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No tough enemies coming with blood hordes


GermanPatriot

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Hello everyone,

 

Those are my settings:

 

Difficulty: Warrior

Aggression: Feral

Spawn rate: 125%

24h cycle: 20 minutes

 

That should have been all settings with an impact on the amount and the type of enemies I have to deal with, also regarding to a rising game stage of course.

 

Statistics:

 

Lvl. 71

Day 99

Kills: 702

Deaths: 0

 

Normally there should be cops and feral walkers spawning (at least) during horde nights but the only tough guy I have ever seen was a single feral walker on day 91 when the horde came. Of course there are a few cops or ferals in towns hanging around but if it was about the "basic game idea", the horde nights should be the main threat in the game.

Instead of fighting a bunch of hard enemies there are only standard zombies even on day 91 besides on single feral walker. Actually there should spawn several cops and feral walkers according to a higher game stage I should have now with those statistics.

 

The game became way too easy with the Dynamic Blood Horde system, besides this we are missing irradiated and feral zombies like they are available on PC since Alpha 16.

 

In conclusion all that leads to the poor situation that I wait for the horde nights to end in barely more than a small tool shed because there is no thrill and no challenge as well. On Day 98 there were no special zombies at all anymore, just a few dogs came. It is like the only feral walker on day 91 was an "accident".

 

 

Sorry for my English. Greetings from Germany.

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Thank you, I appreciate your compliment concerning my English.

 

You are right that there are different types of enemies in different bioms. For someone who has a weird zombie dog fetish the easiest way to meet some is entering the wasteland biome. Also within the city limits (hub city) it is no problem to find cops and feral walkers but the actual issue is as follows:

 

I spent about 50 days (99 in total at the moment) in a hub city (Gravestown in the south, wasteland biome) and built a base there including running a campfire, two forges and having my bedroll there. I used to face cops and even some feral walkers from time to time hanging around there and some of them were attracted by screamers which spawned due to my forges. But I never met guys like cops and ferals during a horde night.

The last horde I fought was on day 84 in this hub city without any tough enemies.

After that I was forced to fight a horde (day 91) close to the trader outpost near the great lake in the western part of the map (pine forest biome).

This was the horde with the only feral walker which appeared during a horde night. After that I returned to my base in Gravestown in the wastelands to fight the horde on day 98 and nothing but the standard zombies appeared.

 

Ich remember when I played the game with my father in summer 2016 when there was no Dynamic Blood Horde system. We had our base in the plains biome, also in Navezgane, not far from the football stadium. We had 2 or 3 cops and a feral walker on day 21. Soon after that a patch brought the dynamic horde and the game became a basket of cute kittens.

 

 

Greetings from Germany

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I’ve been seeing ferals, cops, the good stuff around horde 35-42. This is with nomad settings and 60 minute days.

 

Screamer hordes tend to bring the cops/ferals around day 30 or so, depending on if I’ve died.

 

Your deaths take into account on the difficulty of zombies you face.

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You point out to play with a day length of 60 minutes. My day length is 20 minutes. If you had played the game with my settings it would be around day 105 - 126 therefore your game stage might be a bit higher than mine.

This makes me suppose that it is about the real time you spent playing the game and not about the ingame time.

 

That goes along with the fact that I did not meet any harder enemies even on day 196 with a day length of 10 minutes. So I just have to spend more real time in total regardless of the amount of time running out within 24h ingame. So it might does not matter if a day cycle takes 10 minutes or 60 minutes ingame. If a day takes 10 minutes of real time we might have to spend a six times more days within the game than if a day had 60 minutes.

 

But if this is true...where is the point in different settings for day length? The game stage rises with the amount of real time and not with the calendar in the game.

 

 

Greetings from Germany.

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I’ve been seeing ferals, cops, the good stuff around horde 35-42. This is with nomad settings and 60 minute days.

 

Screamer hordes tend to bring the cops/ferals around day 30 or so, depending on if I’ve died.

 

Your deaths take into account on the difficulty of zombies you face.

 

But he said he is on day 99 with 0 deaths so he shouldn't have a problem as far as that part goes........

 

 

I take it 125% means you have it set on very high?

 

Are you on single player multiplayer or single player? If on multiplayer has anyone died at all?

 

Is the map you are playing made after the last update or before?

