RyanX Posted July 15, 2018 Share Posted July 15, 2018 So I started in alpha 15. I spawned in the burnt biome and hid inside a house since the zombies were gonna eat me! I would go out and do some stuff and end up with some meat in my bag. I go back inside for the night and the zombies outside smell me and harass me, yelling and beating on the house...sensing me. Alpha 16 rolls around and it's broken. Now I can carry turds, meat, rotted flesh whatever...dysentery, it doesn't matter. The devs stated after it was broken it would be revisited in A17 but I haven't seen anything about it, at least when I search the forums there is nothing recent. This made the game much better for immersion imo and was a great loss when it went away. Anybody heard anything? It's sad that we lost the stealth system then gained zombie health bars....and it could be two nails in the coffin afaic. Predictable spawning. I could go on. It seems to be more about making things convenient in the game than the immersion that it could have. Link to comment Share on other sites More sharing options...
Roland Posted July 15, 2018 Share Posted July 15, 2018 They revamped stealth but A17 is version one of the new system so it won’t be complete. It will be improved over A16. HP bars will not be in A17. Link to comment Share on other sites More sharing options...
Cadamier Posted July 15, 2018 Share Posted July 15, 2018 YAY! Link to comment Share on other sites More sharing options...
Reddevil Posted July 22, 2018 Share Posted July 22, 2018 wait they removed the HP bars from zombies? I hope so as it was my least favorite change they showed for A17 Link to comment Share on other sites More sharing options...
Roland Posted July 23, 2018 Share Posted July 23, 2018 As of now they are removed although they become visible if you enable debug mode. Link to comment Share on other sites More sharing options...
skullpoker Posted July 23, 2018 Share Posted July 23, 2018 If you watch the video's in this thread https://7daystodie.com/forums/showthread.php?74084-Developer-Diary-Alpha-17 you may notice a yellow bar above HP & stam that fills when he runs and empties when he crouches. This is the stealth indicator, much as I prefer the A16 style reticle indicator like we're used to from other games. So you can see for yourself that stealth is in the game, whether or not it takes "scent" into account is yet to be seen. Link to comment Share on other sites More sharing options...
Reddevil Posted July 23, 2018 Share Posted July 23, 2018 I am happy to hear this. Sorry for anyone who like the HP bar feature. Back on topic I do hope they add back in scent. I also miss zombies being "feral" at night. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.