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Light Sources


Violation2014

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What are the possible Light Sources? So far I have tried the torches, campfire, forge. What other possible light sources are there?

 

I don't play online only 2 of my buddies have this game besides me at the moment. So I am experimenting with building a custom home / base until my friends can play with me. I am trying to remodel one of the factory buildings but I dislike the torches and their flickering. Now it seems the old lamp post lights or any others do not light up at all. So I am open for suggestions or advice. Wonder if there is a setting I maybe missed for them.

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They made a design decision a few releases back to "turn off the power grid", so yeah, no more lit up points of interest. The only light sources I can think of that you didn't mention are

 

1) the sun (obvious, I know) and

2) flashlight / mining hat

 

Edit: make sure you have the lighting option set to high quality - that may help the flicker - others are posting that the flickering issues are gone in this release, I haven't had time to check personally.

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Bummer yeah I remember playing the game when the power grid was active then, I remember scavenging porch lights and post lights to place on my walls to light up darker areas or crafting station areas. This is a major bummer so much for custom building remodeling or self base construction light options. Not liking many of the current options, the torches are too big / bulky in my opinion. Guess I will be cursed to making tons of torches and placing them everywhere ... Sad Puppy Face.

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I'd be cool if torches never slowed zombies again (and were a permanent light source) but for survival campfire should slow Zeds when it's fuel'd up and burning. That way you actually burning resources to slow um down and you can't just put things all over the map to permanently slow all zombies.

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I'd be cool if torches never slowed zombies again (and were a permanent light source) but for survival campfire should slow Zeds when it's fuel'd up and burning. That way you actually burning resources to slow um down and you can't just put things all over the map to permanently slow all zombies.

 

maby they could do something with the brightness or the UV from the sun that would slow zombies. so that would mean that zombies cannot run in day. but could when underground.

this way we coud make a new item (UV flash light) although i have no knowledge about UV in general and no idea what is needed to make such an item. or i its even "realistic" what i just typed ;)

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  • 2 months later...

Hi I'm Survivor and this is my first post!

 

Now I'm gonna go ahead and throw my two cents in here on light sources for Fun Pimp.

 

Oil Lamps are a good idea and there would be legitimate resources required to make them, but I also think Candles would be a good idea.

 

Why? Because in reality you can actually make them fairly easily if you have access to the following resources: Bees Wax, Lard, and even Vegetable Shortening. Now we all know there are food sources in the game already such as honey, and meat plus vegetables you can grow. So I figured why not give the option to break down these objects? Turn pig meat into lard and hunt down bee hives for wax and honey, use the vegetables you grow to make the shortening!

 

This is my input on the subject.

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I like that candles would be nice, but only if they took out the flickering. I get the realism of it i do and i appreciate it to a point, but when you have to light a whole bunker up its a bit much hahahahah. But yes, I fully support this pig fat candle idea :)

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The cabin near the lake has a light in it that's working, so there must still be some power somewhere. What I'd like to know about light sources, do they attract Zeds?

 

They should not, light source used to slow down zeds (feature removed) and light should prevent random zed spawns no sure if this feature is in game still (fyi, that is RANDOM spawns it does not affect the FIXED spawns at POIs)

 

Only sight, smell and sound attracts zeds. Staying in one location (camping in your base) also increases zeds attaction to the area (it's pimps way to make you move more).

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My big question is within what radius a torch suppresses zombie spawning. Minecraft had a similar mechanic, and the answer was 'not very far'.

 

I'm totally game for a recipe that uses metal strips, cloth, and either oil or grain alcohol as a light source. Having torches everywhere is pretty tacky (and conceptually hazardous given wood construction)

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The cabin near the lake has a light in it that's working, so there must still be some power somewhere. What I'd like to know about light sources, do they attract Zeds?

 

There's actually lights on at several prefabs at the moment. Makes no sense at all if there's truly no power.

 

I don't think artificial light has any effect at all on Zombie behavior/spawning.

 

EDIT: Oil lamps would be awesome. Oil, glass bottle, cloth...

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So this thread couldn't help but remind me of Planet Money's episode on the history of light. Clearly this is a game and there are certain liberties we take, fast growing times, unlimited torches, etc. That said, maybe in the future when there are generators added we can pursue more realistic lighting options with light being very precious and expensive to have with the absence of sun. That is... until you get community run generators and lighting.

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I sort of agree on the limited lighting issue. we need more light sources. As survivor said. "Oil Lamps and Wax Candles" could fit perfectly in the game. Heck even the recipes could be done in game if TFP did the coding.

 

Last night in fact a buddy and I were hitting all the cars down i73 and came out of it with 4 stacks of oil. heck just toss in cloth or fiber (what tnt uses) and boom you have a oil lamp. or a molitof coctail lol (flaming zombies. yeah thats what this game needs flaming zombies!)

 

as to the wax. we do have hornets nests in the burn areas of the map. That and some cloth. Boom candle.

 

Again the developers would have to code this to happen if they chose to. but the materials are already in the game.. who knows Maybe next update (fingers crossed)

 

:-)

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  • 2 weeks later...

Along with the idea of generators there should be the option of solar panels. This would require some coding but I believe it would be a legitimate source of alternative power. Gas and oil would be required as a constantly salvaged recourse to keep things running so if solar panels become an option they should be expensive to make since they would almost eliminate the need for gas and oil, almost...

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I'd be cool if torches never slowed zombies again (and were a permanent light source) but for survival campfire should slow Zeds when it's fuel'd up and burning. That way you actually burning resources to slow um down and you can't just put things all over the map to permanently slow all zombies.

 

I thought that was the case already. That Forge and Camp Fire light does slow down zombies, because they're fuel-burning light sources, whereas Torches do not as they're infinite light sources.

 

But I've never tested it.

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They should not, light source used to slow down zeds (feature removed) and light should prevent random zed spawns no sure if this feature is in game still (fyi, that is RANDOM spawns it does not affect the FIXED spawns at POIs)

 

Only sight, smell and sound attracts zeds. Staying in one location (camping in your base) also increases zeds attaction to the area (it's pimps way to make you move more).

 

Zeds are only aware of player variables, such as your noise, your light level, your distance, your smell, etc.. they aren't sensitive to anything but daylight (exposure which toggles their run mechanic). If you are too far away to be detected, no form of distraction outside that radius will affect zombies (eg, crossbow bolt impacts at long range)

 

Zombies at closer ranges will appropriately react to distractions.

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They should not, light source used to slow down zeds (feature removed) and light should prevent random zed spawns no sure if this feature is in game still (fyi, that is RANDOM spawns it does not affect the FIXED spawns at POIs)

 

Only sight, smell and sound attracts zeds. Staying in one location (camping in your base) also increases zeds attaction to the area (it's pimps way to make you move more).

 

This isn't entirely accurate. Zombies can see you easier if you are light and less if you are dark. So take down the torches at night and blow out the forge, or make sure you don't have any windows they can see through where you are cooking and forging or don't walk near the windows with the lights on. Also there is no penalty for staying in your base.

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I thought that was the case already. That Forge and Camp Fire light does slow down zombies, because they're fuel-burning light sources, whereas Torches do not as they're infinite light sources.

 

But I've never tested it.

 

Go back and look at the date of my post you quoted, this I is an old thread that got necro'd

 

Yes it does currently work that way.

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