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New enemy idea: Psychopath


7DaysToDieIdeas

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NOTE: This would require the devs to hire professional voice actors! The psychopath should be a new enemy in 7 Days to Die. Here's a description of how I THINK this would happen; The psychopath is actually a person who is infected with a later stage of the zombie virus, and the virus is messing with their mind which makes them crazy and loses the capability to reason... It would also have a male and female player model. The psychopath would be wearing torn jeans (torn skirt for woman), messy hair, one shoe, self-made cuts in the arms, and a white t-shirt with a smiley face painted in their own blood. When you come across a psychopath you would hear muffled sounds of laughter and crying at the same time. When you get closer he or she should say "Leave me alone! I don't want to become one of you! Leave me alone!". And then when you do not heed their warning and you get right next to them, he or she would be like "Don't worry buddy, it'll all be over soon, then you will be free!" and start chasing you with a hunting knife. But the psychopath would have one deadly trait that would make them one of the most dangerous enemies in the game, if you run too far from them, they will pull out a pistol and start shooting you, and they have 12 bullets. So it would be best to kill them when they have their knife out. But when you kill one of them, they say "It wasn't personal.. hahahah!" right before they die.
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[QUOTE=Gazz;140411]We already get those once in a while. The server isn't password protected.[/QUOTE] Lol, this made me laugh. The server I'm on had a couple people do stuff like that. On both occasions they just wandered into town, when questioned they did not respond. As you would have it the marshall of our settlement put them down. They then got banned as this is also how we make sure we don't get unsavory types, and people who don't communicate could mean bad news. As for a mob, I think it would be fitting. They're already adding npcs, both friendly and bandit, and considering the kind of world this game is set in, it would be a fitting addition. I could see how a mentally fragile survivor (or someone with their brain infected) could succumb to psychosis.
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[QUOTE=Gipothegip;140427]Lol, this made me laugh. The server I'm on had a couple people do stuff like that. On both occasions they just wandered into town, when questioned they did not respond. As you would have it the marshall of our settlement put them down. They then got banned as this is also how we make sure we don't get unsavory types, and people who don't communicate could mean bad news. As for a mob, I think it would be fitting. They're already adding npcs, both friendly and bandit, and considering the kind of world this game is set in, it would be a fitting addition. I could see how a mentally fragile survivor (or someone with their brain infected) could succumb to psychosis.[/QUOTE] All my player kills are those who wont talk. My new line will be, " say something so I know your not a zombie."
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