LibbyA Posted July 3, 2018 Share Posted July 3, 2018 3rd building session (fine tuning of the exterior and chapel): It's really hard to build a decent cross btw. Looks a bit too massive imo.^^ I LOVE old buildings and churches and that cross is just beautiful! Great job! It doesn't look too massive at all, and I never would have thought of using arrow slits like that! You learn something new every day! Link to comment Share on other sites More sharing options...
Laz Man Posted July 3, 2018 Share Posted July 3, 2018 Looks great. Another high caliber prefab. Link to comment Share on other sites More sharing options...
The Cure Posted July 4, 2018 Share Posted July 4, 2018 Drizzt Do'Urden approves. Link to comment Share on other sites More sharing options...
Guppycur Posted July 4, 2018 Share Posted July 4, 2018 Heh. I just did a similar cross... Mine has fire raging behind it though. Link to comment Share on other sites More sharing options...
Pille Posted August 5, 2018 Author Share Posted August 5, 2018 I am too lazy/busy to finish the castle atm. However, I've prepared a work in progress or preview which can be downloaded from here. Link to comment Share on other sites More sharing options...
BlackKnight Posted January 28, 2019 Share Posted January 28, 2019 Pille Can you convert it to A17 Link to comment Share on other sites More sharing options...
Pille Posted January 28, 2019 Author Share Posted January 28, 2019 I should and will try to convert it. I had to interrupt my first attempt to transfer the castle because it looked super ugly in a17 thanks to the bad texture scaling (textures produce conspicuous repeating patterns if you place more than two identically textured blocks side by side). Furthermore, my game looks washed out for some reason.^^ Anyway, I'll do my best... Link to comment Share on other sites More sharing options...
BlackKnight Posted January 28, 2019 Share Posted January 28, 2019 You said it looked super ugly in a17 I don't mind how ugly it looks, I know it's a lot of hard work to repaint all the blocks. I enjoy using the paintbrush to retexture the blocks so I don't mind the hard work. Link to comment Share on other sites More sharing options...
Pille Posted January 28, 2019 Author Share Posted January 28, 2019 [...]I don't mind how ugly it looks Yes but I do.^^ @all Which one do you consider to be less awful - the washed-out-looking castle or the second one with clearly visible texture pattern repetition? Link to comment Share on other sites More sharing options...
BlackKnight Posted January 28, 2019 Share Posted January 28, 2019 None, they're both the same castle with different textures applied to it. I like both textures? if you get this castle into A17 as prefab you or I can paint it with flagstone and cobblestone plus any other castle type stone textures in the paint pallet. I see you have arrow slots in the stones (merlons) on the battlements do you have any murder holes located in the gatehouse and the iron bars (matriculation) to shoot down at the zombies from the battlements. Link to comment Share on other sites More sharing options...
Pille Posted January 30, 2019 Author Share Posted January 30, 2019 None, they're both the same castle with different textures applied to it. I like both textures? if you get this castle into A17 as prefab you or I can paint it with flagstone and cobblestone plus any other castle type stone textures in the paint pallet. I see you have arrow slots in the stones (merlons) on the battlements do you have any murder holes located in the gatehouse and the iron bars (matriculation) to shoot down at the zombies from the battlements. FYI - The castle was work in progress (WIP) when I stopped working on it in A16. There are no murder holes yet. The interior is not even completely finished, so curb your expectations. The good news is that re-textured WIP version of the prefab (compatible with A17) is almost ready for release (probably tomorrow). Instead of choosing between one of the variants, I am going to make two slightly different versions of the castle. Ofc once released, you may finish it by yourself. Or just wait until I am done with the interior and the other missing details (shouldn't take too long. Probably just a few days...). If you plan to release a modified version of the castle, please give me credit. Link to comment Share on other sites More sharing options...
Blackrook Posted January 31, 2019 Share Posted January 31, 2019 Hi Pille, Just wanted to say the castle is looking pretty damn impressive, looking forward to seeing when complete. Also like the Art Galley you have done with TopMinder - it was very inventive in the use of blocks. Link to comment Share on other sites More sharing options...
