random person Posted February 8, 2018 Share Posted February 8, 2018 a few days ago i made a model of a new type of a machete . in unity it looked correctly positioned and scaled but in game it was a giant textureless machete . its wierd because that worked with my ither models then i tried to change the format of my model but it still didnt work right . the model is untagged and the texture format is png . please help . Link to comment Share on other sites More sharing options...
random person Posted February 8, 2018 Author Share Posted February 8, 2018 this is how it looks in unity compared to the machete - - - Updated - - - and this is how it looks in game Link to comment Share on other sites More sharing options...
Crater Creator Posted February 16, 2018 Share Posted February 16, 2018 I’ll move this to the SDX forum. Hopefully you’ll get some help there. Link to comment Share on other sites More sharing options...
xyth Posted February 16, 2018 Share Posted February 16, 2018 If you made the model yourself, chances are when you exported it (from Blender I assume?) the scale and UV mapping got messed up. I dont see a texture applied in the Unity screenshot, so that points to UV mapping issues. Link to comment Share on other sites More sharing options...
random person Posted February 18, 2018 Author Share Posted February 18, 2018 If you made the model yourself, chances are when you exported it (from Blender I assume?) the scale and UV mapping got messed up. I dont see a texture applied in the Unity screenshot, so that points to UV mapping issues. There is a texture on my model in unity , I just didn't bother appling a texture to the vanilla machete . Link to comment Share on other sites More sharing options...
Guppycur Posted February 18, 2018 Share Posted February 18, 2018 Post the pic of your parent/child relationship. - - - Updated - - - Parent needs to be an empty object at 0,0,0 and scaled 1,1,1, and the child is what's positioned and textured. Link to comment Share on other sites More sharing options...
random person Posted February 18, 2018 Author Share Posted February 18, 2018 Post the pic of your parent/child relationship. - - - Updated - - - Parent needs to be an empty object at 0,0,0 and scaled 1,1,1, and the child is what's positioned and textured. That's the way it is Link to comment Share on other sites More sharing options...
Guppycur Posted February 18, 2018 Share Posted February 18, 2018 Yeh I dunno then; works well for me, so probably something staring you in the face, like forgetting to delete the one you're replacing so that every time you drag a "fixed" version it just gets renamed... that's where 99% of my issues reside. =) Link to comment Share on other sites More sharing options...
xyth Posted February 24, 2018 Share Posted February 24, 2018 If your still stumped, send me a link to the unitypackage and I will see if I can find the error. Link to comment Share on other sites More sharing options...
random person Posted February 24, 2018 Author Share Posted February 24, 2018 If your still stumped, send me a link to the unitypackage and I will see if I can find the error. Its my model , I made it . Never mind I fixed it ! I have no idea about how but it just decided to work ths time . Link to comment Share on other sites More sharing options...
xyth Posted February 24, 2018 Share Posted February 24, 2018 Its my model , I made it . Never mind I fixed it ! I have no idea about how but it just decided to work ths time . Ha, that happens to me more often that I care to admit.... Link to comment Share on other sites More sharing options...
Guppycur Posted February 24, 2018 Share Posted February 24, 2018 I like how something breaks, even if you haven't touched it in days, and then starts working again later. Link to comment Share on other sites More sharing options...
random person Posted February 24, 2018 Author Share Posted February 24, 2018 I like how something breaks, even if you haven't touched it in days, and then starts working again later. I know right . Link to comment Share on other sites More sharing options...
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