hugoshao Posted March 5, 2018 Share Posted March 5, 2018 My system is Windows 10 Unity3D 5.3.8P2 (try to used 5.3.6 ) I send unitypackage to my friend, it be correctly exported ,and I build in SDX ,It can run correctly in 7D2D But I use the same unitypackage,Use unity3d to export ,After it was build by SDX, the bullet could not attack the entity and pass through it. Have anyone ever met this kind of thing? It's very strange. I've tried almost all of the methods, all null and void. Please help!! Link to comment Share on other sites More sharing options...
Guppycur Posted March 6, 2018 Share Posted March 6, 2018 Still no luck on this? Link to comment Share on other sites More sharing options...
HAL9000 Posted March 6, 2018 Share Posted March 6, 2018 Have you got the proper Tags set up in Unity? The collision detection only works if the tags are correct. E_BP_Body and all that. Link to comment Share on other sites More sharing options...
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