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[06/06] Message from the Team


Clare

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Please go back to old mining and dump the dynamic hoards, both ruined the game!

 

Interesting comment. How was mining done previously and why do you feel it was better that way? And regarding the dynamic hordes, my personal take on it, I actually like the added random stress, fear it adds, not knowing when a crowd of zeds might decide to pay you a visit.

 

Sometimes I'll be at my base working on some upgrade and start to hear footsteps outside. Sometimes I quickly run outside and capitalize on the extra fertilizer/fat that was just hand delivered to my doorstep. Other times I might quietly crouch in the corner to make sure they don't hear/see or smell me and just hope they quietly pass through with no drama so I can get back to my upgrades. Why don't you enjoy it? Just curious...

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Please go back to old mining and dump the dynamic hoards, both ruined the game!

 

The mining doesn't bother me but I do miss the days of a huge horde coming to trash your base. I used to love the protracted fight; horde nights now just feel like a bit of a nuisance, rather than a threat.

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I don't see any dynamic hoards,the hoards are just hoards.Now screamer hoards they are better. The hoards mentioned in above post are wondering hoards and are alot more fun then supposed dynamic 7 day hoards.The dynamic system doesn't deliver,sometimes good others well... I have been alive months in game no deaths and the 7 day hoard was hardly nothing. The wife and I on day 28 both never dieing got 7 zombies. We had to exit game and restart three times before we got a hoard. I see no significant difference each hoard night.

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Hi all,

 

Below is a message from the Console Team on the update they're currently working on.

 

Clare

 

--------------

 

Hi everyone,

 

Thank you for your patience as we continue to work on the next update for 7 Days to Die on console. While the release is still scheduled for later this year, we wanted to give you an update on what's to come.

 

As many of you have already guessed, we are currently in the process of upgrading the game engine to Unity 2017. This is something we’ve been working towards for quite a while and we’re thrilled to finally be able to share the news with you.

 

But what does this mean for the game and for you, the players? Upgrading to Unity 2017 means we can fix some of the more persistent bugs in the game, as well as add features from A15 and A16 on PC.

 

Thank you again for your continuing patience and support. We'll be in touch soon with more information about which features and improvements you can look forward to in Patch 14, which will launch alongside the engine upgrade.

 

The 7DTD Console Team

 

------------

 

It took me asking the folks at IG to get any update at all.

 

They told me I should talk to TT.

 

Maybe you folks should do a better job of keeping this community that naively bought your alpha product as a complete game if you are upset by people voicing their concerns about issues with the game they bought.

 

I dunno, maybe it's past the point of diminishing returns after the poor reception of the initial console release (which was pretty clearly rushed).

 

But that's not the fault of people who were excited about what you were trying to do and bought your game.

 

I am fully aware that consoles that cost $300-400 are not PCs that cost $1,000. I think most people get that.

 

It's not consumers' faults that they spent $40 on a game and expected it to play as well as other games that cos $40.

 

Spare me the "Console is a complete game! It's just much lousier than the PC version and costs the same price!" argument.

 

That's obviously a bad faith argument, and it really just comes off as a "screw you" to people who can't afford high-end PCs. It's not a great look.

 

I appreciate the communication. That is good.

 

But own up to making the thing you made and selling it for the price point you decided on.

 

I like this game. But it seems really shortsighted to cultivate an antagonistic relationship with people who liked what you wanted to do enough to pay $40.

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Spare me the "Console is a complete game! It's just much lousier than the PC version and costs the same price!" argument.

 

That's obviously a bad faith argument, and it really just comes off as a "screw you" to people who can't afford high-end PCs. It's not a great look.

 

I appreciate the communication. That is good.

 

But own up to making the thing you made and selling it for the price point you decided on.

 

I like this game. But it seems really shortsighted to cultivate an antagonistic relationship with people who liked what you wanted to do enough to pay $40.

 

Not sure I would call the argument that the "console versions were sold as a finished product" just a "screw you to people who can't afford high-end PCs." in fact, I'd argue the exact opposite. The consoles being a finished product of the A14 version shows two interrelated things.

