TormentedEmu Posted January 10, 2018 Share Posted January 10, 2018 Gday from Down Under. Here is a small repository of various changes and fixes for both the vanilla and modded game. https://github.com/TormentedEmu/7DTD-SDX-Mods To install on a vanilla game, use SDX version 0.7.2 at least, from here: GetLatestSdxDownload To install on a modded game, either petition the mod maker to include these mods or edit your own Assembly using Dnspy or something similar. The source code provides details as to what opcodes need to be edited. Mods: MinibikeOpenUI - Allows inventory/map/etc to be opened while mounted on a minibike. Client side only required. MinibikeImpact - Allows minibike to once again collide with entities such as zombies and animals. Client side only required since the calculations are done in the client, but this mod could also work on the dedicated server assembly. NoExceptionHijack - Stops the command console from taking focus of your game whenever an exception is thrown. Client side only required. ItemEatDelayRemover - Removes an animation delay check that can cause certain items, when consumed from the inventory, to fail to take effect. Client side only required. ItemActionLauncherFix - Fixes a graphical glitch that leaves a crossbow bolt in the right hand when using modded crossbows. Client side only required. ConsoleCommands - Adds the Mods.dll to the list of assemblies to be scanned for adding new commands to the game. Thanks to StompyNZ for the help with this mod. It works the same way as StompyNZ's mod but the code is patched differently. Any problems, suggestions, and feedback are all greatly appreciated. Cheers! Link to comment Share on other sites More sharing options...
Mortelentus Posted January 10, 2018 Share Posted January 10, 2018 Nice one on the bolt! Link to comment Share on other sites More sharing options...
TormentedEmu Posted January 10, 2018 Author Share Posted January 10, 2018 Thank you Mortelentus Link to comment Share on other sites More sharing options...
sinda Posted January 21, 2018 Share Posted January 21, 2018 some very nice QoL stuff you've been doing, it IS the small things that count. Link to comment Share on other sites More sharing options...
TormentedEmu Posted January 21, 2018 Author Share Posted January 21, 2018 Thank you Sinda! Those little things bugged me enough to fix them. Hope they can be of use to anyone Link to comment Share on other sites More sharing options...
Necrodemus Posted January 30, 2018 Share Posted January 30, 2018 Thank you for making this. Link to comment Share on other sites More sharing options...
TormentedEmu Posted January 31, 2018 Author Share Posted January 31, 2018 Thank you for making this. No worries! Cheers mate. Link to comment Share on other sites More sharing options...
Wildgrave Posted February 14, 2018 Share Posted February 14, 2018 Hi, I'm getting an error when trying to build using SDX 0.7.1 If I try the minibikeopenui for example, I get: ERROR: Failed to locate the method and code to modify in PlayerMoveController. ERROR: System.Exception: Failed to modify all required methods! at MinibikeOpenUI.ModifyAssembly(ModuleDefinition module) at MinibikeOpenUI.Patch(ModuleDefinition module) at SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods() ERROR: Task Compile mod patcher scripts failed Have tried building from vanilla, other mods seem to be OK... Any idea what I'm doing wrong? Link to comment Share on other sites More sharing options...
TormentedEmu Posted February 14, 2018 Author Share Posted February 14, 2018 Hi, I'm getting an error when trying to build using SDX 0.7.1 If I try the minibikeopenui for example, I get: ERROR: Failed to locate the method and code to modify in PlayerMoveController. ERROR: System.Exception: Failed to modify all required methods! at MinibikeOpenUI.ModifyAssembly(ModuleDefinition module) at MinibikeOpenUI.Patch(ModuleDefinition module) at SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods() ERROR: Task Compile mod patcher scripts failed Have tried building from vanilla, other mods seem to be OK... Any idea what I'm doing wrong? Hi Wildgrave, I tried the mod by itself on a fresh copy of the vanilla game and it patched ok. I think the problem might be that you are using a slightly older version of SDX. Try using the one I linked to above in my first post where it says GetLatestSDXDownload. Let me know if you still have problems. I also tried using SDX 0.7.1 on a fresh vanilla copy and it also patched successfully. Oh, are you trying to patch Alpha 16.4 (b8) ? Link to comment Share on other sites More sharing options...
Wildgrave Posted February 14, 2018 Share Posted February 14, 2018 Ah right, no sorry didn't spot the link to 0.7.2. Deleted everything, re-installed vanilla and 0.7.2 and works a treat now. Really love the MinibikeOpenUI! Good work! Link to comment Share on other sites More sharing options...
TormentedEmu Posted February 14, 2018 Author Share Posted February 14, 2018 Ah right, no sorry didn't spot the link to 0.7.2. Deleted everything, re-installed vanilla and 0.7.2 and works a treat now. Really love the MinibikeOpenUI! Good work! Thank you and enjoy! Link to comment Share on other sites More sharing options...
