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Darkness Falls: They mostly come out at night...


KhaineGB

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Just brought up a 18.3 Dedi with a small DF map.

Only a few nits,

2020-01-27T13:21:09 0.489 WRN Localization: Entry missing a key! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "quest_tier5_complete_completion" found! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "animalZombieBear" found! Please check Localization file. Skipping entry...

 

*****

 

2020-01-27T13:25:29 260.872 INF BlockIDs from Mapping

2020-01-27T13:26:10 301.785 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=meleeHandZombieRad]/property[@class=Action0]/property[@name=DamageBlock]"

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:27:47 398.532 INF Item IDs with mapping

2020-01-27T13:27:47 398.533 INF ItemIDs from Mapping

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

HDR Render Texture not supported, disabling HDR on reflection probe.

 

(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)

 

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:32:20 670.925 INF createWorld: DFalls-Small, Secret_Cabal_Darkness_Falls, GameModeSurvival

 

****

 

I haven't got in it yet.

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[quote=

If you're on experimental, you should be able to fix that by increasing the terrain detail option in video. :)

 

 

 

Thanks I think it was the pregen map I was playing as RWG map isn't having the issue.

 

My ole lady wants me to ask if there's any way you can bring back the sliding jail doors from A16? TFP took them away. And on a side not it'd also be nice if the jail bars were craftable. Like the rusty ones laying around on the ground at the old prison. Not as door but just as interior walls or what not.

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Hey Khaine,

 

Do you know why zombies randomly spawn in the world right next to you when there was none there before? They just appear suddenly.

 

Also do you know when/if the world maps will be generated from alpha 18 style and not 17.4?

 

I do not. I know why it happens in POI's, but never seen that happen in the world.

 

And i'm not remaking the worlds in the A18 style. The A17 style works fine and that's just extra work... and we only JUST got the RWG to sort-of work.

 

We had already discussed copying it to my machine and all that, which we'll probably try to do tonight. His machine is just beefier than mine, so he always hosts.

 

We'll check out his rig too, but this is the only game we're having this issue in, so I was hoping there was another potential reason. Even vanilla 7 days is working fine with me connecting to him. Go figure. 😕

 

It's definitely worth looking into. Modded uses more RAM than vanilla... by a lot. It's why it's the first thing I thought of.

 

The latest update (18.2 -> 18.3) ruined our savegame completely. All player lvl's, buildings and inventories are gone... any advice? Should we run your 18.2 mod on 18.3? Or the latest 18.3 EXP on 18.3?

 

No. Stable is for 18.2. Experimental is for 18.3. I thought I had posted that a new save is REQUIRED because I changed a lot, but apparently I didn't.

 

General rule. If I post a mod update and it's a X.X version (so 2.4 to 2.5), you need a new save. If it's a X.XX version (so say 2.4 to 2.41) then you don't need a new save.

 

Just brought up a 18.3 Dedi with a small DF map.

Only a few nits,

2020-01-27T13:21:09 0.489 WRN Localization: Entry missing a key! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "quest_tier5_complete_completion" found! Please check Localization file. Skipping entry...

2020-01-27T13:21:09 0.534 WRN Localization: Duplicate key "animalZombieBear" found! Please check Localization file. Skipping entry...

 

*****

 

2020-01-27T13:25:29 260.872 INF BlockIDs from Mapping

2020-01-27T13:26:10 301.785 WRN XML patch for "items.xml" from mod "JaxTeller718_ZombieHandAdjustment" did not apply: <insertAfter xpath="/items/item[@name=meleeHandZombieRad]/property[@class=Action0]/property[@name=DamageBlock]"

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:27:47 398.532 INF Item IDs with mapping

2020-01-27T13:27:47 398.533 INF ItemIDs from Mapping

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

HDR Render Texture not supported, disabling HDR on reflection probe.

 

(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 269)

 

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader

WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed

2020-01-27T13:32:20 670.925 INF createWorld: DFalls-Small, Secret_Cabal_Darkness_Falls, GameModeSurvival

 

****

 

I haven't got in it yet.

 

It takes a while to boot up. I fixed up the Jax patch last night before bed, so I can include that, and i'll be working on localization today so i'll go through that later.

 

Thanks I think it was the pregen map I was playing as RWG map isn't having the issue.

