7d2dMP 13 Posted April 5 Share Posted April 5 1 hour ago, Gree381 said: Please help Steam without my knowledge updated the game and now it does not work Then re-install Darkness Falls -> the last version (see page 1) Link to post Share on other sites
Madcat442 0 Posted April 5 Share Posted April 5 (edited) 3 hours ago, KhaineGB said: Yep, I know. It's because they aren't vanilla entities. 1) Find rock. Hit rock. If rock gives oil, get digging. 2) Blessed metal + coil weapon, or laser weapon. I only can make coil pistols and coil shotguns i hope thats enough , thanks you 2 hours ago, Gree381 said: Please help Steam without my knowledge updated the game and now it does not work Recomendation , Use the 7d2d Mod Launcher (google it) Edited April 5 by Madcat442 (see edit history) Link to post Share on other sites
GotinDrachenhart 0 Posted April 5 Share Posted April 5 Anyone been able to get the bdubs vehicle mod working correctly? I can load them but so far (haven't tested all of them), the dirt bike is the only one that works normally. The others you can add fuel and get in but they just roll like they have no power....oh, and they all have -2 billion hp lol Link to post Share on other sites
morph 0 Posted April 5 Share Posted April 5 Where do you normally find Eve? Link to post Share on other sites
Shown 3 Posted April 6 Share Posted April 6 On 3/2/2021 at 4:28 AM, Hinkle1 said: same as it here I also don't use WhatsApp since I have found about it's new privacy update. As far as I know and red in some article and forums about this new privacy update of whatsapp on net most of the people are migrated to telegram and signal and I think in the future these two apps are became most popular. Link to post Share on other sites
KhaineGB 418 Posted April 6 Author Share Posted April 6 Then get the fresh download from the first page for 19.4? Link to post Share on other sites
oldguy67 3 Posted April 6 Share Posted April 6 unlocks. i went to make tomato seeds @ the mortar and pestle. looking down the list of available recipes it showed tomato seeds locked by the master farmer (perk?) which i have. in the skills menu it shows it locked by the living off the land perk which i don't have. i feel guilty throwing away those hard to come by red research notes. is there any use for them after buying the future is now? Link to post Share on other sites
KhaineGB 418 Posted April 6 Author Share Posted April 6 A lot of the seeds have an incorrect unlock listed. It's living off the land though (fixed locally, may be in 19.5 if the rumours are true). The research notes can be used to make more books, which still level the Tech crafting perk. AKA, you dont need to spend points on it if you don't want to. You can just farm notes. Link to post Share on other sites
oldguy67 3 Posted April 6 Share Posted April 6 roger that on the seed stuff. first time i've run across it in multiple playthroughs. cool on the research notes, i've probably got 2K hours in this mod and still learning, thanks for the info. 1 Link to post Share on other sites
TRNR 0 Posted April 7 Share Posted April 7 The elevator mod has a bug where you can't look around after you select a floor and activate it. Link to post Share on other sites
mikhail78 0 Posted April 7 Share Posted April 7 Many thanks for this wonderful mod! Unfortunately, with b19.4 it started crashing any time I press "TAB" button. Clean reinstall onto removed game and save folders, etc. No effect. Here are last lines from the log file: 2021-04-06T02:10:40 443.045 INF Played Exploration 2021-04-06T02:10:40 443.045 INF Fading in Exploration 2021-04-06T02:10:40 443.046 INF Notified SectionSelector that music played 2021-04-06T02:10:42 445.861 INF Time: 5.14m FPS: 49.68 Heap: 1582.3MB Max: 1605.6MB Chunks: 182 CGO: 105 Ply: 1 Zom: 33 Ent: 40 (52) Items: 4 CO: 1 RSS: 9206.9MB Obtained 1 stack frames. #0 0x000000403ae2e9 in (Unknown) Any ideas? Vanilla works just fine. Link to post Share on other sites
Falaffel 3 Posted April 8 Share Posted April 8 (edited) On 4/6/2021 at 1:39 AM, morph said: Where do you normally find Eve? There is a huge POI similiar to a trader in the snow biome. Edited April 8 by Falaffel (see edit history) Link to post Share on other sites