 

1. It shows that neither the publisher TaleTell Games nor the developer Iron Galaxy have any obligation to add new content or updated features or game engine.

2. It shows that despite there being no obligation to add content and updates TT and IG are willing to do so. At least as much as the engine and hardware limitations will allow.

 

That doesn't strike me as a screw you to console players at all. The point being made is that TT and IG could have just said "screw you" we aren't adding anything and just walked away, but they didn't. And it also shows this isn't simply just about a cash grab either. Was it done to make money? Sure. That said, you have to wonder how much money they are actually making with the continued work they are putting in. With no DLCs or lootboxes and the like they aren't bringing it in hand over fist. Especially when you take into account discount sales.

 

I can sympathize with the frustration and anger with such long update periods and the lack of information. In the end you just have to decide if the waiting is worth it for you. For me, it is. For you, maybe not.

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Sorry if this is a dumb question, but I'm new to this game.

When the patch rolls out, will this be applied to whatever game or map we're currently on, or do we have to start a new game?

 

I sadly don't get very much time to play the game, so I'll be gutted if all my hard work will go out the window. Sometimes I only get a couple of hours a week to play and, to the amusement of my other half, often that is spent doing the less fun stuff like digging a tunnel or breaking rocks. If I have to go through that all again I'll be gutted.

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Sorry if this is a dumb question, but I'm new to this game.

When the patch rolls out, will this be applied to whatever game or map we're currently on, or do we have to start a new game?

 

I sadly don't get very much time to play the game, so I'll be gutted if all my hard work will go out the window. Sometimes I only get a couple of hours a week to play and, to the amusement of my other half, often that is spent doing the less fun stuff like digging a tunnel or breaking rocks. If I have to go through that all again I'll be gutted.

With upgrading to a new game engine for the client, there is a very strong chance that it will require a fresh start.

 

Unfortunately, we won't likely have a definitive answer on this until the patch notes are announced.

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It took me asking the folks at IG to get any update at all.

 

They told me I should talk to TT.

You got that right. This is exactly how it works.

 

TT has the license to publish the console version.

They are who you bought the game from so they are your point of contact.

 

IG are their "development department" (except that it's a different company) and IG will do anything but make any announcements.

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I don't see any dynamic hoards,the hoards are just hoards.Now screamer hoards they are better. The hoards mentioned in above post are wondering hoards and are alot more fun then supposed dynamic 7 day hoards.The dynamic system doesn't deliver,sometimes good others well... I have been alive months in game no deaths and the 7 day hoard was hardly nothing. The wife and I on day 28 both never dieing got 7 zombies. We had to exit game and restart three times before we got a hoard. I see no significant difference each hoard night.

 

You see the dynamic hordes every horde night - they were changed ages ago (they started to lag the consoles to the point it was unplayable unless the corpses were destroyed) but (for me anyway) they are rather boring compared to the frantic affair they used to be, when you had a couple of dozen zombies charging through your defences. They used to level up faster too. The hordes I mentioned were not the wandering hordes - I know the difference.

 

I do agree that the screamer hordes (and the wandering hordes) are a lot more fun than the horde night. I live in hope that the number of zombies able to attack on horde nights is increased.

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You see the dynamic hordes every horde night - they were changed ages ago (they started to lag the consoles to the point it was unplayable unless the corpses were destroyed) but (for me anyway) they are rather boring compared to the frantic affair they used to be, when you had a couple of dozen zombies charging through your defences. They used to level up faster too. The hordes I mentioned were not the wandering hordes - I know the difference.

 

I do agree that the screamer hordes (and the wandering hordes) are a lot more fun than the horde night. I live in hope that the number of zombies able to attack on horde nights is increased.[/quote

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........I do agree that the screamer hordes (and the wandering hordes) are a lot more fun than the horde night. I live in hope that the number of zombies able to attack on horde nights is increased.

 

Same here. Ill admit, i still get a little tense at the start of a horde night but by the end i realized it wasnt bad at all. Im guessing the difference is i was well prepared.