 

My ole lady wants me to ask if there's any way you can bring back the sliding jail doors from A16? TFP took them away. And on a side not it'd also be nice if the jail bars were craftable. Like the rusty ones laying around on the ground at the old prison. Not as door but just as interior walls or what not.

 

I could, but I was told they were removed because it really screws with the AI. If I did put them back, you likely wouldn't be able to shoot through them either.

 

So I just decided not to. I think someone is looking at bringing them back as a modlet.

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I do not. I know why it happens in POI's, but never seen that happen in the world.

 

And i'm not remaking the worlds in the A18 style. The A17 style works fine and that's just extra work... and we only JUST got the RWG to sort-of work

 

Thanks for the reply.

 

That's what I meant, in the POI's. Why do they do that there?

 

I tried loading up 18.3 world's pregens that you have made. I'm getting a really bad terrain issue where it's showing terrain way above where it's supposed to be when far away but in my vacinity it looks fine. But further away it looks like mountains but when I go up to it, it flattens out to normal. I was steam updated and running the Experimental build properly.

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I am already 80 lvl, how to find nitrate ??

I dug the whole desert! One oil and iron!

15 mines, and no nitrates, and no coal!

How to make ammo! On the last arde they ended!

What are the signs to look for them?

 

Snow biome. Destroy small boulders. What you get out of them is what you'll find in the ground under them.

 

Edit: Coal in burnt biome

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Snow biome. Destroy small boulders. What you get out of them is what you'll find in the ground under them.

 

Edit: Coal in burnt biome

Yes, without a mod it is!

And then all the boulders are made of stone!

Others did not come across!

In a burned biome there are only bonfires!

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Thanks for all the info KhaineGB, one of my favorite things about this mod is the options it offers. Variety is the spice of life. Which brings me to my next inquiry. I'd like to see more options for cooking. Great work on the powered stove btw, How hard would it be to make the BBQ grills/ wood stoves Etc.. craftable cooking stations? Something else I've always wanted to see change is forge performance based on fuel type. Is there any way to make it where using coal for forge fuel speeds up the smelting process? And/Or slow down the burn time for coal? I'm not sure how many seconds 1 wood is off the top of my head say example "10 seconds" but coal should be a bit longer like "16-20" seconds. Also could make coal fuel required for steel smelting/crafting as this is the case for real life forging. Just an idea.

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On the server my friends and I play on, occasionally an advanced forge will 'break' and not let us access it, popping up the console menu. I cannot remember the error it throws as I'm not in game, and often it does it so that I can't close the console menu and have to force quit the game. We're playing with both the 18.2 version of the game and mod on the server. Any advice would be much appreciated.

 

Thanks

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Yes, without a mod it is!

And then all the boulders are made of stone!

Others did not come across!

In a burned biome there are only bonfires!

 

I play this mod and I know for certain what I said is true. I don't mean the giant boulders that are 2-4 blocks high and 2-4 blocks wide. I mean the small ones that have 3 stages that use to give iron. They are in fact in the burnt biome, as I've mined my coal and quite a bit of oil shale in the burnt biome. There are some nitrate in the forest biome, but it's more abundant in the snow biome. I should also note that, there's not always veins underneath the boulders.

 

It's pretty simple. You beat on a boulder to see what it is. If it's what you want, dig down to the stone. If you find gravel, great, you have veins. If you don't find gravel, move on to the next boulder. This is what I do and I've had mines so plentiful I've filled up a chest with iron and one with lead. I had well over 20k gun powder made up from the coal and nitrate mines I had found as well.

 

Have a link to a pic of the type of boulder I'm talking about: https://images.app.goo.gl/EmmNWQNs9poxg7RdA

 

Apparently it's a pic from a mod that respawns boulders. So, if said author is here, sorry I "stole" your pic.

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Does the special radiation zone expand or move over time? Changed from 2.4 to 2.5 with the same NitroGen map (v0474, that was set for Darkness Falls zones). In 2.4 the radiation zone was where one would expect, right at the edge of the red area on the map. Using the same map with 2.5 the zone has extended beyond that point and is now covering some normal traders. Is this normal behavior or is something up?

 

[EDIT]

Checking the buffs.xml and it appears that 2.4 using "wasteland_hub" ID 12 for the radiation zone. While 2.5 is using biome ID 8 which is "wasteland".

