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Tips that would take "7 days to die" at a better level


PRIMOSANGUE

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Hello fun pimps, I write this post to suggest some possible improvements to the game. I hope you really take these words into consideration.

 

1) Hit the zombies to the head, should kill them instantly, as in reality, especially with firearms. So you should add the "Head Shot" to the weapons, and maybe more shots with the clubs. (which would not work on football players with a helmet!)

 

2) Instead of the biomes, you could add a system of seasons, so as to have to necessarily survive in the cold, in the heat, etc. It would be really cool, because you could add furs to be crafted with animals for example.

 

3) Add marine fauna and the possibility to fish, craft boats or rafts to move quickly, or even create floating bases. You could add zombie sharks or similar predators.

 

4) Improve the zombie dismemberment animations. If I shoot with a rifle for example on an arm, it should disintegrate, the same situation for the legs and the torso.

 

5) Zombies should not hit the player, but grab and bite him! So it would be more plausible when it is infected by the virus. Only dogs, bears, ferals and monsters should hit the player.

 

I hope I have not bored you, and even more I hope you take these tips into consideration. I would be really happy, thanks for your attention Fun Pimps!

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I disagree with your comment about hits to the head killing zombies with one hit. In reality, that doesn't actually work, its just a common myth about zombies.

 

Anyways, my two cents...

 

The biggest flaw in this game is the trader system and the mining system, makes it incredibly easy to survive on even the hardest difficulties. You have to create your own challenge, as the game itself poses no real challenge. Just dig down, forge steel, sell to the trader. This allows people to be basically invincible, and the developers respond by adding more and more fantasy zombies, none of which pose any kind of actual threat. I wish the developers would move in the direction of scavenging to survive, where even the common basic zombies pose a threat since people aren't walking around with rocket launchers and steel bodysuits.

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I disagree with your comment about hits to the head killing zombies with one hit. In reality, that doesn't actually work, its just a common myth about zombies.

 

Anyways, my two cents...

 

The biggest flaw in this game is the trader system and the mining system, makes it incredibly easy to survive on even the hardest difficulties. You have to create your own challenge, as the game itself poses no real challenge. Just dig down, forge steel, sell to the trader. This allows people to be basically invincible, and the developers respond by adding more and more fantasy zombies, none of which pose any kind of actual threat. I wish the developers would move in the direction of scavenging to survive, where even the common basic zombies pose a threat since people aren't walking around with rocket launchers and steel bodysuits.

 

I'm sorry but I do not agree with your opinion of common myth. If I shoot a guy in the head, this explodes. I do not see how it could continue to move without a brain. So it would make all sense. For the mining system I agree with you.

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I'm sorry but I do not agree with your opinion of common myth. If I shoot a guy in the head, this explodes.

 

With certain rifles or a shotgun at close range, that may be true. But in general if you don't hit them in the right spot, you're not going to destroy the brain. If you shoot them in the cheek you may get a through-and-through, or you may damage their jaw. That may not drop a live target so the undead would not react. Even if you shoot them dead center in the nose bullet paths through matter are unpredictable so chances are it's not even going to nick the spine, again meaning no kill. I've seen a guy eat a revolver bullet in a Faces of Death video and even point blank his head didn't explode. There was a neat little hole in the roof of his mouth and another in the top of his head.

 

I'm not even Military and I know this.

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Also gameplay trumps realism. Otherwise every enemy would die in 1 shot from a crappy pistol eliminating all challenge in the game.

 

There are thousands of things the game does that's not realistic because it's a zombie survival game. It's not based on real life.

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Ah, but the myth is that zombies need their brain to move. They are already dead, the brain is just mush. Real life zombies are not like those on Walking Dead, easy to kill by destroying the brain. In reality, zombies are like in Game of Thrones. You can chop off their hand, and it will continue crawling toward you, independently of any brain. I'm just speaking from my own practical experience with zombies in the real-world.

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3) Add marine fauna and the possibility to fish, craft boats or rafts to move quickly, or even create floating bases. You could add zombie sharks or similar predators.

 

Since We're talking about realism, fun fact: sharks are immune to viral and bacterial infections, so zombie sharks couldn't be real

 

 

Also gameplay trumps realism. Otherwise every enemy would die in 1 shot from a crappy pistol eliminating all challenge in the game.

 

There are thousands of things the game does that's not realistic because it's a zombie survival game. It's not based on real life.

 

There are a lot of better ways to make a pistol crappy than to preventing one-hit headshots, like jam chance, recoil, spread, faulty sights,

heat map contribution, noise, reload difficultly, and reload fail chance. Whenever I select a weapon simply because the number next to the word "damage" is the biggest, it feels like I'm playing an RPG.

 

 

1) is doable.

You also get infected with every single scratch and then we say it's a virus and antibiotics dont help against it.

That's realistic...

 

Why are we assuming the virus is super infectious? Why are we even assuming it's a virus instead of bacteria?

Howver if everyone is dead set on the zombism being a virus, the effectiveness of the antibiotics could be explained with the placebo effect: The player thinks they should work, so they do. This makes sense considering the reactions of the player to other things too: painkillers don't actually heal wounds or counteract blood loss, but they make the character feel like he's not dying, so it keeps him from dying. Caffeine and Alcohol can't significantly affect the rates of aerobic respiration, but the player character feels less tired, so he breathes faster to restore stamina quicker.

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Ah, but the myth is that zombies need their brain to move. They are already dead, the brain is just mush. Real life zombies are not like those on Walking Dead, easy to kill by destroying the brain. In reality, zombies are like in Game of Thrones. You can chop off their hand, and it will continue crawling toward you, independently of any brain. I'm just speaking from my own practical experience with zombies in the real-world.

 

Real life zombies.....are we living in the same universe....or perhaps you mean those in my neighborhood who cross the street with phone in hand like noone else exists.

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