Dimpy Posted July 22, 2018 Share Posted July 22, 2018 I thought I'd open a thread for this since I've heard complaints about bullet sponges. One idea to start things off: Chainsaws and augers do more damage the longer you hold them to a zombie's flesh in a single cut. The realism behind it is that if you cut for a half a second at a time, you only will graze the skin or armor, but as you hold down the weapon, it will cut further and further into the vital organs, where there will be a lot more damage. A single 6 inch cut in a 12 inch diameter log will do a lot more damage than 4 3 inch cuts. The same I would expect would apply to zombies. This mechanic gives a game-balancing counter to bullet sponge zombies, because a zombie with 4x health would only take 2x the time to be killed with a chainsaw, if the player has the skill and/or the courage to stay close to the zed long enough to make a sustained cut. Since it's already easier to make longer cuts on stunned zombies, this should not stack with the "3x stunned damage bonus" As I was reading this, I realized that power attacks may already provide something similar to this. Anyway, enough of my ideas, let's hear yours. Link to comment Share on other sites More sharing options...
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