Hollowprime Posted July 26, 2018 Share Posted July 26, 2018 Imagine my imeasurable dissapointment when I found gamebreaking bugs after gamebreaking bugs on both single player and multiplayer: 1]Traders always dissapearing 2]Turrets not working correctly 3]Pvp completely broken ,players constantly raiding bases 2/3] Did I mention turrets not working correctly? 4]Electricity being almost completely broken. Time relays,solar panels,multiple parents all bugged. Super inefficient electricity system. 5]AI clipping ,hitting and teleporting through walls The game feels unenjoyable after the steel smithing upgrade not because it is easy to kill zombies but because nothing works 100% correctly. They should release more patches to fix glitches and bugs before adding new content. I hope after A17 we will see something not just new but also see ALL the major bugs fixed. Link to comment Share on other sites More sharing options...
TSBX Posted July 26, 2018 Share Posted July 26, 2018 I'll bet $50 that..... EDIT: I have no more money to bet Link to comment Share on other sites More sharing options...
Morloc Posted July 26, 2018 Share Posted July 26, 2018 Imagine my imeasurable dissapointment when I found gamebreaking bugs... I too was disappointed. Fountain of Dreams was a terrible sequel to Wasteland. -Morloc Link to comment Share on other sites More sharing options...
OzHawkeye Posted July 27, 2018 Share Posted July 27, 2018 They should release more patches to fix glitches and bugs before adding new content. I hope after A17 we will see something not just new but also see ALL the major bugs fixed. Learn to Alpha (to be blunt). Link to comment Share on other sites More sharing options...
Kalarro Posted July 27, 2018 Share Posted July 27, 2018 Imagine my imeasurable dissapointment when I found gamebreaking bugs after gamebreaking bugs on both single player and multiplayer: 1]Traders always dissapearing 2]Turrets not working correctly 3]Pvp completely broken ,players constantly raiding bases 2/3] Did I mention turrets not working correctly? 4]Electricity being almost completely broken. Time relays,solar panels,multiple parents all bugged. Super inefficient electricity system. 5]AI clipping ,hitting and teleporting through walls The game feels unenjoyable after the steel smithing upgrade not because it is easy to kill zombies but because nothing works 100% correctly. They should release more patches to fix glitches and bugs before adding new content. I hope after A17 we will see something not just new but also see ALL the major bugs fixed. I play and mostly dont see any buggs. Zombie wierd behaviour, sure, quite some clipping, yep. But nothing of everything else you mention. I play singleplayer, not on a server, no idea if that has anything to do. Link to comment Share on other sites More sharing options...
thornnnn Posted July 28, 2018 Share Posted July 28, 2018 Lets wait and see... Once they said July was going to be the "target" for A17 experimental, I instantly bet my friend $50 that they DEFINITELY would NOT release the EXP in July (Simply going by Fun Pimps history and ALWAYS being off/late on everything!). It looks like I am going to be $50 richer! That said - one other piece of info that I found quite amusing is after A16 was released they (The Fun Pimps) SPECIFICALLY said "we want to release content in smaller batches so it can be more frequently". The funny part is since that statement we are now entering the LONGEST period EVER between releases LMAO! Love the game, love the work - but DAMN! There are devs with far less people/employees, waaay less $ and more complicated games who releases content faster than TFP's snails pace! lmao! And no one can say "Well they want to get it right" - (See multiple bugs in each and every prior release and currently in game) Anyways - Hope it comes soon! What excites me is we're gonna get nearly a years worth of hard work from the pimps.. so even if they didnt update every month.. this new update should be a whopper.. i saw on tube someone driving a car around and a pimped motorcycle. (pun intended). that said don't hold your breath waiting for this release.. everyone who has, has died so far... Link to comment Share on other sites More sharing options...
ThomasSurvives Posted July 29, 2018 Share Posted July 29, 2018 Look what no man's sky did in a year with their recent update to next which took a year...they are a small company as well, it has been close to a year or been a year now and the content their adding is no where near as impressive. Don't get me wrong I love 7 days but this is crazy, isn't the point of early access is to help with things like this? Game breaking or not. How long is A18 going to be? 2 years? - - - Updated - - - This next version is special since they're converting it to a newer version of Unity and need to rebuild a lot of things to make them work in the new engine. In the words of LMFAO, "STOP! Hatin is bad." I like how you think he is hating, if he was hating he wouldn't give 2 ♥♥♥♥s how long the update is because he wouldn't be eagerly waiting for it. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted July 31, 2018 Share Posted July 31, 2018 Well, congratulations (: you won! Link to comment Share on other sites More sharing options...
