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A16 -Enhanced Vanilla Zombies


GG2015

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A16.4 Mod

 

Hello everyone,

 

I'm back again with a zombie mod that I created for my friends private server.

These are some but not all of the missing zombies that the TFP team did not create to go with the original zombies.

 

List of included zombies.

 

zombieWight

zombieWightRadiated

zombieBoeRadiated

zombieBoeFeralRadiated

zombieFootballPlayerRadiated

zombieFootballPlayerFeral

zombieFootballPlayerFeralRadiated

zombieFemaleFatRadiated

zombieFemaleFatFeralRadiated

zombieJoeRadiated

zombieJoeFeralRadiated

zombieMoeRadiated

zombieMoeFeralRadiated

zombieArleneRadiated

zombieArleneFeralRadiated

zombieScreamerRadiated

zombieScreamerFeralRadiated

zombieDarleneRadiated

zombieDarleneFeralRadiated

zombieMarleneRadiated

zombieMarleneFeralRadiated

zombieYoRadiated

zombieYoFeralRadiated

zombieSteveRadiated

zombieSteveFeralRadiated

zombieSteveCrawlerRadiated

zombieSteveCrawlerFeralRadiated

zombieBusinessManRadiated

zombieBusinessManFeralRadiated

 

Most of these entities are not balanced to their higher/lesser original versions.

 

You can get the code for them here.

 

Enjoy,

GG2015

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  • 2 months later...
  • 7 months later...
Guest Nyteshade12134
Do I need to edit the spawning.xml or entitygroups.xml to get them spawning randomly in town/wilderness or in hordes?

 

Yes Shae to have them appear in the game you would need to add them to the entitygroups.xml. Spawning uses the groups defined there. Otherwise you would need to spawn them using the creative menu.

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  • 1 month later...

This is useful information but its not in Overhaul (complete xml file) or modlet (Xpath) format so it is information on how to mod your game files, not a mod itself. I will need to move this to the discussion forum and index it as Information unless you plan to correct this soon. Thanks for getting this started!

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