Baobab Posted May 26, 2018 Share Posted May 26, 2018 Have My Own Modded Version 7D2D, now i want (Need Your ItemActionLauncherFix MinibikeOpenUI ) Rund The 0.7.2 and it gives me that.: Saving... Done. EVENT: Begin task: Copy payload dlls Copy file: C:\sdxmodding\SDX0.7.2\SDX.Core.dll to C:\Users\Gabriel\Desktop\Obi/7DaysToDie_Data/Managed\SDX.Core.dll Copy file: C:\sdxmodding\SDX0.7.2\SDX.Payload.dll to C:\Users\Gabriel\Desktop\Obi/7DaysToDie_Data/Managed\SDX.Payload.dll EVENT: Begin task: Compile mod scripts Dir not found: C:\sdxmodding\SDX0.7.2/Targets\7DaysToDie\Mods\ItemActionLauncherFix\Scripts Dir not found: C:\sdxmodding\SDX0.7.2/Targets\7DaysToDie\Mods\MinibikeOpenUI\Scripts Compiling Mods.dll... Dir not found: C:\sdxmodding\SDX0.7.2/Targets\7DaysToDie\Mods\ItemActionLauncherFix\Scripts Dir not found: C:\sdxmodding\SDX0.7.2/Targets\7DaysToDie\Mods\MinibikeOpenUI\Scripts INFO: Built in 299ms Mods.dll compile successful EVENT: Begin task: Link modules ERROR: This DLL has already been patched. Reset your backup and game files and try again. ERROR: Task Link modules failed EVENT: Action completed at: 26.05.2018 12:16:25 and took 6,75 seconds I Can't do it with the Dnspy, im not a pro, pls help. Link to comment Share on other sites More sharing options...
TormentedEmu Posted May 26, 2018 Author Share Posted May 26, 2018 Yes. The current version of SDX doesn't allow you to add another mod on top of an assembly that has already been modded, sadly. What mod are you using? - - - Updated - - - You can join us on Discord if you need help. It would be the best way Let me know if you want to join. Link to comment Share on other sites More sharing options...
TormentedEmu Posted June 1, 2018 Author Share Posted June 1, 2018 For anyone interested, I've added a new patch script that will allow you to enable the built in edit mode and prefab editor and will also allow you to save the world file you are working on with your changes to it. Cheers! Link to comment Share on other sites More sharing options...
random person Posted June 7, 2018 Share Posted June 7, 2018 awesome !!! Link to comment Share on other sites More sharing options...
Guppycur Posted June 7, 2018 Share Posted June 7, 2018 Any thoughts about bbb like commands for those of us that run sdx mods on sp games sometimes? (Hal's method to import/export prefabs). -lazyGup Link to comment Share on other sites More sharing options...
TormentedEmu Posted June 7, 2018 Author Share Posted June 7, 2018 awesome !!! Thank you! Link to comment Share on other sites More sharing options...
TormentedEmu Posted June 7, 2018 Author Share Posted June 7, 2018 Any thoughts about bbb like commands for those of us that run sdx mods on sp games sometimes? (Hal's method to import/export prefabs). -lazyGup I hadn't thought of it yet ^^ Link to comment Share on other sites More sharing options...
KhaineGB Posted June 7, 2018 Share Posted June 7, 2018 That would be awesome if possible. Link to comment Share on other sites More sharing options...
StompyNZ Posted June 7, 2018 Share Posted June 7, 2018 Any thoughts about bbb like commands for those of us that run sdx mods on sp games sometimes? (Hal's method to import/export prefabs). -lazyGup I have a couple of the bcm commands as an sdx version import, export, block and loc https://github.com/7D2DSDX/Mods/tree/master/ConsoleCmdLibrary they may not work perfectly as I didnt spend very much time testing them, but they are usable at least Link to comment Share on other sites More sharing options...
TormentedEmu Posted June 9, 2018 Author Share Posted June 9, 2018 Hey everyone! I just uploaded a new SDX mod created for and sponsored by Subquake, who gave me the ok to share with all you wonderful people. presenting EmuRecipeManager: A patch to customize all workstations to limit the view of recipes unique to the workstation and is also unlocked by the player. https://github.com/TormentedEmu/7DTD-SDX-Mods/tree/master/EmuRecipeManager This is a link to download only this mod folder from GitHub: https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/TormentedEmu/7DTD-SDX-Mods/tree/master/EmuRecipeManager This has the potential to create a unique game experience by making you seek out the unknown recipes and figure out which station they need to be crafted at! hehe :evil_grin* Enjoy! Link to comment Share on other sites More sharing options...
StompyNZ Posted June 9, 2018 Share Posted June 9, 2018 great work as always and thanks to Subquake for agreeing to it be used in other mods Link to comment Share on other sites More sharing options...
layarion Posted June 11, 2018 Share Posted June 11, 2018 make it so that bow stays zoomed in after a shot so that I may judge my aim? Link to comment Share on other sites More sharing options...
TormentedEmu Posted June 13, 2018 Author Share Posted June 13, 2018 make it so that bow stays zoomed in after a shot so that I may judge my aim? Heya mate! I'm not so sure how useful that would actually be but I might be able to help point you out in the right direction if you joined on discord. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.