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A16 - Medieval Mod (SDX)


Guppycur
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Creature Pack adds 50?  75? New zombies, plus a bunch of other scary thingies.

 

...but yeh it'll depend on if they get a20 out before I get book II out.  I've a youtube with a playlist showing progress.

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Been a bad year; All of the blocks and most of the pois are done, entities are near completion, UI is nearly done, a world is made, items are done, so what's left is finishing armor, updating the custom code to work with a20 and quests.  It doesn't sound like a lot, but it is, and we've had some bad luck this year.  So... Soon?(tm)

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On 10/6/2021 at 7:11 AM, Guppycur said:

Been a bad year; All of the blocks and most of the pois are done, entities are near completion, UI is nearly done, a world is made, items are done, so what's left is finishing armor, updating the custom code to work with a20 and quests.  It doesn't sound like a lot, but it is, and we've had some bad luck this year.  So... Soon?(tm)

awesome and pls no trying to murder my PC this time 😛

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12 hours ago, Guppycur said:

Lol can't promise that, right now the mod is so large it's split between two repositories, but I haven't done an optimization pass yet.  

ps no more murderous villagers this time pls because the last time i had to slaughter the whole town :)

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Haha can't promise that either but I do have ideas to refine their anger.  Then, they attacked you because they were bandits or because you were breaking into their homes, this time around I have an idea to use stealth and factions. 

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19 hours ago, Guppycur said:

Haha can't promise that either but I do have ideas to refine their anger.  Then, they attacked you because they were bandits or because you were breaking into their homes, this time around I have an idea to use stealth and factions. 

and no dragon hordes either pls last time i had a dozen of the @%$#s after me plus the whole village 😛

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