Walrus-I-Am Posted September 9, 2014 Share Posted September 9, 2014 I have seen multiple thread requesting an unbreakable block for end game use against zombies. I thought that since we are getting generators anyway, that an electric fence that disrupts brain activity in the zeds would fit better in the 7Days universe. Link to comment Share on other sites More sharing options...
Zin Posted September 9, 2014 Share Posted September 9, 2014 we're getting generators? Link to comment Share on other sites More sharing options...
Ashoda Posted September 9, 2014 Share Posted September 9, 2014 This is news to me, nowhere in their stretch goals list is a generator listed. Link to comment Share on other sites More sharing options...
Zin Posted September 9, 2014 Share Posted September 9, 2014 @ Walrus could you tell us where you have gotten that information? it'd be handy to be able to plan on this if it's legit Link to comment Share on other sites More sharing options...
Walrus-I-Am Posted September 9, 2014 Author Share Posted September 9, 2014 [QUOTE=madmole;115518]... One last word on electricity is that it shouldn't be viewed as wireless. Its just that the player won't be doing the wiring. TFP feels that its too granular and more of a construction sim feature than a survival feature. We already spend a lot of time building our bases we feel it would be more fun to just place the switches and electrical devices, and assume we did the wiring too. Games are an abstraction of reality and we only want the rewarding/fun/challenging parts. ...[/QUOTE] [QUOTE=madmole;110905]We will have electric lights at some point, torches will be for early game cavemen.[/QUOTE] [QUOTE=madmole;86546]After crashes and we're done breaking save games. Then comes electricity, fire, vehicles and other core features. Maybe this fall? ...[/QUOTE] I couldn't find a direct Official reference to generators, so perhaps I inferred it. But electricity none the less. Link to comment Share on other sites More sharing options...
Zin Posted September 9, 2014 Share Posted September 9, 2014 ah, assuming they develop some type of electrical supply system i'm sure it could be done. Infact i'm thinking of traps and damage types. The next step i'm working on will be different damage types, including a D.O.T. fire damage, im not positive, but it may be possible to set up an "electric" fence by hooking up a mine base code and a few other codes snippets together causing a slowing effect and a bit of damage as well however it may destroy the fence in the process... it may be workable as it stands but i wont be able to explore much with it for a few days as it stand unless the rest of the stuff i'm working on breezes by. maybe set up a new item with a generic wire fence model and tweak the recipe a bit to require a car battery or something and have each segment slow and damage an entity that contacts it. Link to comment Share on other sites More sharing options...
SoulChaserJ Posted September 9, 2014 Share Posted September 9, 2014 I wonder if we can mod barbed wire to act like it's electrified. Maybe combine the spiderweb properties with barbed wire Link to comment Share on other sites More sharing options...
Zin Posted September 9, 2014 Share Posted September 9, 2014 @ SoulChaserJ That's exactly what i was talking about, however the "electric" effect may be lacking as it'd likely just be a simple damage and slow as in a mine with a bit of a slowing action. Link to comment Share on other sites More sharing options...
Walrus-I-Am Posted September 10, 2014 Author Share Posted September 10, 2014 This may not be possible via mod, but I was thinking something that would actually repel them (vs kill them) as an alternative to unbreakable blocks. Link to comment Share on other sites More sharing options...
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