skolano Posted February 15, 2018 Share Posted February 15, 2018 Good night, I'm setting the spikes, I'm in trouble, I put the spike on the floor and I hit it and it breaks and disappears, it does not go to a damaged spike, does anyone know where I can configure? <material id="MtrapSpikes1"> <property name="damage_category" value="wood" /> <property name="surface_category" value="wood" /> <property name="forge_category" value="wood" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="wood" /> <property name="stability_glue" value="20" /> <property name="Mass" type="int" value="5" /> <property name="MaxDamage" value="33" /> <property name="movement_factor" value="0.07" /> <property name="Experience" value="15.0"/> </material> <block id="408" name="trapSpikesNew"> <!-- 6 stages total --> <property name="Class" value="TrunkTip"/> <property name="Damage" value="5"/> <property name="Damage_received" value="33"/> <!-- due to passthrough damage this must be exactly equal to the block hit points --> <property name="Material" value="MtrapSpikes1"/> <property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/> <property name="Mesh" value="models"/> <property name="Model" value="Traps/trap_spikes01" param1="main_mesh"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="FuelValue" value="300"/> <property name="IsTerrainDecoration" value="true"/> <property name="BuffsWhenWalkedOn" value="trapDamageZombie"/> <property class="RepairItems"> <property name="wood" value="1"/> </property> <drop event="Destroy" name="wood" count="1,3"/> <drop event="Fall" name="woodDebris" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Tools/Traps,Science"/> <property name="EconomicValue" value="10"/> <property name="EconomicBundleSize" value="50"/> </block> <block id="409" name="trapSpikesDamage1"> <property name="Extends" value="trapSpikesNew"/> <property name="Model" value="Traps/trap_spikes01_damage01" param1="main_mesh"/> <property name="DowngradeBlock" value="trapSpikesDamage2"/> <property class="UpgradeBlock"> <property name="ToBlock" value="trapSpikesNew"/> <property name="Item" value="wood"/> <property name="ItemCount" value="3"/> <property name="UpgradeHitCount" value="4"/> </property> <property name="CustomUpgradeSound" value="place_block_wood"/> </block> <block id="410" name="trapSpikesDamage2"> <property name="Extends" value="trapSpikesDamage1"/> <property name="Model" value="Traps/trap_spikes01_damage02" param1="main_mesh"/> <property name="DowngradeBlock" value="trapSpikesDamage3"/> <property class="UpgradeBlock"> <property name="ItemCount" value="6"/> <property name="ToBlock" value="trapSpikesNew"/> </property> </block> <block id="411" name="trapSpikesDamage3"> <property name="Extends" value="trapSpikesDamage1"/> <property name="Model" value="Traps/trap_spikes01_damage03" param1="main_mesh"/> <property name="DowngradeBlock" value="trapSpikesDamage4"/> <property class="UpgradeBlock"> <property name="ItemCount" value="9"/> <property name="ToBlock" value="trapSpikesNew"/> </property> </block> <block id="412" name="trapSpikesDamage4"> <property name="Extends" value="trapSpikesDamage1"/> <property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh"/> <property name="DowngradeBlock" value="trapSpikesDamage5"/> <property class="UpgradeBlock"> <property name="ItemCount" value="12"/> <property name="ToBlock" value="trapSpikesNew"/> </property> </block> <block id="413" name="trapSpikesDamage5"> <property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock"/> <property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh"/> <property class="UpgradeBlock"> <property name="ItemCount" value="15"/> <property name="ToBlock" value="trapSpikesNew"/> </property> </block> <block id="413" name="trapSpikesDamage5"> <property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock"/> <property name="Model" value="Traps/trap_spikes01_damage04" param1="main_mesh"/> <property class="UpgradeBlock"> <property name="ItemCount" value="15"/> <property name="ToBlock" value="trapSpikesNew"/> </property> </block> Link to comment Share on other sites More sharing options...
dreamdancer Posted February 16, 2018 Share Posted February 16, 2018 Add this line to trapSpikesNew: <property name="DowngradeBlock" value="trapSpikesDamage1"/> Link to comment Share on other sites More sharing options...
skolano Posted February 16, 2018 Author Share Posted February 16, 2018 Add this line to trapSpikesNew: <property name="DowngradeBlock" value="trapSpikesDamage1"/> Thank you !! Link to comment Share on other sites More sharing options...
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