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Is Undead Legacy ever going to get a full guide?


Kilroy5150

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Title says it all.

 

I've looked around because there are things that can't be built and are hard to actually find on a random map. I would like to know what "can be built" and things that can't be built, if / when will they become build-able?

I'm glad you are interested in the mod, I would suggest you to join the discord community channel if you are interested in getting some people to help you out with suggestions and stuff. Link to the chat here: https://discord.gg/CZY8W2t

 

As for your question, then I can answer you to it with a rather disappointing answer, that would be "Yes and no". First of all, I have set up a wikipedia for Undead Legacy, but it's currently closed for public editing because of certain hosting provider limitations. Link over here: http://ul.subquake.com/wiki

 

Secondly, the next upcoming 2.0 update, that I have been working on will introduce some radical changes to how items work, skill system among other things and development of the mod is an ongoing process and things shift around here and there all the time to get the best optimal result for the most enjoyable gameplay, that I can deliver. That results into the reality, that keeping up to date a wiki of sorts would be very difficult.

 

Thirdly, I am developing the mod for the most part all by myself and it's very difficult to keep updated all the things related to the mod, among those are: Steam forum post, 7 days to die forum post, trello page, discord community channel, patreon page, twitter and soon I will be starting on making some featured videos about the mod, upcoming features etc on Youtube as well as some basic guides how to start off in the mod if you are a beginner.

 

Fourthly, I try to make it so that most things about how the ingame world of Undead Legacy works will be described through item/block descriptions and in future journal entries. Immersion factor for me is very important and having to switch between gameplay and some wiki for me feels very unnatural and unimmersive, which is why I want to make it so that the player will be able to learn how things are in Undead Legacy mod through gameplay, items, blocks, quests and other kind of events while playing the mod. Though I will remind you, for the most part (99%) of the mod is developed all by myself and it takes time to cover every single block, every single item in the game with immersive descriptions for items as well as the upcoming lore about the mod etc.

 

I hope you understand!

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