Jump to content

sdx models positioning doesnt work properly


random person

Recommended Posts

a few days ago i made a model of a new type of a machete .

in unity it looked correctly positioned and scaled but in game it was a giant textureless machete .

its wierd because that worked with my ither models

then i tried to change the format of my model but it still didnt work right .

the model is untagged and the texture format is png .

please help .

Link to comment
Share on other sites

  • 2 weeks later...
If you made the model yourself, chances are when you exported it (from Blender I assume?) the scale and UV mapping got messed up. I dont see a texture applied in the Unity screenshot, so that points to UV mapping issues.

There is a texture on my model in unity ,

I just didn't bother appling a texture to the vanilla machete .

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...