Violation2014 Posted March 20, 2014 Share Posted March 20, 2014 What are the possible Light Sources? So far I have tried the torches, campfire, forge. What other possible light sources are there? I don't play online only 2 of my buddies have this game besides me at the moment. So I am experimenting with building a custom home / base until my friends can play with me. I am trying to remodel one of the factory buildings but I dislike the torches and their flickering. Now it seems the old lamp post lights or any others do not light up at all. So I am open for suggestions or advice. Wonder if there is a setting I maybe missed for them. Link to comment Share on other sites More sharing options...
LeastConcern Posted March 20, 2014 Share Posted March 20, 2014 They made a design decision a few releases back to "turn off the power grid", so yeah, no more lit up points of interest. The only light sources I can think of that you didn't mention are 1) the sun (obvious, I know) and 2) flashlight / mining hat Edit: make sure you have the lighting option set to high quality - that may help the flicker - others are posting that the flickering issues are gone in this release, I haven't had time to check personally. Link to comment Share on other sites More sharing options...
Violation2014 Posted March 20, 2014 Author Share Posted March 20, 2014 Bummer yeah I remember playing the game when the power grid was active then, I remember scavenging porch lights and post lights to place on my walls to light up darker areas or crafting station areas. This is a major bummer so much for custom building remodeling or self base construction light options. Not liking many of the current options, the torches are too big / bulky in my opinion. Guess I will be cursed to making tons of torches and placing them everywhere ... Sad Puppy Face. Link to comment Share on other sites More sharing options...
luckyjacobs Posted March 20, 2014 Share Posted March 20, 2014 Eventually they are going to add generators and add way to make electricity... but that is in the future... who knows maybe in a couple of Fun Pimp Fridays they will have lights, copper wire, and a generator for you light your house up with. Link to comment Share on other sites More sharing options...
Cyric313 Posted March 20, 2014 Share Posted March 20, 2014 A Oil lamp would be cool too. Link to comment Share on other sites More sharing options...
Maou Posted March 20, 2014 Share Posted March 20, 2014 I'd be cool if torches never slowed zombies again (and were a permanent light source) but for survival campfire should slow Zeds when it's fuel'd up and burning. That way you actually burning resources to slow um down and you can't just put things all over the map to permanently slow all zombies. Link to comment Share on other sites More sharing options...
korpah Posted March 20, 2014 Share Posted March 20, 2014 I'd be cool if torches never slowed zombies again (and were a permanent light source) but for survival campfire should slow Zeds when it's fuel'd up and burning. That way you actually burning resources to slow um down and you can't just put things all over the map to permanently slow all zombies. maby they could do something with the brightness or the UV from the sun that would slow zombies. so that would mean that zombies cannot run in day. but could when underground. this way we coud make a new item (UV flash light) although i have no knowledge about UV in general and no idea what is needed to make such an item. or i its even "realistic" what i just typed Link to comment Share on other sites More sharing options...
Modok Posted March 20, 2014 Share Posted March 20, 2014 How do you turn HQ light on and off? Link to comment Share on other sites More sharing options...
Violation2014 Posted March 20, 2014 Author Share Posted March 20, 2014 How do you turn HQ light on and off? This is done via the options menu in the graphics section there is a checkbox on the bottom right side that says something to the effect of Use dynamic or High Quality Lights. Link to comment Share on other sites More sharing options...
Survivor Posted May 28, 2014 Share Posted May 28, 2014 Hi I'm Survivor and this is my first post! Now I'm gonna go ahead and throw my two cents in here on light sources for Fun Pimp. Oil Lamps are a good idea and there would be legitimate resources required to make them, but I also think Candles would be a good idea. Why? Because in reality you can actually make them fairly easily if you have access to the following resources: Bees Wax, Lard, and even Vegetable Shortening. Now we all know there are food sources in the game already such as honey, and meat plus vegetables you can grow. So I figured why not give the option to break down these objects? Turn pig meat into lard and hunt down bee hives for wax and honey, use the vegetables you grow to make the shortening! This is my input on the subject. Link to comment Share on other sites More sharing options...
amazombie Posted May 28, 2014 Share Posted May 28, 2014 I like that candles would be nice, but only if they took out the flickering. I get the realism of it i do and i appreciate it to a point, but when you have to light a whole bunker up its a bit much hahahahah. But yes, I fully support this pig fat candle idea Link to comment Share on other sites More sharing options...
skamaniac Posted May 28, 2014 Share Posted May 28, 2014 A lootable solar power plant in the desert would be nice to have solar panels. Add batteries to this so that you can use the collected sun energy in the night. Link to comment Share on other sites More sharing options...
alemanxl Posted May 28, 2014 Share Posted May 28, 2014 The cabin near the lake has a light in it that's working, so there must still be some power somewhere. What I'd like to know about light sources, do they attract Zeds? Link to comment Share on other sites More sharing options...
Kaillera Posted May 28, 2014 Share Posted May 28, 2014 I want player made porch lights to have lights affixed to them. So far they don't light up when players put them down :*( Link to comment Share on other sites More sharing options...
