Rudra Posted September 21, 2014 Share Posted September 21, 2014 Hi devs, my suggestion to deal (and to limit) PvP would be to introduce a little background history, e. g., we could consider (like Walking Dead) that everyone is infected (by a virus ?). So, you are fighting against inner wills to kill humans. If you kill, e. g., 10 humans in a week, your character loses control and end up eating it. That would speed up the infection process, you die and become a full zombie. Then, rather than a process of losing sanity, hearing voices or try to trace who killed who ... we just need an indicator (bar ?) of human deaths in a period of time. Link to comment Share on other sites More sharing options...
Ben2150 Posted September 21, 2014 Share Posted September 21, 2014 Sounds interesting, but I would suggest that the negative is that the killed player would come back as a zombie. Unless it was a head shot. Link to comment Share on other sites More sharing options...
harold5187 Posted September 22, 2014 Share Posted September 22, 2014 ...and then you'd have to be a zombie while building your fort to keep yourself out, but the good news is, if you can get in as a zombie, then other zombies will be able to get in as well :) Link to comment Share on other sites More sharing options...
Phil_Arrow Posted September 24, 2014 Share Posted September 24, 2014 yawn yet another anti pvp thread you must be getting bored Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.