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I'm setting the spikes


skolano

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Good night, I'm setting the spikes, I'm in trouble, I put the spike on the floor and I hit it and it breaks and disappears, it does not go to a damaged spike, does anyone know where I can configure?

 

 

<material id="MtrapSpikes1">

<property name="damage_category" value="wood" />

<property name="surface_category" value="wood" />

<property name="forge_category" value="wood" />

<property name="Hardness" type="float" value="1" />

<property name="stepsound" value="wood" />

<property name="stability_glue" value="20" />

<property name="Mass" type="int" value="5" />

<property name="MaxDamage" value="33" />

<property name="movement_factor" value="0.07" />

<property name="Experience" value="15.0"/>

</material>

 

<block id="408" name="trapSpikesNew"> <!-- 6 stages total -->

<property name="Class" value="TrunkTip"/>

<property name="Damage" value="5"/>

<property name="Damage_received" value="33"/> <!-- due to passthrough damage this must be exactly equal to the block hit points -->

<property name="Material" value="MtrapSpikes1"/>

<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>

<property name="Mesh" value="models"/>

<property name="Model" value="Traps/trap_spikes01" param1="main_mesh"/>

<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>

<property name="FuelValue" value="300"/>

<property name="IsTerrainDecoration" value="true"/>

<property name="BuffsWhenWalkedOn" value="trapDamageZombie"/>

<property class="RepairItems"> <property name="wood" value="1"/> </property>

<drop event="Destroy" name="wood" count="1,3"/>

<drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1"/>

<property name="Group" value="Tools/Traps,Science"/>

<property name="EconomicValue" value="10"/>

<property name="EconomicBundleSize" value="50"/>

</block>

 

<block id="409" name="trapSpikesDamage1">

<property name="Extends" value="trapSpikesNew"/>

<property name="Model" value="Traps/trap_spikes01_damage01" param1="main_mesh"/>

<property name="DowngradeBlock" value="trapSpikesDamage2"/>

<property class="UpgradeBlock">

<property name="ToBlock" value="trapSpikesNew"/>

<property name="Item" value="wood"/>

<property name="ItemCount" value="3"/>

<property name="UpgradeHitCount" value="4"/>

</property>

<property name="CustomUpgradeSound" value="place_block_wood"/>

</block>

 

<block id="410" name="trapSpikesDamage2">

<property name="Extends" value="trapSpikesDamage1"/>

<property name="Model" value="Traps/trap_spikes01_damage02" param1="main_mesh"/>

<property name="DowngradeBlock" value="trapSpikesDamage3"/>

<property class="UpgradeBlock"> <property name="ItemCount" value="6"/> <property name="ToBlock" value="trapSpikesNew"/> </property>

</block>

 

<block id="411" name="trapSpikesDamage3">

<property name="Extends" value="trapSpikesDamage1"/>

<property name="Model" value="Traps/trap_spikes01_damage03" param1="main_mesh"/>

<property name="DowngradeBlock" value="trapSpikesDamage4"/>

<property class="UpgradeBlock"> <property name="ItemCount" value="9"/> <property name="ToBlock" value="trapSpikesNew"/> </property>

</block>

 

<block id="412" name="trapSpikesDamage4">

<property name="Extends" value="trapSpikesDamage1"/>

<property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh"/>

<property name="DowngradeBlock" value="trapSpikesDamage5"/>

<property class="UpgradeBlock"> <property name="ItemCount" value="12"/> <property name="ToBlock" value="trapSpikesNew"/> </property>

</block>

 

<block id="413" name="trapSpikesDamage5">

<property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock"/>

<property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh"/>

<property class="UpgradeBlock"> <property name="ItemCount" value="15"/> <property name="ToBlock" value="trapSpikesNew"/> </property>

</block>

 

<block id="413" name="trapSpikesDamage5">

<property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock"/>

<property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh"/>

<property class="UpgradeBlock"> <property name="ItemCount" value="15"/> <property name="ToBlock" value="trapSpikesNew"/> </property>

</block>

 

 

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