Jump to content

Darkness Falls: They mostly come out at night...


KhaineGB

Recommended Posts

ok, it works now, the only thing I did was deleting the 7dtd files with out uninstalling from steam first then trying to play the game (with no 7dtd game files in steam) then from recycling bin restoring the files back to /common and now its works

 

FYI i did try to fresh install 7dtd and darkness fall. Multiple times, i also did delete the 7dtd files in /common. and i wasnt trying to run other mods either

 

I still dont know what i did wrong tho, but at least i got it working now. 

 

Edited by Iamcool1495 (see edit history)
Link to comment
Share on other sites

Good day all. Quick question. Does the self-medicated skill buff giving effectiveness apply to rad pills. Does it give you 50% more time if you max out the skill. Just curious cause I’m having trouble getting haz gear and no idea where to get haz fiber. Just made a butt ton rad pills and was hoping to extend their time. BTW Khaine have you thought about increasing rad pill stack size to 10 or 15??? 5 seems so small…..Thanks 

Link to comment
Share on other sites

Ok I haven’t found the wastes yet but trying to be prepared. Can you give me a hint as to where the haz fiber can be crafted/found.  Haven’t seen it for sale or in loot drops of any kind. I’m currently day 40. Does the day or game stage effect it popping up. Really want the haz mods for my armor. Think that’ll be better than no real armor using haz suit parts. Thanks for the info. As always great mod 👍👍

Link to comment
Share on other sites

26 minutes ago, KhaineGB said:

 Elevators probably aren't fixable.

 

That is mildly surprising (only mildly, because I am familiar with how code structures can lead in strange directions),

 

The game has vehicles, and it seems like it should be possible to build elevators out of vehicle code (with rigged controls). But that approach would probably be different from "fixing elevators"?

Link to comment
Share on other sites

2 hours ago, KhaineGB said:

CCTV works fine. Turn occusion off. Elevators probably aren't fixable.

Thanks for that tip, works perfectly fine.

 

2 hours ago, KhaineGB said:

The elevators already have custom code. I think the models aren't properly updated but I need to check.
That's why it's not an easy fix. It's also not my mod.

Also, Vehicles are entities like players and zombies. Elevators are blocks. So it's not the same.

Yea, seem to not want to stack on each other. They have structural support for other blocks, but it's like trying to make two magnets stick the wrong way.

Link to comment
Share on other sites

23 hours ago, KhaineGB said:

I think the models aren't properly updated but I need to check.
That's why it's not an easy fix.

 

Does that mean it's in the unity3d files and not something I could get lucky with stumbling through enough of the xmls?

Link to comment
Share on other sites

Hi there!

 

I have a pretty bad case of arachnophobia. However I love this mod and what it does to the game. I tried doing what you said about adjusting the entity xml and erasing all cases of spiders. I did that, and it worked for the most part. However I had some run ins with natural spiders that should not of been there. Spider1 (The brown recluse i think) was messing around in the green forest biome after i did the fix. I hate to be a bother but could you make a simpler more effective way of handling them? If they jump me, I start to wig out and i would prefer for that not to happen. Thank you.

Link to comment
Share on other sites

Rented Server is giving out this after installing, can't get it to work any ideas?

 