Pille Posted February 2, 2019 Author Share Posted February 2, 2019 Ty Blackrook. I've prepared a small update. It's still early work in progress but should compatible with A17 now: DOWNLOAD Link to comment Share on other sites More sharing options...
Pille Posted April 12, 2020 Author Share Posted April 12, 2020 I have resumed to work on the castle... Link to comment Share on other sites More sharing options...
Laz Man Posted April 13, 2020 Share Posted April 13, 2020 I have resumed to work on the castle... Yay!!!!!! It time to make the 7 Days to Die: Bannerlord overhaul! Lol... Link to comment Share on other sites More sharing options...
Pille Posted April 15, 2020 Author Share Posted April 15, 2020 Yay!!!!!! It time to make the 7 Days to Die: Bannerlord overhaul! Lol... Lol, I can't affort Bannerlord. Stop mentioning it! The castle has been updated. It's still highly work in progress though. Nitrogen: castle1_v2_wip,none,2,-3,101,42,82,alone Link to comment Share on other sites More sharing options...
NLBlackEagle Posted April 24, 2020 Share Posted April 24, 2020 Ahh, Ohhh... Baldurs Gate I see... Now does this mean we get to enjoy all the different levels of this place too ?? Link to comment Share on other sites More sharing options...
Pille Posted April 29, 2020 Author Share Posted April 29, 2020 On 4/25/2020 at 1:07 AM, NLBlackEagle said: Ahh, Ohhh... Baldurs Gate I see... Now does this mean we get to enjoy all the different levels of this place too ?? Maybe, maybe not. It's my favorite POI in Baldur's Gate and it would be easy to build since most rooms are underground. On the other side, the De'arnise keep is still unfinished since A16.^^ Link to comment Share on other sites More sharing options...
NLBlackEagle Posted May 1, 2020 Share Posted May 1, 2020 Maybe I'll give it a try, Durlag's Tower is my favorite as well and perhaps Dregora can do with a dungeon like Durlag's tower but then in a zombie themed setting. We could potentially make it a team effort in which I'll do the heavy lifting by making all the rooms and such and you can work some pille magic on it Edit: if only we still had that adjust thing I would've totally used burned zombies for the dead knights at the entrance and made them game stage 3000 lol Link to comment Share on other sites More sharing options...
Pille Posted May 6, 2020 Author Share Posted May 6, 2020 On 5/1/2020 at 5:22 PM, NLBlackEagle said: Maybe I'll give it a try, Durlag's Tower is my favorite as well and perhaps Dregora can do with a dungeon like Durlag's tower but then in a zombie themed setting. We could potentially make it a team effort in which I'll do the heavy lifting by making all the rooms and such and you can work some pille magic on it Edit: if only we still had that adjust thing I would've totally used burned zombies for the dead knights at the entrance and made them game stage 3000 lol Ah Team effort, you mean BlackEagle and good old Pille? I don't want to rule it out but probably you are way too fast for me or too impatient because I wouldn't have time to start such a project anytime soon, although it sounds super interesting.^^ BTW. those guys at the entrance were called battle horrors. Tried to take over this concept (strong enemies that keep away noobs) for some of my POIs. Link to comment Share on other sites More sharing options...
NLBlackEagle Posted May 12, 2020 Share Posted May 12, 2020 On 5/6/2020 at 3:40 AM, Pille said: Ah Team effort, you mean BlackEagle and good old Pille? I don't want to rule it out but probably you are way too fast for me or too impatient because I wouldn't have time to start such a project anytime soon, although it sounds super interesting.^^ BTW. those guys at the entrance were called battle horrors. Tried to take over this concept (strong enemies that keep away noobs) for some of my POIs. Loved those flaming swords they had, I think they dropped it too. Became one of my favorite weapons in BG. I also tried to do the same with the Vault 81, bunch of gamestage 700 zombs at the entrance. Still have to experiment and see if we can get it back one or the other way Link to comment Share on other sites More sharing options...
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