Alphado-Jaki Posted March 3, 2018 Share Posted March 3, 2018 Random World Generator Overhaul Fix Ver. 1.0.0 Single Player/Dedicated Server First Edition EAC must be disabled This MOD fixes Random World Generation in various field. Though, itself don't change world generation from vanilla. So, this is the MOD for RWG modders. SINGLE PLAYER DOWNLOAD DEDICATED SERVER DOWNLOAD Change list Terrain Generation Module type Perlin is available.Turbulence accept seed_additive.base_height is working better. (need more fix on distant terrain, POI) Hub Generation street_gen level is working. * PLEASE START WITH 4 !! *path_radius for hub is working.downtown_zone_size_perc is working. TO DO list: High Priority Distant terrain based on base_height POI generation based on base_height Medium Priority SDX patch script to reduce maintenance cost Instruction for each fix Low Priority Fix wrong attribute name with correct one (noise_quality source_module1) Won't Do Implement biome_intensity (This need from scratch. no reality.) Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted March 4, 2018 Author Share Posted March 4, 2018 Instruction may written here Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted March 4, 2018 Author Share Posted March 4, 2018 About street_gen level : Setting this higher than default value, 4, badly affect generation time/ memory consumption. Both of them increase exponentially. So, best way is to start with 4. Although hub generation is done nicely without the street_gen level, setting the higher level sometimes helps hub generated the larger. Good cases are such as..., Hub surrounding/ detouring mountain or lakeExtremely large hub (Large enough to fill entire cell)Dense road generation (All intersections are generated as crossroad) Here is an example of how level affect hub generation, which is surrounded by mountain. Skyblue area is where hub can grow at max. level=2 level=4 level=5 NOTE: my laptop has crushed at level=6, desktop should be able to use 6 and more. Link to comment Share on other sites More sharing options...
Teldax Posted October 21, 2018 Share Posted October 21, 2018 Instructions please? Link to comment Share on other sites More sharing options...
backdownhipi Posted October 22, 2018 Share Posted October 22, 2018 love it, but its not compatible with say, wotw, i would like to know what you changed in the csharp dll, so that i may change that for myself, giving me a editted wotw dll wont work, because i edit it for 140 backpack slots. if you would be so kind. but other than that. epic work Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted October 22, 2018 Author Share Posted October 22, 2018 Thanks @Teldax and @backdownhipi. Instruction for which feature do you need? I have not so much time to explain all of them in detail, though have enough time for some of them with short step by step guiide. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.