 

Now a few days before my day 28 horde, i was hit with a screamer horde. Thought nothing of it, went down to dispatch her. Well she screamed, spawning in another screamer, which spawned another screamer, which spawned a feral wight & a zombie bear. Yes my arse was handed to me 😖

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Same here. Ill admit, i still get a little tense at the start of a horde night but by the end i realized it wasnt bad at all. Im guessing the difference is i was well prepared.

 

Now a few days before my day 28 horde, i was hit with a screamer horde. Thought nothing of it, went down to dispatch her. Well she screamed, spawning in another screamer, which spawned another screamer, which spawned a feral wight & a zombie bear. Yes my arse was handed to me 

 

Correct me if I'm wrong, but aren't dynamic hordes supposed to scale and become progressively worse as time goes by? So early on they are fairly easy but eventually you'll get dogs, cops, ferals and zom bears? Also, it seems to me that another issue with horde nights is that the waves start to dwindle down to just the occasional single zombie about 3 to 4 in game hours before day time. Which isn't too bad if you play with 50 or 60 minute days I guess, but on 120 minute days it leaves you just standing aroung picking off the occasional straggler.

 

Maybe the updated engine will allow them to change the way dynamic hordes work and make them more harrowing. Of course, without knowledge of how it works I have no clue. But hopefully there is some way to improve them. Like setting the max number spawnable to a reasonable, lag free max but have zombies continuously spawn in up to the max number until an in game hour before day time? I don't know. For all I know that could be how it works already.

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Same here. Ill admit, i still get a little tense at the start of a horde night but by the end i realized it wasnt bad at all. Im guessing the difference is i was well prepared.

 

Now a few days before my day 28 horde, i was hit with a screamer horde. Thought nothing of it, went down to dispatch her. Well she screamed, spawning in another screamer, which spawned another screamer, which spawned a feral wight & a zombie bear. Yes my arse was handed to me

 

That's what I like about them - there's a threat to them. On the last survivor world I played, my day 28 horde was fought from inside a 5x5 fenced area, ringed with barbed wire fences. I used a bow and arrow, and the spiky club to see them off. Compared to how frantic the hordes used to be by day 28, this felt pedestrian.

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Correct me if I'm wrong, but aren't dynamic hordes supposed to scale and become progressively worse as time goes by? So early on they are fairly easy but eventually you'll get dogs, cops, ferals and zom bears? Also, it seems to me that another issue with horde nights is that the waves start to dwindle down to just the occasional single zombie about 3 to 4 in game hours before day time. Which isn't too bad if you play with 50 or 60 minute days I guess, but on 120 minute days it leaves you just standing aroung picking off the occasional straggler.

 

Maybe the updated engine will allow them to change the way dynamic hordes work and make them more harrowing. Of course, without knowledge of how it works I have no clue. But hopefully there is some way to improve them. Like setting the max number spawnable to a reasonable, lag free max but have zombies continuously spawn in up to the max number until an in game hour before day time? I don't know. For all I know that could be how it works already.

 

Yes, the dynamic horde is meant to get harder each time, depending on how many times you died, your level, how many are playing, etc. It does seem to take a long time to build up now and after experiencing the old hordes, the dynamic one feels a bit boring. Once it levels up it is better but you need to put in a lot of time to get there. My understanding is that there is a quota to reach and then it just sends a few stragglers to keep it going until morning, which is a pain if you're on 120 minute days. I'd rather we got a higher quota, but it stopped once we reached it. I also hope that they'll eventually raise the number of zombies that cam come at once. Horde night used to be the highlight of the game for me - I hope that will once again be the case.