ecd1>:0 at GameStartupHelper.LoadConfigFile (System.String _filename) [0x00082] in <d15958ecbbfc46c3933d31eb2910c084>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) GameStartupHelper:LoadConfigFile(String) GameStartupHelper:ParseCommandLine(String[]) GameManager:Awake() (Filename: <1d98d70bb7d8453b80c25aa561fdecd1> Line: 0) 2021-12-11T13:24:43 0.442 ERR ==================================================================================================== 2021-12-11T13:24:43 0.442 INF Dedicated server only build 2021-12-11T13:24:43 0.443 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-11T13:24:43 0.444 INF Starting PlayerInputManager... 2021-12-11T13:24:43 0.848 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) 2021-12-11T13:24:43 0.872 INF Starting UserProfileManager... 2021-12-11T13:24:44 1.081 INF Occlusion: Awake 2021-12-11T13:24:44 1.083 INF Texture quality is set to 3 2021-12-11T13:24:44 1.150 INF [MODS] Start loading 2021-12-11T13:24:44 1.157 INF [MODS] Trying to load from folder: 0-DarknessFallsCore 2021-12-11T13:24:44 1.175 INF [MODS] Loaded Mod: Darkness Falls Core (3.4) 2021-12-11T13:24:44 1.175 INF [MODS] Trying to load from folder: 1-DarknessFallsConfig 2021-12-11T13:24:44 1.176 INF [MODS] Loaded Mod: Darkness Falls Config (1.8) 2021-12-11T13:24:44 1.176 INF [MODS] Trying to load from folder: 2-SphereIICore 2021-12-11T13:24:44 1.177 INF [MODS] Loaded Mod: 0-SphereIICore (19.0.0.1187) 2021-12-11T13:24:44 1.177 INF [MODS] Trying to load from folder: Extra Tool Slots 2021-12-11T13:24:44 1.178 WRN Unknown element found: DMT (file C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/../Mods\Extra Tool Slots/ModInfo.xml, line 10) 2021-12-11T13:24:44 1.178 INF [MODS] Loaded Mod: Extra Tool Slots (1.0) 2021-12-11T13:24:44 1.178 INF [MODS] Trying to load from folder: Larger FOV 2021-12-11T13:24:44 1.178 WRN Unknown element found: DMT (file C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/../Mods\Larger FOV/ModInfo.xml, line 10) 2021-12-11T13:24:44 1.178 INF [MODS] Loaded Mod: Larger FOV (1.0) 2021-12-11T13:24:44 1.178 INF [MODS] Trying to load from folder: ScoutsMod 2021-12-11T13:24:44 1.179 INF [MODS] Loaded Mod: ScoutsMod (1.0) 2021-12-11T13:24:44 1.179 INF [MODS] Trying to load from folder: TE_MenuMusic 2021-12-11T13:24:44 1.179 WRN Unknown element found: DMT (file C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/../Mods\TE_MenuMusic/ModInfo.xml, line 10) 2021-12-11T13:24:44 1.179 INF [MODS] Loaded Mod: TE_MenuMusic (1) 2021-12-11T13:24:44 1.179 INF [MODS] Trying to load from folder: TE_NewBlockTextures 2021-12-11T13:24:44 1.180 WRN Unknown element found: DMT (file C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/../Mods\TE_NewBlockTextures/ModInfo.xml, line 10) 2021-12-11T13:24:44 1.180 INF [MODS] Loaded Mod: TE_NewBlockTextures (A19 b177) 2021-12-11T13:24:44 1.180 INF [MODS] Initializing mod code 2021-12-11T13:24:44 1.180 INF [MODS] Loading done 2021-12-11T13:24:44 1.182 INF [MODS] Loading localization from mod: Darkness Falls Core 2021-12-11T13:24:44 1.249 INF [MODS] Loading localization from mod: 0-SphereIICore 2021-12-11T13:24:44 1.406 INF Loading permissions file at 'C:\Users\6c8de42d-9ff3-4360\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-11T13:24:44 1.426 INF Loading permissions file done. 2021-12-11T13:24:45 2.160 INF Reloading serveradmin.xml 2021-12-11T13:24:45 2.160 INF Loading permissions file at 'C:\Users\6c8de42d-9ff3-4360\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-11T13:24:45 2.161 INF Loading permissions file done. 2021-12-11T13:24:46 3.345 INF UMA Overlay loading took 1119 ms 2021-12-11T13:24:46 3.348 INF UMA Slot loading took 3 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2021-12-11T13:24:48 5.179 INF WorldStaticData.Init() needed 1.818s Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc.dll Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc 2021-12-11T13:24:48 5.287 INF Started Terminal Window 2021-12-11T13:24:48 5.306 INF Awake done in 5219 ms Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc.dll Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libc 2021-12-11T13:24:48 5.369 INF Terminating threads 2021-12-11T13:24:48 5.369 INF OnApplicationQuit 2021-12-11T13:24:48 5.370 INF Terminating threads 2021-12-11T13:24:48 5.370 INF OnApplicationQuit Setting up 14 worker threads for Enlighten. Thread -> id: 13e4 -> priority: 1 Thread -> id: 4730 -> priority: 1 Thread -> id: 5118 -> priority: 1 Thread -> id: 26a0 -> priority: 1 Thread -> id: 3aa8 -> priority: 1 Thread -> id: 7674 -> priority: 1 Thread -> id: 4a7c -> priority: 1 Thread -> id: 6b38 -> priority: 1 Thread -> id: 48e8 -> priority: 1 Thread -> id: 6c94 -> priority: 1 Thread -> id: 5dd0 -> priority: 1 Thread -> id: 6cbc -> priority: 1 Thread -> id: 576c -> priority: 1 Thread -> id: 2628 -> priority: 1 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll Fallback handler could not load library C:/home/Kunden/6c8de42d-9ff3-4360/gameserver/gameserver/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon SERVER IS OFFLINE, exit with code: 0

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...