P_2_the_0 Posted March 8 Share Posted March 8 it seems HostUnlimited has a very old df version to install take me long to figure that out thanks for help Link to comment Share on other sites More sharing options...
Balthazod Posted March 8 Share Posted March 8 On 3/7/2023 at 4:12 AM, KhaineGB said: The broadcast works fine for me. You have to turn it on. And that's intended with the perks. Tech OR Bio. Not both. Thanks for the clarity on the tech Bio perk makes perfect sense and explains the NA suffix which had me confused. I still can not get the broadcast upgrade to work I have tried on three different games one I got the box's to upgrade but not connect to work stations on the other two I have the walkie talking in my tool bar but right click, left click nothing happens no options so not sure how I turn it on. Sorry to bother you sure you have better stuff to do. I will start a new game with a fresh install as I got some errors at the start when I loaded one of the old saves. Great mod much appreciated. Link to comment Share on other sites More sharing options...
KhaineGB Posted March 8 Author Share Posted March 8 It's literally a switch in the top left of the loot window when you open the continer, which the broadcast item tells you 😛 Link to comment Share on other sites More sharing options...
Grolbu Posted March 9 Share Posted March 9 15 hours ago, Falaffel said: You may still run around and find a forest. It should succeed on your first day (it did for me). Don't like my chances - it was a 12km map and on one of the saves that I didn't use I went into god mode and shot straight up into the air, I could see for miles and it was just desert. Kept trying, got a forest spawn eventually Link to comment Share on other sites More sharing options...
Brevan Posted March 9 Share Posted March 9 (edited) @KhaineGB 1) v4.1.2 Titanium Dart Traps require Forged Iron to repair instead of Forged Titanium 2) v4.1.2 Underground Cannabis and Rice have labels inconsistent with other seeds, growing, or grown plants Edited March 9 by Brevan (see edit history) Link to comment Share on other sites More sharing options...
ryan8438 Posted March 9 Share Posted March 9 Hello! Have played DF multiple times, great mod. But running into a problem I've never had before. Doing Eve's quest "The Favor" to the lab - get there, get set up, and none of the key cards will open the outer door - red, green, blue. Am playing 7DTD 20.6. Is is there a bug I haven't heard about? And is there a workaround? Thanks. Link to comment Share on other sites More sharing options...
Brevan Posted March 11 Share Posted March 11 (edited) With the Broadcast Upgrade, you don't use it like Fertilizer on crops, you use an upgrade tool to upgrade the storage box while the Broadcast item is in on your character. As mentioned, the new broadcast crates have a switch in their upper left corner to actually start broadcasting. They worked swell for me, but I'll admit it took me quite a while to figure it all out. The description on the Broadcast Upgrade item is brief, it might be worth creating a long-form journal entry, or if possible changing the upgrading to be similar to Fertilizer on crops (right-click the storage crate while Broadcast Upgrade item is selected in Toolbelt), or using the Broadcast Upgrade item as an ingredient in crafting the Broadcast Crates (this would give you another inventory item description window to tell players to look for the switch in the crate inventory). Maybe sit back and see how long it takes players to figure it out or check a forum for help. @Ryan8438 The lab quest from Eve is "The Reward", it will need Green keycards (put them on your toolbelt, then click the door with them in hand). If they're not working for you, then I'm not sure what could be going wrong. There's a locked door in Anna's lab, and as far as I've noticed there is no keycard for it (this was intended as a quick-fix to remove an exploit). Edited March 11 by Brevan (see edit history) 1 Link to comment Share on other sites More sharing options...
Nuggzy Posted March 11 Share Posted March 11 (edited) nm Edited March 11 by Nuggzy (see edit history) Link to comment Share on other sites More sharing options...