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Ok so, i normally hate to resurrect a old topic like this but i just have to put in my 2 cents, and as a owner of both versions i feel i can provide a perspective here to both, first off much of the problem is because the console version lacks the latest content and updates which could have easily been done along side or immediately after the pc version rather then waiting, yes i understand they want to wait to do 1 big update when the engine changes inorder to save development time, but, as it stands now their just no comparison, the electrical and base defense update was a massive game changer, and easily doubled the amount of content of the game, not having that on console really really kills a lot of interest, now the argument for the console is that you are garanteed a certain level of performance, me and my bf purchased the console version so we could play together when my pc was unable to handle the game anymore, we had a bit of fun playing together but quickly got bored when we realized they lack of content and stopped playing entirely, now i have a new pc and we are both playing together again happily on pc with no plans on ever playing the xbox version when we have a version with more content elsewhere, the argument that it was released as a game is somewhat valid but thats only if you compare it on its own merits, when you have the pc version side by side its no competition, theirs no reason to buy the console version over the pc if your pc is capable of running it, and as for tt, they may be under no obligation to maintain it however since it is not even based on but a actual clone of 7days, it has the potential to reflect negatively on the brand if it is not maintained, so they have a certain level of obligation to tfp by simply selling the product they should have committed to a level of maintanence on it, it also reflects poorly on tt when they have the rights to work on a product and dont actively do so, and that doesn't seam to bother them which i take as a dangerous path down the road towards corporate controlled.

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Yes, the dynamic horde is meant to get harder each time, depending on how many times you died, your level, how many are playing, etc. It does seem to take a long time to build up now and after experiencing the old hordes, the dynamic one feels a bit boring. Once it levels up it is better but you need to put in a lot of time to get there. My understanding is that there is a quota to reach and then it just sends a few stragglers to keep it going until morning, which is a pain if you're on 120 minute days. I'd rather we got a higher quota, but it stopped once we reached it. I also hope that they'll eventually raise the number of zombies that cam come at once. Horde night used to be the highlight of the game for me - I hope that will once again be the case.

 

Totally agree with you about Horde Night.

I have my zom settings on max spawning. I've just made it through day 49 and, from my improvised Days End Suites base, I faced perhaps a two dozen zoms spread throughout the night. This did include 2 cops, a few dogs and 2 spiders but it just lacked....excitement.

 

I had iron reinforced blocks at my front door and a shooting platform off the office roof from which I could see the door. I've been lucky enough to find a Sniper and a Sawn-Off but most of the work was done with my trusty crossbow. The zoms barely made it through the door before the night was over. I know that good preparations should make for an easier horde night but it is a little too pedestrian.

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Correct me if I'm wrong, but aren't dynamic hordes supposed to scale and become progressively worse as time goes by? So early on they are fairly easy but eventually you'll get dogs, cops, ferals and zom bears? Also, it seems to me that another issue with horde nights is that the waves start to dwindle down to just the occasional single zombie about 3 to 4 in game hours before day time......

 

Yes this would absolutely blow on 120 min days!! The hordes are supoose to get progressively harder but like damsel says it just takes forever. Seemed to me like the day 14 & 21 day hordes were way more difficult but i had less supplies too (not many guns & hardly any ammo).

The few zombies at a time we get towards the end of the horde is what madmole refered to as the "trickle effect". Again, i agree with damsel, the older hordes were way more butt hole puckering.

 

Ah well, this game still rocks in my opinion & cant wait to see what we get. I do hope they give us a 90 min day option as ive never tried 120 min days cause that just seems too long. The default 50 mins is too short & obviously the 60 min wouldnt extend it by that much more but thats what i play on.

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Hopefully the engine update will allow them to improve the horde dynamic, time will tell.

 

I do want to mention something Outlaw brought up, namely supplies affecting your experiences with the horde. I think this is something to consider, as well as the empact other settings have on hord nights. As mentioned, the horde nights seem rather bland. But I think some settings exacerbate the promblems, such as 120 minute days, whether zombies are set to run at night or not. Those two alone would affect the perception of horde nights as well. Not sure if "dynamic hordes" take these things into account. Though, judging from my recent horde night experience playing with 120 minute days I don't think so. Given the extreme lull in end of night hordes compared to how it started I don't think it does.

 

Hopefully the new engine update will allow for not only more content but an improvement in game play quality as well. It's a good game with a lot of potential on consoles. Hopefully this update will move us in that direction, but I also don't want to get my expectations to high.

