why i miss the older console games and systems. What we got is what we got and didnt have to wait or sweat it out hoping to get a fix or new content.

 

I miss them too, but I understand there is a pro and a con in each setting.

If you rewind to PS1/PS2/XBox old days, there were not so many games.

They were 100% finished, polished, but very few compared to actual numbers.

 

Also, small companies like The Fun Pimps had no place in such a world.

We had only AA or AAA-budget games.

Please remember TFP decided to release 7DTD console early, unfinished and promised to finish it.

On old systems, we would still wait for the game to have an official release date.

 

Sony and Microsoft decided for Next-Gen consoles to lessen QA standards, in order to facilitate software updates, so independent and unfinished games could came to their consoles.

Alas, there is a price to pay for that ...

 

Note : you have a way to play "old way" : just choose your games with the following criteria :

- No update allowed (except day one, some are just to counter piracy)

--> meaning: if there are more than a day-one update, don't play this game.

- Client/Server games excluded from this filter (updates are not mean to be mainly bug removals here).

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This reason is why i miss the older console games and systems. What we got is what we got and didnt have to wait or sweat it out hoping to get a fix or new content.

 

thats a bit of a double edged sword, sure games were more polished before release but any flaws were permanent. yeah, you didnt have to worry about waiting for new content, you just had to wait for the next release to get new content, not sure that's too different.

 

i blame people who pre-order games for the state of the game market today. no money until the finished product is ready. if they release an unfinished broken game the first day reviews will hold back sales/money until its fixed. people paying up front means they already have their money and are less concerned about the state of the game at release.... they can just patch that later, rush it out the door.

 

not sure if any of you guys/gals are into air combst games but ace combat 7 is finally ready for release in January. it was supposed to be out a year and a half ago, then january of this year. the developer came out and publicly said the game was finished but didnt live up to what they thought they could do with the new hardware/software and they could produce a better product, so they were delaying the release. this kind of honesty and integrity is what is missing from so many developers/publishers today and may have actually earned a pre-order from me. this is not a dig at anyone involved with this game but a generalization of the industry today for the big players.

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thats a bit of a double edged sword, sure games were more polished before release but any flaws were permanent. yeah, you didnt have to worry about waiting for new content, you just had to wait for the next release to get new content, not sure that's too different.

 

i blame people who pre-order games for the state of the game market today. no money until the finished product is ready. if they release an unfinished broken game the first day reviews will hold back sales/money until its fixed. people paying up front means they already have their money and are less concerned about the state of the game at release.... they can just patch that later, rush it out the door.

 

not sure if any of you guys/gals are into air combst games but ace combat 7 is finally ready for release in January. it was supposed to be out a year and a half ago, then january of this year. the developer came out and publicly said the game was finished but didnt live up to what they thought they could do with the new hardware/software and they could produce a better product, so they were delaying the release. this kind of honesty and integrity is what is missing from so many developers/publishers today and may have actually earned a pre-order from me. this is not a dig at anyone involved with this game but a generalization of the industry today for the big players.

 

Some good points on the general state of gaming. I never pre-order myself and will buy only once the game has released and I can make an informed judgement. I am thankful that early access has given people as there is some real talent and passion here, albeit there is also some lame ducks looking to make a quick profit.

 

7DTD is a fine example of an amazing game with so much depth , and thanks to early access keeps giving new fixes and features to the patient gamer. For me AAA gaming titles are not that great or innovative and normally involve high cost for a limited game with very linear gameplay aimed at the "younger audience" whom tend to accept any repetitive go-fetch gameplay. Just look at Call of Duty as an example of the repetitive genre which hasn't evolved and has actually got worse over time . And don't even get me started on Battlefield V debacle, although I loved Battlefield 1.

 

Anyway , I am very grateful for early access titles to provide the community with unique gaming experience and genuine consumer concern, not like the money grabbing AAA titles full of loot crates. Long live early access and 7DTD.

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I'm not sure what your issue with bfv is. I liked the beta. Buggy but hey betas right? 7dtd is my GOto game. When I get bored of the grind I do some AAA instant gratification.

I wonder what's next along this game type even if tfp will bring anything out for console again....

 

 

Who knows

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Hi... I got a question and I believe that a lot of people want to know is

What is the future of 7d2d on console? Because u guys said that alpha 17 coming up witch is good news, but nobody said anything about patch 14 for console... It's still working on it? Please let is know something more real... Thank u and by the way I really love the game and I would like to keep playing and enjoy it...

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