Ganeshakw Posted March 12 Share Posted March 12 @KhaineGB Bro, I know you are not accepting any new series requests but it doesn't look like Alpha 21 will come up soon. So if you have a little time, Please start a series on Rebirth/Wasteland mod. They also have very exciting features and if you have some more time there are a few more combos which are going to be a lot of fun but nobody seems to be taking any interest. 1) Asia Mod 2) NMM Mod one of these to be combined with either a) Sorcery Mod or b) Curse of Anubis mod. These combos have a great Ancient and magical touch. And they are also going to be a lot of fun like DF. If anybody wishes to make a series, please post a video link. Thank you. Link to comment Share on other sites More sharing options...
KhaineGB Posted March 12 Author Share Posted March 12 On 3/9/2023 at 5:39 PM, Brevan said: @KhaineGB 1) v4.1.2 Titanium Dart Traps require Forged Iron to repair instead of Forged Titanium 2) v4.1.2 Underground Cannabis and Rice have labels inconsistent with other seeds, growing, or grown plants Noted, will get them fixed locally for whatever the hell happens for next version since i'm still waiting om A21. On 3/9/2023 at 6:58 PM, ryan8438 said: Hello! Have played DF multiple times, great mod. But running into a problem I've never had before. Doing Eve's quest "The Favor" to the lab - get there, get set up, and none of the key cards will open the outer door - red, green, blue. Am playing 7DTD 20.6. Is is there a bug I haven't heard about? And is there a workaround? Thanks. Not a bug I know of. The green cards work fine. On 3/11/2023 at 3:09 AM, Brevan said: With the Broadcast Upgrade, you don't use it like Fertilizer on crops, you use an upgrade tool to upgrade the storage box while the Broadcast item is in on your character. As mentioned, the new broadcast crates have a switch in their upper left corner to actually start broadcasting. They worked swell for me, but I'll admit it took me quite a while to figure it all out. The description on the Broadcast Upgrade item is brief, it might be worth creating a long-form journal entry, or if possible changing the upgrading to be similar to Fertilizer on crops (right-click the storage crate while Broadcast Upgrade item is selected in Toolbelt), or using the Broadcast Upgrade item as an ingredient in crafting the Broadcast Crates (this would give you another inventory item description window to tell players to look for the switch in the crate inventory). Maybe sit back and see how long it takes players to figure it out or check a forum for help. @Ryan8438 The lab quest from Eve is "The Reward", it will need Green keycards (put them on your toolbelt, then click the door with them in hand). If they're not working for you, then I'm not sure what could be going wrong. There's a locked door in Anna's lab, and as far as I've noticed there is no keycard for it (this was intended as a quick-fix to remove an exploit). I giuarantee no one would read the journal entry, like they dont for how farming works, or mining and where to find metal... 1 hour ago, Ganeshakw said: @KhaineGB Bro, I know you are not accepting any new series requests but it doesn't look like Alpha 21 will come up soon. So if you have a little time, Please start a series on Rebirth/Wasteland mod. They also have very exciting features and if you have some more time there are a few more combos which are going to be a lot of fun but nobody seems to be taking any interest. 1) Asia Mod 2) NMM Mod one of these to be combined with either a) Sorcery Mod or b) Curse of Anubis mod. These combos have a great Ancient and magical touch. And they are also going to be a lot of fun like DF. If anybody wishes to make a series, please post a video link. Thank you. I already know what I'm doing... 1 Link to comment Share on other sites More sharing options...
Ganeshakw Posted March 12 Share Posted March 12 @KhaineGB Ok. Link to comment Share on other sites More sharing options...
wanderinpaladin Posted March 12 Share Posted March 12 1 hour ago, KhaineGB said: eeep Link to comment Share on other sites More sharing options...
Brevan Posted March 13 Share Posted March 13 @KhaineGB I'm not sure this is a bug, but it probably is: v4.1.2 There are two recipes (Workbench and Metal Workstation) for Electrical Parts, one doesn't require Insulators (but this is the only recipe that uses these). Link to comment Share on other sites More sharing options...