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Ok so, i normally hate to resurrect a old topic like this but i just have to put in my 2 cents, and as a owner of both versions i feel i can provide a perspective here to both, first off much of the problem is because the console version lacks the latest content and updates which could have easily been done along side or immediately after the pc version rather then waiting, yes i understand they want to wait to do 1 big update when the engine changes inorder to save development time, but, as it stands now their just no comparison, the electrical and base defense update was a massive game changer, and easily doubled the amount of content of the game, not having that on console really really kills a lot of interest, now the argument for the console is that you are garanteed a certain level of performance, me and my bf purchased the console version so we could play together when my pc was unable to handle the game anymore, we had a bit of fun playing together but quickly got bored when we realized they lack of content and stopped playing entirely, now i have a new pc and we are both playing together again happily on pc with no plans on ever playing the xbox version when we have a version with more content elsewhere, the argument that it was released as a game is somewhat valid but thats only if you compare it on its own merits, when you have the pc version side by side its no competition, theirs no reason to buy the console version over the pc if your pc is capable of running it, and as for tt, they may be under no obligation to maintain it however since it is not even based on but a actual clone of 7days, it has the potential to reflect negatively on the brand if it is not maintained, so they have a certain level of obligation to tfp by simply selling the product they should have committed to a level of maintanence on it, it also reflects poorly on tt when they have the rights to work on a product and dont actively do so, and that doesn't seam to bother them which i take as a dangerous path down the road towards corporate controlled.

 

 

Not sure why it is so hard to understand. They made it plain and clear and in black and white here on the forums. If you are putting the console and PC version side by side that is all on you or who ever is doing so. They have said they are two different games. They have said that no guarantee the console will have everything PC has and gave a list of info regarding why that is. But it really shocks me that for someone that has both copies doesn't see why console doesn't have as much. As it currently stands the electricity would kill the console. I have a pretty medium high end laptop. The specs on that laptop blows the console out of the water. The blade traps alone no counting anything else starts to show signs of frames drops and lag depending on how many. Not counting other things that do the same. Console just can't handle that as of right now. Look at the lag and such just driving the mini bike around on console. Maybe with the unity update they will be able to do more but I wouldn't get any hopes up on anything specific because some stuff may still not get added regardless how one may feel about it. The. On top of that who to say after this next console update that they will be able to add anymore content to console. Nobody has the answers right now so it is something we have to wait and see and be grateful if more does come. If that isn't ok with someone then I would say maybe console isn't for you and you should look into getting a PC because that is just the way it is. Like it or not.

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It was really helpful if it was possible to customize the spawn rate of some enemy types. For example we should be able to set the share of cops of all enemys manually up to 15%, feral wights up to 10%, zombie bears up to 10% and the rest will be standard zeds.

 

This could be a way to let everyone customize the game to make it work the way he wants. And for everyone who needs to get ass kicked, just disable standard enemy spawn and try to keep on the road only with cops, ferals and bears all over the area.

 

When the game engine is upgraded to Unity 2017 it should not be a problem to let the game run smoothly while you fight a bunch of cops. We do not need 30 enemies at once but it would be very cool if we could set enemy spawn probabilities manually.

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im hoping at some point that the lighting effects go back to how it was originally on console until all the snowflakes moaned about it. or at least bring the lighting in line with pc. and before anyone say it was causing lagg, no it was'nt it was snowflakes moaning about feeling ill.

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If you leave 7days to die so it saves.

Load another game not 7D2D,then load 7D2D again.

When your game starts you'll have another hoard.

 

The wife and I get three hoards on hoard night on 120min days.

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If you leave 7days to die so it saves.

Load another game not 7D2D,then load 7D2D again.

When your game starts you'll have another hoard.

 

The wife and I get three hoards on hoard night on 120min days.

 

I suppose that could be a viable alternative, but it doesn't say much for the quality of the dynamic horde system if this is the best method available. Then there is the issue of load times, which are rather lengthy for random generated worlds. I suppose if you're willing to sit through the load times it's worth a shot. Like most things in life, it's up to the player to decide for themselves if the time invested is worth it.

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