 

Is this correct? If so, I'd likely need to use one of the default DF maps or wait until NitroGen updates for these changes?

Edited by irongamer (see edit history)
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Does the special radiation zone expand or move over time? Changed from 2.4 to 2.5 with the same NitroGen map (v0474, that was set for Darkness Falls zones). In 2.4 the radiation zone was where one would expect, right at the edge of the red area on the map. Using the same map with 2.5 the zone has extended beyond that point and is now covering some normal traders. Is this normal behavior or is something up?

 

[EDIT]

Checking the buffs.xml and it appears that 2.4 using "wasteland_hub" ID 12 for the radiation zone. While 2.5 is using biome ID 8 which is "wasteland".

 

Is this correct? If so, I'd likely need to use one of the default DF maps or wait until NitroGen updates for these changes?

 

Pretty sure it was said either in the patch notes or by Khaine himself that radiation zone has been removed and that the wasteland is now the radiated area.

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I am already 80 lvl, how to find nitrate ??

I dug the whole desert! One oil and iron!

15 mines, and no nitrates, and no coal!

How to make ammo! On the last arde they ended!

What are the signs to look for them?

 

Snow biome. Destroy small boulders. What you get out of them is what you'll find in the ground under them.

 

Edit: Coal in burnt biome

 

^ This is correct, and the later picture Kesdja posted is the right boulders to look for :)

 

Thanks for all the info KhaineGB, one of my favorite things about this mod is the options it offers. Variety is the spice of life. Which brings me to my next inquiry. I'd like to see more options for cooking. Great work on the powered stove btw, How hard would it be to make the BBQ grills/ wood stoves Etc.. craftable cooking stations? Something else I've always wanted to see change is forge performance based on fuel type. Is there any way to make it where using coal for forge fuel speeds up the smelting process? And/Or slow down the burn time for coal? I'm not sure how many seconds 1 wood is off the top of my head say example "10 seconds" but coal should be a bit longer like "16-20" seconds. Also could make coal fuel required for steel smelting/crafting as this is the case for real life forging. Just an idea.

 

I think wood is 50 seconds. Only know that cos I use it a lot when i'm testing stuff out. I think coal is like... just over a minute? Would have to check.

 

So using existing models and turning them into workstations is SUPER easy. The only reason I haven't done it is because I kinda didn't see the point. But if you have some ideas on how they could be used, i'm all ears. :) Changing smelt time based on used fuel I don't THINK is possible. Would have to check that. Limiting stuff based on fuel is almost impossible, but would require me to go do some C# digging.

 

I could possibly look into patching the fuel window so it checks for item tags... so campfire would use wood, forges use coal. Then tie that into your previous idea so the BBQ grill works like a campfire, but takes wood OR coal (so it's like a minor upgrade).

 

On the server my friends and I play on, occasionally an advanced forge will 'break' and not let us access it, popping up the console menu. I cannot remember the error it throws as I'm not in game, and often it does it so that I can't close the console menu and have to force quit the game. We're playing with both the 18.2 version of the game and mod on the server. Any advice would be much appreciated.

 

Thanks

 

That's the A18.2 "you have 30k resources" bug. I believe that is fixed in 18.3

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Hey Man...I bought you a coffee. Good work.

 

I hope you slackers out there buy him one too.

 

Mmmmm, sacred brown life-giving fluid of the gods!

 

Thank you very much. :)

 

Does the special radiation zone expand or move over time? Changed from 2.4 to 2.5 with the same NitroGen map (v0474, that was set for Darkness Falls zones). In 2.4 the radiation zone was where one would expect, right at the edge of the red area on the map. Using the same map with 2.5 the zone has extended beyond that point and is now covering some normal traders. Is this normal behavior or is something up?

 

[EDIT]

Checking the buffs.xml and it appears that 2.4 using "wasteland_hub" ID 12 for the radiation zone. While 2.5 is using biome ID 8 which is "wasteland".

 

Is this correct? If so, I'd likely need to use one of the default DF maps or wait until NitroGen updates for these changes?

 

Pretty sure it was said either in the patch notes or by Khaine himself that radiation zone has been removed and that the wasteland is now the radiated area.

 

^ this is correct. Wasteland was changed to the new radiated biome.

