Jump to content
Sign in to follow this  
Guppycur

A16 - Medieval Mod (SDX)

Recommended Posts

I can't begin to thank the large number of people who assisted with this mod. But I will try, but I wanted to make it abundantly clear this is not my mod. It was a community effort, with stompyNZ and I making the final calls.

 

In no particular order other than guppy memory:

 

StompyNZ

TormentedEmu

Xyth

Sphereii

Alexsanderr

Darkstardragon

Sphereii

Tin

Mortenlantus

Dust2Death

Korgak

TheAverageGamer

Anabella

Telric

...more to come.

 

 

I always knew sphereii put in the extra effort when he works on something, you can just tell...

 

 

Sounds like it. Stomp is testing the dedi now, a few fresh faces have given some testing feedback...

 

Experimental should be out tomorrow or the next day.

 

Just so we are clear on release date could you possible add something to the first post....maybe a pie chart.....or a HP Bar.....

  • Like 1

Share this post


Link to post
Share on other sites
I always knew sphereii put in the extra effort when he works on something, you can just tell...

 

It may be for launcher and for mod it self :p

Share this post


Link to post
Share on other sites

I think all of us doing the mod are interested in Blazer's ability to play it...

 

#blazerwatch2018 #blazergate #blazerRAMgofundme

Share this post


Link to post
Share on other sites

Hello everyone, I could play with this computer:

Intel® Core i7-6820HK (2.7 GHz, 8 MB)

RAM 32GB DDR4 SODIMM (4x8GB)

1TB (7200 rpm S-ATA) + 512GB SSD (256GB *2 NVMe M.2 SSD by PCIe Gen3 x4)

Nvidia GeForce GTX980M 8GB GDDR5

Microsoft Windows 10 64bits

Thank you

Share this post


Link to post
Share on other sites
One teensy weensy nre bug left, I believe.

 

perfect.....see you in an hour :)

Share this post


Link to post
Share on other sites

What's that saying? 99 bugs on the wall, squish one, 100 bugs on the wall?

 

Another one popped up, but it's fixed. So back to just that one now. :(

 

(poor stomp, I bet he spent hours last night on it, but it wasn't the type of bug he thought it was)

Share this post


Link to post
Share on other sites

RELEASE THE KRAKEN!!! i've been watching your project on YouTube and i really want to play it!! Looks a petry good work and a extremely diferent experience.

 

Congrats for you and your Team!!

Share this post


Link to post
Share on other sites

Second post updated with link. Hope you guys enjoy, but if not... well... we tried. =)

Share this post


Link to post
Share on other sites
Second post updated with link. Hope you guys enjoy, but if not... well... we tried. =)

 

Thanks, we will enjoy it of course :)

Share this post


Link to post
Share on other sites

Added to the Mod Launcher. Restart the Mod Launcher to see it under "MedievalMod"

Share this post


Link to post
Share on other sites

Haven't been following much of the going's on around here lately - just noticed this. I have to say - wow...this looks very impressive guys. Nice work to all involved.

Share this post


Link to post
Share on other sites

Awesome mod so far. I haven't gotten much chance to play yet, but the splash screens, terrain, and custom items are great. I went to admin mode to spawn in and check out some of the new creatures too. I'm going to have a lot of fun with this when I start my actual playthrough.

Share this post


Link to post
Share on other sites
Are towns really rare? I traveled quite a distance and haven't found one.

 

Depending on your seed you 'May' get a small town at "0, 0" but other than that you have a plethora of poi's at your disposal.

  • Like 1

Share this post


Link to post
Share on other sites

Seed dependant, there /may/ be one.

 

You'll find rwg to be... Kinda in order?

 

- - - Updated - - -

 

Ninja'd...

Share this post


Link to post
Share on other sites

BUILD 10 - Known Issues:

 

Human township does not always spawn - workaround: quit to menu and choose another seed (rw gen is quick, unlike loading to menu) - fix: book2

Notes: There is a single town configured to spawn in the 0,0 cell. There are no towns anywhere else. All other PoI's are from wilderness spawns. If the terrain is to rugged where the town wants to spawn you will not get a town. This system is a placeholder until the a17 rwg features land.

 

NRE caused by LightProcessor.UnspreadLight - A bug in vanilla code that Medieval mod exposes due to heavy use of deco prefabs in crystal biome - workaround: quit to menu and continue game, or reboot server if chunks stop generating - fix: requires patchscript - WIP

 

At least one entity is misconfigured and has naughty hands causing an NRE - WIP

Some entities need AI packages to be fixed - WIP

Vial ItemAction needs a bit more work for anims and such - WIP

Horse Saddle may disappear sometimes, like after dying - WIP

 

Loot is not balanced, at all - WIP

Weapons need a review for balancing - WIP

Recipes ingredients, timers, workstations and tools need balancing - WIP

 

Many items will have wrong/no descriptions - WIP

Some items will be missing localised names - WIP

Horde / summon groups need filling out more - WIP

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...