Clockwork Orange Posted June 12, 2018 Author Share Posted June 12, 2018 my grenade and crowbar arent on the list https://7daystodie.com/forums/showthread.php?83539-Grenade-MOD https://7daystodie.com/forums/showthread.php?82416-crawbar-mod&highlight=crowbar Got em added, thanks for posting! Link to comment Share on other sites More sharing options...
random person Posted June 21, 2018 Share Posted June 21, 2018 my latest mod https://7daystodie.com/forums/showthread.php?84835-MOD-Better-looking-workbench Link to comment Share on other sites More sharing options...
Clockwork Orange Posted June 21, 2018 Author Share Posted June 21, 2018 my latest mod https://7daystodie.com/forums/showthread.php?84835-MOD-Better-looking-workbench Got ya! Link to comment Share on other sites More sharing options...
wolffblood Posted September 7, 2018 Share Posted September 7, 2018 I currently use Valmod since I play with friends and that's the one they like the most that we've tried. However, we were talking recently of wanting to make like an "Alaskan" type game. Basically 6/18 light/dark respectively and all snow biome, but still use Valmod. I was looking at Eternal Frost, it looks viable, but I did not know if it'd work to write a Mod over another Mod. I could see that causing some issues if files are missing things. What would the best way be going about doing this? Even if it's simply just making all Biomes snow only, but I don't know how to do that. I've messed with the progression, recipe, and loot xmls. Created a few of my own recipes and changed up progression to go up to player lvl 1000, and basically doubled the levels of the rest if able. I would just need to know the location and general idea and pretty sure I could figure out the rest. I didn't know where else would be best to ask this. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted September 7, 2018 Author Share Posted September 7, 2018 Its fine to ask here, most people start a new thread asking for specific help, either way as long as you get help it doesn't really matter. If you want to use valmod you have to use only valmod files and you can modify those files to do what you wish. I currently do not know what files are included in the valmod and what other files you may have added on top of those but it is important to know that any modifications made to the game within a file like items for eg cant be overwritten with a different mod you have to merge all changes from two different mods of the same file. Its best to use the "main mod" valmod in this case as your base files for modification. You can basically do whatever you want once you know what all the files control and what your limits are within them. If you like someones terrain generation and want only snow biomes that can easily be done. I dont have much time myself for modding or much of anything lately. and with A17 just mere months away from release... jks. Its probably not the best idea to spend too much time fiddling with A16 files right now. That said if you really want this to happen I might see what I can do if I get some free time. IF you want you can make list of mods or be specific about what you want in list form, cause once I get started I can take care of it all quickly. Link to comment Share on other sites More sharing options...
wolffblood Posted September 8, 2018 Share Posted September 8, 2018 Yeah, that'd make sense. And as you said, with A17 coming out before too long (hopefully next month at this rate, better that it be working well with bugs than horribly with bugs, heh), there wouldn't be much point in messing with it for it to be pointless later. Even though we can keep different versions of the game around, with how it's looking, once A17E hits, I may never go back, lol. I think it'd just be cool to have a mainly all snow biome map, and much much longer nights (which I know that can be done in the dedicatedserver file, so that's not the issue). Just mainly how to get it to 1 biome would be sufficient. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted September 8, 2018 Author Share Posted September 8, 2018 Ok so there are a few ways to do this the ones i can think of are to simply change the rwgmixer to only spawn the snow biome, the problem with that is you lose all the other biomes and what they have available from zombie spawns to what you can get for loot and pois etc etc. So the other way is to add a layer of snow to all biomes and change their weather to the snow biome weather. Link to comment Share on other sites More sharing options...
xxx73 Posted October 12, 2018 Share Posted October 12, 2018 Nice, great work @Clockwork Orange Link to comment Share on other sites More sharing options...
Clockwork Orange Posted October 12, 2018 Author Share Posted October 12, 2018 Nice, great work @Clockwork Orange Thanks Link to comment Share on other sites More sharing options...
bigwolf2101 Posted October 16, 2018 Share Posted October 16, 2018 Clockwork-Orange is there just a gun mod that adds a few guns like whats in war of the walkers I like the guns in that mod but hate the rest of it Link to comment Share on other sites More sharing options...