ongle 2 Posted April 8 Share Posted April 8 Probably silly question but why don’t vitamins protect from canned food poisoning? Link to post Share on other sites
Canute 15 Posted Thursday at 09:25 AM Share Posted Thursday at 09:25 AM Vitamin's don't kill bakteria's (salmonellae) or mold which cause from food poisoning. Link to post Share on other sites
KhaineGB 418 Posted Thursday at 10:07 AM Author Share Posted Thursday at 10:07 AM 18 hours ago, TRNR said: The elevator mod has a bug where you can't look around after you select a floor and activate it. I'll have to see if I can reproduce that issue, but it's not my code and I haven't had any issues yet. 14 hours ago, mikhail78 said: Many thanks for this wonderful mod! Unfortunately, with b19.4 it started crashing any time I press "TAB" button. Clean reinstall onto removed game and save folders, etc. No effect. Here are last lines from the log file: 2021-04-06T02:10:40 443.045 INF Played Exploration 2021-04-06T02:10:40 443.045 INF Fading in Exploration 2021-04-06T02:10:40 443.046 INF Notified SectionSelector that music played 2021-04-06T02:10:42 445.861 INF Time: 5.14m FPS: 49.68 Heap: 1582.3MB Max: 1605.6MB Chunks: 182 CGO: 105 Ply: 1 Zom: 33 Ent: 40 (52) Items: 4 CO: 1 RSS: 9206.9MB Obtained 1 stack frames. #0 0x000000403ae2e9 in (Unknown) Any ideas? Vanilla works just fine. No idea. I'd reinstall since the mod is working for other folks. 5 hours ago, ongle said: Probably silly question but why don’t vitamins protect from canned food poisoning? Because I don't want it to. It'd be pointless to have food poisoning on them and thus add the cooking recipes if you could just take vitamins to ignore it. Link to post Share on other sites
ongle 2 Posted Friday at 01:12 AM Share Posted Friday at 01:12 AM 15 hours ago, Canute said: Vitamin's don't kill bakteria's (salmonellae) or mold which cause from food poisoning. I get that but in the game vitamins give 100% disease resist and salmonellae is a disease. 15 hours ago, KhaineGB said: I'll have to see if I can reproduce that issue, but it's not my code and I haven't had any issues yet. No idea. I'd reinstall since the mod is working for other folks. Because I don't want it to. It'd be pointless to have food poisoning on them and thus add the cooking recipes if you could just take vitamins to ignore it. Fair enough :) Link to post Share on other sites
Penguin 0 Posted Friday at 02:59 AM Share Posted Friday at 02:59 AM Hello. 2 small question for 9.4 version with 7d2d launcher. 1) How I can upgrade double steel blocks? When I try, in right bottom corner I see icon of titanium with red mark, I use nailgun and have forge titanium (tried with raw titanium too) in my backpack, , but still cant upgrade it. I need something else or another tool for it? 2) In vanilla i always changed "TimeStayAfterDeath" for "EntityLootContainer*" classes from 1200 to 3600 (for a long night). But in mod, I changed it in Darkness_Falls\Data\Config\entityclasses.xml and it doesnt work - after a night loot disappears before my eyes like there is no changes and it use old (20 minutes) value. Should I change something in another xml? Link to post Share on other sites
KhaineGB 418 Posted Friday at 11:29 AM Author Share Posted Friday at 11:29 AM 1) You need a titanium clawhammer or a laser multitool. 2) You need to edit the file in Mods/0-DarknessFallsCore/Config. HOWEVER, I do not recommend doing this. Loot bags are entities. Too many entities = FPS hit. You should be running shorter days (90 mins is fine with bloodmoon and the default loot bag settings) Link to post Share on other sites
Penguin 0 Posted Friday at 11:53 AM Share Posted Friday at 11:53 AM 23 minutes ago, KhaineGB said: 1) You need a titanium clawhammer or a laser multitool. 2) You need to edit the file in Mods/0-DarknessFallsCore/Config. HOWEVER, I do not recommend doing this. Loot bags are entities. Too many entities = FPS hit. You should be running shorter days (90 mins is fine with bloodmoon and the default loot bag settings) Thank you very much, I will try. Link to post Share on other sites