 

I believe some people have been having issues with single player games at the moment. I play multiplayer and was on day 30ish and was getting cops and feral zombie. Don't remember what day it was but know it was around 50ish day and had 3 cops at once and a feral. This was all in the forest and on random gen map about the same settings also on the summer update#2 before the last two patches (the shouldn't be effecting spawns). My spawn rate is set very high and the difficulty at one higher then what you have but the difficulty level doesn't make the game spawn specific extra zombies it is how many hits it takes to kill them. But either way 0 deaths on day 99 you should have had some so I would say you have some kind of bug going on or something.

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Enemy spawn rate at 125% is "high" and 150% is "very high" but in my case it's only at 125% because otherwise there are spawning wandering hordes permanently.

 

I play a solo game offline without any allies which I started a few days before the latest patch came out (1.17 -> 1.18) but as far as I know it did not bring any changes to enemies because it was made for bugfixing and solving performance issues.

 

And thank you for giving some information about your game. It is entirely comparable to the game I played with my father before the Dynamic Horde System was brought by one of the patches (1.13?). You have your base in the forest and we had our base in the plains so in my opinion it is not a real difference. Maybe it mainly matters how many players are in the game. In Borderlands 2 the spawn rate of loot and enemies is multiplied by 2,5 when a second player joins the game. With a third player the spawn rate is multiplied by 4.

Nevertheless I never had harder enemies before day49 even in a multiplayer game with a second player. But as you point out the problem might be existing for single player games especially. I do not think that it is a bug, I think it is not balanced out completely. But compared to your information my game appears to be quite poor.

Maybe it is your combination of 150% enemy spawn rate and playing multiplayer.

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I have cops and zombie bears as part of wondering hordes. But then again I have like over 1,400 kills and only 8 deaths. Of them 8 deaths mainly from falling deep down off the ladders into my tunnels. Usually don't get them right away until second screamer calls them in though.

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Enemy spawn rate at 125% is "high" and 150% is "very high" but in my case it's only at 125% because otherwise there are spawning wandering hordes permanently.

 

I play a solo game offline without any allies which I started a few days before the latest patch came out (1.17 -> 1.18) but as far as I know it did not bring any changes to enemies because it was made for bugfixing and solving performance issues.

 

And thank you for giving some information about your game. It is entirely comparable to the game I played with my father before the Dynamic Horde System was brought by one of the patches (1.13?). You have your base in the forest and we had our base in the plains so in my opinion it is not a real difference. Maybe it mainly matters how many players are in the game. In Borderlands 2 the spawn rate of loot and enemies is multiplied by 2,5 when a second player joins the game. With a third player the spawn rate is multiplied by 4.

Nevertheless I never had harder enemies before day49 even in a multiplayer game with a second player. But as you point out the problem might be existing for single player games especially. I do not think that it is a bug, I think it is not balanced out completely. But compared to your information my game appears to be quite poor.

Maybe it is your combination of 150% enemy spawn rate and playing multiplayer.

 

Yes the latest patches are bug fixes but sometimes just because they fix bugs doesn't mean new ones don't come in. That was the reason I was asking.

 

I think you might have a bug issue from the sound of it. I can't say if it was because of the patch updates or not. I know some have been saying stuff not doing right in single player. Again can't say for sure. I wouldn't delete the world but you could try 3 things you can try, start a new world (you can have up to 4 saves) or back up the world you have on a USB and start the same map over and see what happen or play on another map until another patch comes out and see if that fixes anything.

 

Maybe someone else has some other ideas but that is about all I can help with.

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Yes the latest patches are bug fixes but sometimes just because they fix bugs doesn't mean new ones don't come in. That was the reason I was asking.

 

I think you might have a bug issue from the sound of it. I can't say if it was because of the patch updates or not. I know some have been saying stuff not doing right in single player. Again can't say for sure. I wouldn't delete the world but you could try 3 things you can try, start a new world (you can have up to 4 saves) or back up the world you have on a USB and start the same map over and see what happen or play on another map until another patch comes out and see if that fixes anything.

 

Maybe someone else has some other ideas but that is about all I can help with.

 

I started a new game on the same map/seed with my second controller running along. I let the second player spamcraft many items to increase his level while I played the game normally with player 1. I am on day 22 (40 Minutes per day, lvl. 39) and there was a single cop among all the standard zombies that came during horde night. At least this is a progress that I can be sure now that more players (no deaths p1/p2) lead to harder enemies.

 

Another thing that might have an impact is the heat map. I have 3 forges running at once permanently (one for iron, one for stone, one for brass/lead) and screamers and wandering hordes appear very often. Maybe this comes together with the second player and the enemy spawn rate of 150% that I have now.