 

If you're using nitrogen, go into your nitrogen\tools\BiomeFixer folder. Copy runBiomeFixerCustom and paste it back into that folder so you have runBiomeFixerCustom - Copy. Rename that to runBiomeFixerWasteland.

 

Then open the file with notepad and replace the code within with this.

 

java -jar BiomeFixer.jar -biome W
pause

 

Once you've done that, copy the biomes.png from your nitrogen world and run the new bat file you made.

 

That will convert all of the old radiated biome into wasteland, and save the file as biomes_fixed.png.

 

Copy that new file BACK to your nitrogen world, delete biomes.png, rename biomes_fixed.png to biomes.png.

 

Done :) You keep your world and the radiated (wasteland_hub) was replaced with wasteland.

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^ this is correct. Wasteland was changed to the new radiated biome.

 

If you're using nitrogen, go into your nitrogen\tools\BiomeFixer folder. Copy runBiomeFixerCustom and paste it back into that folder so you have runBiomeFixerCustom - Copy. Rename that to runBiomeFixerWasteland.

 

Then open the file with notepad and replace the code within with this.

 

java -jar BiomeFixer.jar -biome W
pause

 

Once you've done that, copy the biomes.png from your nitrogen world and run the new bat file you made.

 

That will convert all of the old radiated biome into wasteland, and save the file as biomes_fixed.png.

 

Copy that new file BACK to your nitrogen world, delete biomes.png, rename biomes_fixed.png to biomes.png.

 

Done :) You keep your world and the radiated (wasteland_hub) was replaced with wasteland.

 

Great instructions. Thank you!

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im having trouble with the mod im using the mod launcher and and when i go to play the mod it loads up but theres no text in any of the boxes on main screen when its loaded how do i fix this issue please get a hold of me via discord if possible devio3000#2251 thanks

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im having trouble with the mod im using the mod launcher and and when i go to play the mod it loads up but theres no text in any of the boxes on main screen when its loaded how do i fix this issue please get a hold of me via discord if possible devio3000#2251 thanks

 

You are trying to play 2.4 using 18.3 instead of 18.2. So you either have to make a copy of 18.2 to play the stable build or download the experimental build and play with that.

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which is better the experimental or the 18.2 version

 

If you want to play a long game I would problable go with the 2.4 since that isn't getting updates anymore. While if you want to help with bug reports you should play 2.5. Be warned though that the modlancher/GitLab download maybe corrupted. If you read over the last few pages you will see what I went through from first downloading it. I was able to fix it but I lost the save.

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problem

 

7d2d 18.3

darkness falls 2.5

dedicated server

 

auger(quality 4) reduce xp if miner 69 lvl 5

fixed for my self by changing PlayerExpGain to -.1

chainsaw maybe affected to, but im not tested it and just changed exp gain to lower value to.

 

- - - Updated - - -

 

problem 2

 

7d2d 18.3

darkness falls 2.5

dedicated server

 

take quest, start it, leave server, enter server, quest status = quest not started

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which is better the experimental or the 18.2 version

 

Personal opinion, experimental. I don't forsee any changes that would require a restart. Mostly just bug fixes. However, dont use a medium map as it has distant terrain issues so i'm regenerating them to fix it.

 

problem

 

7d2d 18.3

darkness falls 2.5

dedicated server

 

auger(quality 4) reduce xp if miner 69 lvl 5

fixed for my self by changing PlayerExpGain to -.1

chainsaw maybe affected to, but im not tested it and just changed exp gain to lower value to.

 

- - - Updated - - -

 

problem 2

 

7d2d 18.3

darkness falls 2.5

dedicated server

 

take quest, start it, leave server, enter server, quest status = quest not started

 

1) Fixed. It's partially to do with block damage as well (more block damage = less resources = less XP)

2) Welcome to servers. Not fixable. You can reproduce it on vanilla too (me and the wife did in 18.0 experimental)

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Don't know if it's because I wasn't able to fix my download fully but when I checked the Advanced Forge unlock condition it says it is only unlocked by the Advanced Forge perk. I was able to unlock it using Hammer and Forge so I believe this is just a localization bug.

 

Edit: also when you have the good/average quality food buff I believe any food that gives wellness will not fill your food meter either. because I ate vegetable stew and a meat stew and my stamina/food meter didn't go up, but when I ate Bacon and Eggs it did.

Edited by jwagne51 (see edit history)
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