GG2015 Posted January 11, 2018 Share Posted January 11, 2018 I've been working on this for a few days but won't be able to update if there are any issues for the next few days. Thank you Sphereii's for testing this for me. The mod collision may or may not work for some. Melee and splash damage seems to work for me. Range damage appears not to work currently unless it is just me. This mod requires Sphereii's SDXTemplate mod. Here are some pictures below. If you want to spawn it through DM, the entity name is "monsterBehemoth". There are currently 6 animations. Idle, Attack, Injured, Death, Running, and Walk. The Behemoth will attack anything it sees whether it be a zombie, rabbit, stag, player, and minibike. That includes doors, if he can't hit it directly then it may end up hitting blocks around it. The HP is 500, and currently uses zombieBoeFeral's loot number. All of this information and entity properties are subject to change in future versions. V1.0: Download Link to comment Share on other sites More sharing options...
Arma Rex Posted August 25, 2019 Share Posted August 25, 2019 Do you think that this would work for the current version? I'm curious to try this out. Link to comment Share on other sites More sharing options...
Guppycur Posted August 25, 2019 Share Posted August 25, 2019 Khaine did it in his mod, Darkness Falls... he had to extract the asset, add colliders and animations, but it's in. Link to comment Share on other sites More sharing options...
KhaineGB Posted August 25, 2019 Share Posted August 25, 2019 I could probably package it up with a standalone unity3d file and associated XML too. But folks will need to sort out animationSDX themselves. Link to comment Share on other sites More sharing options...
Arma Rex Posted September 16, 2019 Share Posted September 16, 2019 Khaine did it in his mod, Darkness Falls... he had to extract the asset, add colliders and animations, but it's in. Yeah but I'd just want the Behemoth only pretty much. Link to comment Share on other sites More sharing options...
Guppycur Posted September 16, 2019 Share Posted September 16, 2019 Grab his mod, take what you need from entityclasses, use his .unity3d file, and make sure you're using Sphereii's sdx animation mod and you'll have it. Link to comment Share on other sites More sharing options...
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