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Unlabeled canned goods


zooathome

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Picked up a case of cat food (in real life) the other day and half the labels were falling off. That got us to thinking that we need unlabeled canned goods in game. Just think, you pick up a can but have no idea what is in it. When you eat the contents, you get a random food effect ... including the possibility of food poisoning. :excitement:
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I also dont really like the idea. Yes cans tend to loose their labels. But on the other hand if you open such a can you will still know whats inside and if its safe to eat. Its not like opening up a can starts a deus ex machina forcing you to eat whatever is inside. And by thinking about this - the only thing those cans would do is waste inventory space until you open them and decide to drop or eat them. But i like the general idea of adding random elements that will suprise the player.
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