Bobetholemew Posted August 1, 2018 Share Posted August 1, 2018 SMH Pretty frequent updates, fairly similar game. https://empyriononline.com/ You have lost your mind. there is nothing similiar about this game. I run a server for Empyrion and 7DTD and although the updates may come more frequently for Empyrion, they are ridden with bugs. I would rather wait a year for a finessed new look at a game then have world breaking updates every week or two. E8.2.1 for Empyrion was so ridden with bugs that ENTIRE PLANETS would lose their POI's, bases players spent hours and hours building only to log in one day and it's not there and there's no way to get it back. Also, Empyrion is convoluted at best to mod and 7DTD makes it a total joy to alter their vision to suit a preference or request. There are layers to happiness, Empyrion has fewer layers IMO. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted August 1, 2018 Share Posted August 1, 2018 there is nothing similiar about this game. You are wrong. They are similar in many ways. Link to comment Share on other sites More sharing options...
Guest Rust Buddy Posted August 1, 2018 Share Posted August 1, 2018 anyone wanna bet against me? $100 It comes out in september! Link to comment Share on other sites More sharing options...
KanedaSyndrome Posted August 1, 2018 Share Posted August 1, 2018 I think it lands October the 17th tbh. Link to comment Share on other sites More sharing options...
Ripflex Posted August 2, 2018 Share Posted August 2, 2018 I guess it's too late to place a bet ? Link to comment Share on other sites More sharing options...
Zourin Posted August 2, 2018 Share Posted August 2, 2018 I wish I had a dense friend with money to burn like you do. I wish I had dense money and a friend to burn. I'd also drink another like. Link to comment Share on other sites More sharing options...
zootal Posted August 2, 2018 Share Posted August 2, 2018 I wish I had dense money and a friend to burn. I'd also drink another like. I have dense ... well I wouldn't call them friends... it's more like dense people I know that I avoid except for co-workers, and I wish I could avoid them... But I'm betting 50/50 we actually get an experimental release the end of August. Only 50/50 cause I half expect it to be September... I would, however, put up a $50 bill that we don't see anything before Aug 15th... Link to comment Share on other sites More sharing options...
Gamida Posted August 2, 2018 Share Posted August 2, 2018 The OP probably wasted the money he won on stuff like rent or food instead of spending it on copies of 7 Days to give out to others...bastard... Link to comment Share on other sites More sharing options...
FirefightGI Posted August 2, 2018 Share Posted August 2, 2018 This next version is special since they're converting it to a newer version of Unity and need to rebuild a lot of things to make them work in the new engine. In the words of LMFAO, "STOP! Hatin is bad." The jump from Unity 5 (or 2017?) to Unity 2018 really doesn't require much converting, the biggest changes are graphics oriented such as shaders and a few editor gizmos changes. The only things that should take a lot of time (and this is if they don't have a developer that has sat down and learned the ins and outs of the systems) is any 3rd party tools they use such as UFPS, UMA, NGUI. They would have to wait for the authors of those plugins to update them, then they would have to redo any changes they made to those systems prior to updating them such as their UFPS modifications (they could also just not update 3rd party stuff if there is not a compatibility issue between versions of Unity). If converting systems was a time issue, UMA is probably the culprit since It has changed the most in the last 6 months. But systems such as the voxel engine, inventory system, netcode, AI, should have been generally unaffected apart from editor code that takes a few minutes to fix. Then again making sure the entire team is running the same updated version could be a time consuming hassle. They have switched to a new version of Unity in the past and that game update didn't take as long to get out, there is just a lot of new content coming and a lot of new team members. Link to comment Share on other sites More sharing options...
OzHawkeye Posted August 3, 2018 Share Posted August 3, 2018 You have lost your mind. there is nothing similiar about this game. I run a server for Empyrion and 7DTD and although the updates may come more frequently for Empyrion, they are ridden with bugs. I would rather wait a year for a finessed new look at a game then have world breaking updates every week or two. E8.2.1 for Empyrion was so ridden with bugs that ENTIRE PLANETS would lose their POI's, bases players spent hours and hours building only to log in one day and it's not there and there's no way to get it back. Also, Empyrion is convoluted at best to mod and 7DTD makes it a total joy to alter their vision to suit a preference or request. There are layers to happiness, Empyrion has fewer layers IMO. A8 for Empyrion locked me out from 8.0 through to 8.2 due to a bug (which is still there, but now with a workaround). Link to comment Share on other sites More sharing options...
ThomasSurvives Posted August 4, 2018 Share Posted August 4, 2018 The jump from Unity 5 (or 2017?) to Unity 2018 really doesn't require much converting, the biggest changes are graphics oriented such as shaders and a few editor gizmos changes. The only things that should take a lot of time (and this is if they don't have a developer that has sat down and learned the ins and outs of the systems) is any 3rd party tools they use such as UFPS, UMA, NGUI. They would have to wait for the authors of those plugins to update them, then they would have to redo any changes they made to those systems prior to updating them such as their UFPS modifications (they could also just not update 3rd party stuff if there is not a compatibility issue between versions of Unity). If converting systems was a time issue, UMA is probably the culprit since It has changed the most in the last 6 months. But systems such as the voxel engine, inventory system, netcode, AI, should have been generally unaffected apart from editor code that takes a few minutes to fix. Then again making sure the entire team is running the same updated version could be a time consuming hassle. They have switched to a new version of Unity in the past and that game update didn't take as long to get out, there is just a lot of new content coming and a lot of new team members. A lot of content huh? hmm Not that much content for how long it's taking. You want to see a lot of content in a year look at No Man's Sky Next, and they are a indie company. Link to comment Share on other sites More sharing options...