Clockwork Orange Posted October 26, 2018 Author Share Posted October 26, 2018 Clockwork-Orange is there just a gun mod that adds a few guns like whats in war of the walkers I like the guns in that mod but hate the rest of it Hey sorry for late response I have been away for work, it is really quite easy to add a few guns, if you wish to name those weapons I could maybe take a look and try whip something up for you Link to comment Share on other sites More sharing options...
manux Posted October 30, 2018 Share Posted October 30, 2018 Hi Clockwork, I don't know if you also include SDX mods in this list, if so, you might want to add my Custom Vehicles SDX mod. I also have many other SDX modlets on my github. Some are originals, some are inspired by features in existing mods, and some are mods from others that I converted to SDX for being able to easily merge them with any other sdx mod. There is a visual overview of all my mods content in the readme, at the bottom of the github page linked above. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted November 8, 2018 Author Share Posted November 8, 2018 Hi Clockwork, I don't know if you also include SDX mods in this list, if so, you might want to add my Custom Vehicles SDX mod. I also have many other SDX modlets on my github. Some are originals, some are inspired by features in existing mods, and some are mods from others that I converted to SDX for being able to easily merge them with any other sdx mod. There is a visual overview of all my mods content in the readme, at the bottom of the github page linked above. Sorry for late reply I am away for work a lot and only have access to my pc ever second weekend, I updated the main thread to include as many sdx mods as I could find for now including yours, cheers! Link to comment Share on other sites More sharing options...
Guest Nyteshade12134 Posted November 16, 2018 Share Posted November 16, 2018 Do you plan on keeping the mods for Alpha 16 up when Alpha 17 drops? I think I'm going to continue playing A16 until they get the bugs worked out of A17. Link to comment Share on other sites More sharing options...
wolffblood Posted November 18, 2018 Share Posted November 18, 2018 I think once A17 mods hit, there should be a new sticky with the "A17 mods list" and rename this to "A16 mods list". Be easier to keep them separated I'd imagine. Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted November 19, 2018 Share Posted November 19, 2018 This is already including older alpha contents. On A17, just add new A17 mod. That's all. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted November 21, 2018 Author Share Posted November 21, 2018 Yeah I plan to add a section for current mods stating the current alpha they are in Link to comment Share on other sites More sharing options...
Guest Nyteshade12134 Posted November 21, 2018 Share Posted November 21, 2018 Thank you Clockwork Orange. Sorting the mods by Version would be nice. Link to comment Share on other sites More sharing options...
wolffblood Posted November 21, 2018 Share Posted November 21, 2018 Yeah I plan to add a section for current mods stating the current alpha they are in That would be awesome. There's times I want to try one, then go digging and find out, nope, it's too old. This would be wonderful on so many levels. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted November 22, 2018 Author Share Posted November 22, 2018 Updated main post, got what I could for now if I missed anything feel free to reply Link to comment Share on other sites More sharing options...
SlicksGirl Posted November 26, 2018 Share Posted November 26, 2018 i came here looking for Allocs because i'm having issues getting it to work and wanted to see updates.. i cant find it on your list either, or in forum searches,. does it go by another name? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted November 26, 2018 Author Share Posted November 26, 2018 i came here looking for Allocs because i'm having issues getting it to work and wanted to see updates.. i cant find it on your list either, or in forum searches,. does it go by another name? are you talking about this thread https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server ? Link to comment Share on other sites More sharing options...
Russiandood Posted November 26, 2018 Share Posted November 26, 2018 Just made this Mod not to long ago, I'm hoping it can be useful for many https://7daystodie.com/forums/showthread.php?96286-RussianDood-Increases-Stack-Sizes Link to comment Share on other sites More sharing options...
SlicksGirl Posted November 26, 2018 Share Posted November 26, 2018 YES, thank you so much Link to comment Share on other sites More sharing options...
Suhail75 Posted November 26, 2018 Share Posted November 26, 2018 Headshot Multipliers broken link Link to comment Share on other sites More sharing options...
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