Mike06 Posted May 28, 2014 Share Posted May 28, 2014 The cabin near the lake has a light in it that's working, so there must still be some power somewhere. What I'd like to know about light sources, do they attract Zeds? They should not, light source used to slow down zeds (feature removed) and light should prevent random zed spawns no sure if this feature is in game still (fyi, that is RANDOM spawns it does not affect the FIXED spawns at POIs) Only sight, smell and sound attracts zeds. Staying in one location (camping in your base) also increases zeds attaction to the area (it's pimps way to make you move more). Link to comment Share on other sites More sharing options...
knarox Posted May 28, 2014 Share Posted May 28, 2014 lava and bioluminescence are two other light sources Link to comment Share on other sites More sharing options...
Zourin Posted May 28, 2014 Share Posted May 28, 2014 My big question is within what radius a torch suppresses zombie spawning. Minecraft had a similar mechanic, and the answer was 'not very far'. I'm totally game for a recipe that uses metal strips, cloth, and either oil or grain alcohol as a light source. Having torches everywhere is pretty tacky (and conceptually hazardous given wood construction) Link to comment Share on other sites More sharing options...
rowsdower70 Posted May 28, 2014 Share Posted May 28, 2014 The cabin near the lake has a light in it that's working, so there must still be some power somewhere. What I'd like to know about light sources, do they attract Zeds? There's actually lights on at several prefabs at the moment. Makes no sense at all if there's truly no power. I don't think artificial light has any effect at all on Zombie behavior/spawning. EDIT: Oil lamps would be awesome. Oil, glass bottle, cloth... Link to comment Share on other sites More sharing options...
Che Gaucho Posted May 28, 2014 Share Posted May 28, 2014 So this thread couldn't help but remind me of Planet Money's episode on the history of light. Clearly this is a game and there are certain liberties we take, fast growing times, unlimited torches, etc. That said, maybe in the future when there are generators added we can pursue more realistic lighting options with light being very precious and expensive to have with the absence of sun. That is... until you get community run generators and lighting. Link to comment Share on other sites More sharing options...
TezlaDaRat Posted May 28, 2014 Share Posted May 28, 2014 I sort of agree on the limited lighting issue. we need more light sources. As survivor said. "Oil Lamps and Wax Candles" could fit perfectly in the game. Heck even the recipes could be done in game if TFP did the coding. Last night in fact a buddy and I were hitting all the cars down i73 and came out of it with 4 stacks of oil. heck just toss in cloth or fiber (what tnt uses) and boom you have a oil lamp. or a molitof coctail lol (flaming zombies. yeah thats what this game needs flaming zombies!) as to the wax. we do have hornets nests in the burn areas of the map. That and some cloth. Boom candle. Again the developers would have to code this to happen if they chose to. but the materials are already in the game.. who knows Maybe next update (fingers crossed) :-) Link to comment Share on other sites More sharing options...
Survivor Posted June 6, 2014 Share Posted June 6, 2014 Along with the idea of generators there should be the option of solar panels. This would require some coding but I believe it would be a legitimate source of alternative power. Gas and oil would be required as a constantly salvaged recourse to keep things running so if solar panels become an option they should be expensive to make since they would almost eliminate the need for gas and oil, almost... Link to comment Share on other sites More sharing options...
Peter34 Posted June 7, 2014 Share Posted June 7, 2014 I'd be cool if torches never slowed zombies again (and were a permanent light source) but for survival campfire should slow Zeds when it's fuel'd up and burning. That way you actually burning resources to slow um down and you can't just put things all over the map to permanently slow all zombies. I thought that was the case already. That Forge and Camp Fire light does slow down zombies, because they're fuel-burning light sources, whereas Torches do not as they're infinite light sources. But I've never tested it. Link to comment Share on other sites More sharing options...
Zourin Posted June 8, 2014 Share Posted June 8, 2014 They should not, light source used to slow down zeds (feature removed) and light should prevent random zed spawns no sure if this feature is in game still (fyi, that is RANDOM spawns it does not affect the FIXED spawns at POIs) Only sight, smell and sound attracts zeds. Staying in one location (camping in your base) also increases zeds attaction to the area (it's pimps way to make you move more). Zeds are only aware of player variables, such as your noise, your light level, your distance, your smell, etc.. they aren't sensitive to anything but daylight (exposure which toggles their run mechanic). If you are too far away to be detected, no form of distraction outside that radius will affect zombies (eg, crossbow bolt impacts at long range) Zombies at closer ranges will appropriately react to distractions. Link to comment Share on other sites More sharing options...
madmole Posted June 8, 2014 Share Posted June 8, 2014 They should not, light source used to slow down zeds (feature removed) and light should prevent random zed spawns no sure if this feature is in game still (fyi, that is RANDOM spawns it does not affect the FIXED spawns at POIs) Only sight, smell and sound attracts zeds. Staying in one location (camping in your base) also increases zeds attaction to the area (it's pimps way to make you move more). This isn't entirely accurate. Zombies can see you easier if you are light and less if you are dark. So take down the torches at night and blow out the forge, or make sure you don't have any windows they can see through where you are cooking and forging or don't walk near the windows with the lights on. Also there is no penalty for staying in your base. Link to comment Share on other sites More sharing options...
Maou Posted June 9, 2014 Share Posted June 9, 2014 I thought that was the case already. That Forge and Camp Fire light does slow down zombies, because they're fuel-burning light sources, whereas Torches do not as they're infinite light sources. But I've never tested it. Go back and look at the date of my post you quoted, this I is an old thread that got necro'd Yes it does currently work that way. Link to comment Share on other sites More sharing options...
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