Brian9824 Posted August 4, 2018 Share Posted August 4, 2018 A lot of content huh? hmm Not that much content for how long it's taking. You want to see a lot of content in a year look at No Man's Sky Next, and they are a indie company. I'm playing No mans sky currently and while i'm enjoying Next its not that much new content. It's a lot of changes, but not much in the way of new content sadly. Also TFP are also an indie company. Link to comment Share on other sites More sharing options...
Greil Posted August 4, 2018 Share Posted August 4, 2018 A lot of content huh? hmm Not that much content for how long it's taking. You want to see a lot of content in a year look at No Man's Sky Next, and they are a indie company. An indie company that had all of their promotional and marketing support provided by one of the largest game company’s in the world. Frees up a bit of time and money when you don’t have to promote your own game. Link to comment Share on other sites More sharing options...
Gmad03 Posted August 5, 2018 Share Posted August 5, 2018 Hello games hardly does any kind of marketing. The fun pimps interact more with there customers way more then hello games. Hello games made there own game engine. They know how it works that and planning was probably a good chunk of why the there update was done so well. Link to comment Share on other sites More sharing options...
Bobetholemew Posted August 11, 2018 Share Posted August 11, 2018 You are wrong. They are similar in many ways. Still gonna disagree with the weak "you are wrong" strategy with no points listed to the contrary. Like I said I have played both games extensively and they are nothing alike. If you're breaking it down to "you gather stuff in both games and fight enemies" then fine, you win smh Link to comment Share on other sites More sharing options...
Tweedilderp Posted August 12, 2018 Share Posted August 12, 2018 Still gonna disagree with the weak "you are wrong" strategy with no points listed to the contrary. Like I said I have played both games extensively and they are nothing alike. If you're breaking it down to "you gather stuff in both games and fight enemies" then fine, you win smh Hold up cowboy, he was polite you got borderline aggressive. If you want examples I will willingly give them to you: -Empyrion and 7 days to die both run on unity -both are voxel based -both have levelling systems -both have simple but brutal AI at times -both have small dev teams -both release alpha's and experimental branches -one lacks a workshop integration -both have quite extreme server hardware requiresments for multiplayer -ones multiplayer max functional players is extremely small -both require extensive work to maintain in terms of server managers and backups -both have configurable files for multiplayer but I will grant you that 7dtd xml's ♥♥♥♥ over empyrion's yaml's -Butttt once xml's are changed you get banished to the modded list which puts you at the mercy of patient players that bother browsing. I am also curious mate, why did you say nobody could get their bases back, did you not have a proper backups drive for your hosted empyrion server? Was it a dedi or hired? that makes a big difference. Because I have seen people say they ran a server and the extent of it was them checking their balance for monthly charges (i s**t you not lol). Anyways those are the similarities and I did have a massive giggle when KingSlayerGM quipped back at the sarcasm from Crater Creator asking about game examples (99.999% of people who ask for examples like that never expect an answer). Not here to upset the balance but am here give the examples that were asked for. Link to comment Share on other sites More sharing options...
Tweedilderp Posted August 12, 2018 Share Posted August 12, 2018 You have lost your mind. there is nothing similiar about this game. I run a server for Empyrion and 7DTD and although the updates may come more frequently for Empyrion, they are ridden with bugs. I would rather wait a year for a finessed new look at a game then have world breaking updates every week or two. E8.2.1 for Empyrion was so ridden with bugs that ENTIRE PLANETS would lose their POI's, bases players spent hours and hours building only to log in one day and it's not there and there's no way to get it back. Also, Empyrion is convoluted at best to mod and 7DTD makes it a total joy to alter their vision to suit a preference or request. There are layers to happiness, Empyrion has fewer layers IMO. I think you also forgot the great floods of alpha 10 in 7dtd, where towns would spawn inside lakes, you also have people who spend 10's of hours to get perfect bike parts only to merge/sink into a mountain while riding it and lose it to dirt. Then you had the hatch and xmas hat crashes of old which left servers unplayable for a few days. I think you are viewing one of these games through rose-tinted glasses my brother. Edit: Also you mentioned losing bases and the inherent sympathy felt for players due to evil empyrion updates. I present you with this (from my friend who no longer plays): https://steamcommunity.com/profiles/76561197972559262/recommended/251570/ I think it's a bit much to condemn a game but certain things still happen and thus some things still ring true. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.