marud 0 Posted Friday at 04:21 PM Share Posted Friday at 04:21 PM Hello there! I tried to have DF working. It "works", as I can run the game, start a new map and play, but as soon as I do some actions (like opening inventory), my game closes directly to desktop. I'm on PopOS, fully uninstalled and reinstalled the game, redownloaded DF again, but to no good. Where can I search for some clues about what is happening? Link to post Share on other sites
KhaineGB 418 Posted Friday at 05:03 PM Author Share Posted Friday at 05:03 PM Open the Mods folder and delete Redbeardt-ActiveIngredients. I don't know WHY it crashes, but it does, and ONLY on the Linux version of the game. Works fine in Windows. 1 Link to post Share on other sites
marud 0 Posted Friday at 08:37 PM Share Posted Friday at 08:37 PM 3 hours ago, KhaineGB said: Open the Mods folder and delete Redbeardt-ActiveIngredients. I don't know WHY it crashes, but it does, and ONLY on the Linux version of the game. Works fine in Windows. Works like a charm! Many thanks! Link to post Share on other sites
darthsawyer 0 Posted Saturday at 07:48 AM Share Posted Saturday at 07:48 AM Is there any way to stop the wandering traders from walking into my traps? They keep destroying all of my spike traps which is infuriating Link to post Share on other sites
oldguy67 3 Posted Saturday at 07:18 PM Share Posted Saturday at 07:18 PM (edited) Mr Khaine, in a previous post you said i could apply the future is now books instead of skill points to pay for the upgrade levels in the technology crafting skill tree. ( at least i think that's what you said) i just made level 175, I have 4 future is now books, and 13 skill points. is it possible to combine books and points, ie. it costs 7 points to go to level 5. can i combine 4 books and 3 points to buy it? if not i'm not going to wait to get 30 more research notes. could farm them but i'm too impatient, i want the completionist perk and saving 4 points would leave me the points i need, 10, to buy it. if so how do i spend the books? i would assume reading from the inventory or toolbelt. and then i would assume read the books first as it will auto-buy if you click on the shopping cart and have enough points ( i found out at tech crafting 4 ) after playing NMS, elite dangerous and serious sam i would love to see this mod in VR. also ready to buy a potato shirt if and when. wa Edited Saturday at 07:27 PM by oldguy67 (see edit history) Link to post Share on other sites
KhaineGB 418 Posted Sunday at 05:47 AM Author Share Posted Sunday at 05:47 AM 21 hours ago, darthsawyer said: Is there any way to stop the wandering traders from walking into my traps? They keep destroying all of my spike traps which is infuriating Nope. They're just kinda dumb. 10 hours ago, oldguy67 said: Mr Khaine, in a previous post you said i could apply the future is now books instead of skill points to pay for the upgrade levels in the technology crafting skill tree. ( at least i think that's what you said) i just made level 175, I have 4 future is now books, and 13 skill points. is it possible to combine books and points, ie. it costs 7 points to go to level 5. can i combine 4 books and 3 points to buy it? if not i'm not going to wait to get 30 more research notes. could farm them but i'm too impatient, i want the completionist perk and saving 4 points would leave me the points i need, 10, to buy it. if so how do i spend the books? i would assume reading from the inventory or toolbelt. and then i would assume read the books first as it will auto-buy if you click on the shopping cart and have enough points ( i found out at tech crafting 4 ) after playing NMS, elite dangerous and serious sam i would love to see this mod in VR. also ready to buy a potato shirt if and when. wa Sure. The books just give you a level. So you could use 1 book (to unlock it), spend 2 points (for level 2) and then use the last 3 books to get to 5. Pretty sure they work from inventory or toolbelt. Link to post Share on other sites
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