Antari-kun Posted January 11, 2018 Share Posted January 11, 2018 Hello. I make a new type of ammo, it is Burning 12 gauge shells. For PumpShotgun. Its works fine its burn zombies when hit it, but it have bug i can`t fix it. When i shot by standart shells and slugs, its work just like original (code Shells and Slugs i don`t touch) But when i load Burning Shells, shoot and burn and load slugs/shells back and they have burn buffs just like Burning Shells. After restart game, shells and slugs go back to normal util when i load burn shells and shoot. That what happen when i shoot with burning 12 gauge shells: But i made 2 of types 7.62 ammo 1: Impulse 7.62 - When hit zombies they got electrical shock 2: Steel 7.62 - Double Damage But in 7.62 all 3 types of ammo don`t have any problems an Sniper Rifle don`t have many Shock Effects when i load Impulse Bullets. I copypaste from 7.62 Impulse to Burning Shells, and no changes, i make Burning Shells loadable to SawedOffShotgun and it have same problem. There is code of Burning 12 Gauge Shells and Standart and Slugs. <item id="156" name="shotgunShell"> <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/> <property name="Material" value="lead"/> <property name="HoldType" value="21"/> <property name="Stacknumber" value="250"/> <!-- STK ammo --> <property name="DropScale" value="4"/> <property name="EconomicValue" value="17"/> <property class="Attributes"> <property name="GetQualityFromWeapon" value="true"/> <property name="EntityDamage" value="6,10"/> <property name="BlockDamage" value="5.4,13.5"/> </property> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="Group" value="Ammo/Weapons"/> </item> <item id="157" name="shotgunSlug"> <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/> <property name="Material" value="brass"/> <property name="HoldType" value="21"/> <property name="Stacknumber" value="128"/> <!-- STK ammo --> <property name="EconomicValue" value="56"/> <property class="Attributes"> <property name="GetQualityFromWeapon" value="true"/> <property name="EntityDamage" value="100,150"/> <property name="BlockDamage" value="100,150"/> </property> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="Group" value="Ammo/Weapons"/> </item> <item id="158" name="shellBurn"> <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/> <property name="Material" value="lead"/> <property name="HoldType" value="21"/> <property name="CustomIcon" value="burning12gauge" /> <property name="Stacknumber" value="150"/> <!-- STK ammo --> <property name="DropScale" value="4"/> <property name="EconomicValue" value="17"/> <property class="Attributes"> <property name="GetQualityFromWeapon" value="true"/> <property name="EntityDamage" value="6,10"/> <property name="BlockDamage" value="5,13"/> <property name="ApplyBuff" value="1,1" param1="burning"/> </property> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="Group" value="Ammo/Weapons"/> </item> Link to comment Share on other sites More sharing options...
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