Balthazod Posted March 13 Share Posted March 13 (edited) I finally worked out what I was doing wrong with the broadcast upgrade apart from not noticing the switch I was trying to upgrade using the actual broadcast upgrade and not using the the upgrade tool Doh! Thanks Brevan I got the mysterious door at Doc's lair to open, if you click on it show's you what you need. Edited March 13 by Balthazod (see edit history) Link to comment Share on other sites More sharing options...
Destro Posted March 16 Share Posted March 16 (edited) KhaineGB made me think about it and made me wanted to do it. Currently, does anyone know what is the highest version of DarknessFalls + Sorcery that is compatible, I actually tried with the sorcery 1.72 and everything seem to work together with the exeption that df map don't have the sorcery trader(and starting df "stuff") and sorcery map don't have df POI(that expected) but I can't know if it work perfectly if you simply spawn the sorcery trader in a premade DF map. I did not play sorcery since the introdution of lighting element so there should be a lot of nice stuffs to look at. Unfortunatly I spoke too soon the spirit bar don't show, anyway once its possible to play both together I will play for sure. edit: thank you to khaine for the anwser. Edited Thursday at 09:48 AM by Destro Just wanted to add something more (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted March 16 Author Share Posted March 16 On 3/13/2023 at 2:00 PM, Brevan said: @KhaineGB I'm not sure this is a bug, but it probably is: v4.1.2 There are two recipes (Workbench and Metal Workstation) for Electrical Parts, one doesn't require Insulators (but this is the only recipe that uses these). It is and I forgot to fix it. 21 minutes ago, Destro said: KhaineGB made me think about it and made me wanted to do it. Currently, does anyone know what is the highest version of DarknessFalls + Sorcery that is compatible, I actually tried with the sorcery 1.72 and everything seem to work together with the exeption that df map don't have the sorcery trader(and starting df "stuff") and sorcery map don't have df POI(that expected) but I can't know if it work perfectly if you simply spawn the sorcery trader in a premade DF map. I did not play sorcery since the introdution of lighting element so there should be a lot of nice stuffs to look at. Sorcery 1.42 and DF 4.1.2 work together. I've thrown together a patch for Sorcery 1.72 but it's testing only right now. We're hoping for April-ish release on that. In constant comms with Devrix and his team to get it all sorted 1 Link to comment Share on other sites More sharing options...
Apocalipservice Posted Saturday at 11:02 PM Share Posted Saturday at 11:02 PM Holy crap, Sorcery? Excellent - been wondering about that. 🧙🏼♂️ Link to comment Share on other sites More sharing options...
Nuggzy Posted 18 hours ago Share Posted 18 hours ago I am running DF 4.1.2. I have a user that has done all of the survival quests, filled the points and then read the mastery book but it's showing a red check saying requirements not met. It would be nice if it showed what requirement wasn't met. Link to comment Share on other sites More sharing options...
Brevan Posted 17 hours ago Share Posted 17 hours ago Character level needs to be 40 for most (probably all) Masteries. I don't remember where this is mentioned, but I think it might be the Mastery's check-mark before spending points on it. Link to comment Share on other sites More sharing options...
Nuggzy Posted 17 hours ago Share Posted 17 hours ago 33 minutes ago, Brevan said: Character level needs to be 40 for most (probably all) Masteries. I don't remember where this is mentioned, but I think it might be the Mastery's check-mark before spending points on it. That's what I was thinking but I checked mine and it didn't show any requirements. It doesn't have a check before, it's the shopping cart. Link to comment Share on other sites More sharing options...
Falaffel Posted 14 hours ago Share Posted 14 hours ago Even when hoovering the mousepointer over the cart? Link to comment Share on other sites More sharing options...
KhaineGB Posted 12 hours ago Author Share Posted 12 hours ago 5 hours ago, Brevan said: Character level needs to be 40 for most (probably all) Masteries. I don't remember where this is mentioned, but I think it might be the Mastery's check-mark before spending points on it. This is correct. It is 40 for all. Link to comment Share on other sites More sharing options...
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