 

In the past I always used to play with 150% (solo game) and of course my heat map was lower. Now I know that it is necessary to "force" the game to spawn stronger zombies by increasing the heat map and running multiplayer games with at least two players. Nevertheless there is no freedom in playing the game the way I want (without a million forges) as a solo game because it is still too easy. The only way to make it harder is chaning some settings like difficulty, aggression and running/walking zombies but that can't be the point the game is meant to lead into. There must be a challenge brought by tough enemies, not by hard settings. More ferals and irradiated zombies might be helpful.

 

@GRAW2ROBZ

 

Zombie bears are very frightening and I would love to see them in hordes nights. But as you point out you have more than 1400 kills and only 8 deaths so the amount of spent time and your game stage must be very high. Wandering hordes can be cool but when they are more challening than horde nights, the game's name is a joke.

 

@davethebakerx2

 

I wanted to survive 100 days (without daying/respawning)

on mid difficulty in total and made it till day 98. Then I entered the wasteland biome for the first time and hit a hubcap mine riding my minibike after 20 metres. F*** this...

The mine was totally invisible due to it's grey colour on the debris covered ground.

 

 

Greetings from Germany.

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I'm over 1,500 kills now. Also had six screamers within a hour. Also two ferals. Also a pack of dogs. It was horde night. Also two cops. But after first ten minutes got dull. Guess they try their hardest at the beginning. Then they're like oh its that guy with sniper rifle. Lets go home.

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I'm over 1,500 kills now. Also had six screamers within a hour. Also two ferals. Also a pack of dogs. It was horde night. Also two cops. But after first ten minutes got dull. Guess they try their hardest at the beginning. Then they're like oh its that guy with sniper rifle. Lets go home.

 

Have the ferals been called by the screamers? If yes, it would be still a poor thing that they do not appear due to the game rules and difficulty balance. I really hate that the zombie's AI is unable sometimes to track the shortest route into a building. They do not try to tear the wall apart you are behind, they attack the bulding's corner and take the longest route. : D

 

Nice quote with the sniper rifle, haha.

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I just recently did my day 126 blood moon and had about 8 cops and 3 ferals. I have died once in this play through, thanks bear, and it was pretty early on. As I was looting the bodies the next morning I had an 8 dog horde greet me. I am not sure of the exact mechanics but I have been getting more cops in the hordes lately.

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I just recently did my day 126 blood moon and had about 8 cops and 3 ferals. I have died once in this play through, thanks bear, and it was pretty early on. As I was looting the bodies the next morning I had an 8 dog horde greet me. I am not sure of the exact mechanics but I have been getting more cops in the hordes lately.

 

How much real time did you spend playing the game? Have you chosen a day length of more than or at least 30 minutes? You probably did.

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i know this is console section but we do get reports in pc about this too so offering some help. Maybe this will help Claire in pinpointing.

 

i dont know how console machines are set up but can you drop the console and type "LE" which means List Entities. if you can during a blood moon horde then it will show your game stage and if they are indeed being spawned (but as i said, i dont know what can be checked in console games).

 

game stage is to determine the types of npcs (weak/tough).

 

you say you run 60 minute days so that tells me you are host... then make sure the zombie spawns are at default settings "8" for us on pc.

 

here is the long shot ----- if they are spawning and not getting to you then there is a few possibilities...

 

1. youre under ground too far or way too high for them to get at you

2. zombies are stuck on obstacles like big rock prefabs and such or building walls somewhere

3. youre very close to deep water and they are having issues getting to you

 

never know try it out :)

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I play with 60 minute days.

 

Here we have the point that you have spent a big amount of real time in the game and this should be the reason why you are getting stronger enemies due to the game stage. It is not a joke but my first cops and ferals regularly appeared around day 301-350 when I played the game with 10 minute days so it proves that it is mainly about the real time spent playing the game.

But I neither remember who often I died nor what my killcount was.

Nevertheless I would really like to have a multiplier option to make the game stage increase faster for the guys who

miss the thrill without strong enemies which are really able to destroy the base. As I said, most of the enemies even are too stupid to attack blocks directly to make the base collapse or to get into it.

 

@pApA^LeGBa

 

On consoles there are no bikers or soldiers and unfortunately no options to modify the game as much as you can do it on PC.

 

@unholyjoe

 

I never heard of having the possibility to open a console on PS4/X1 by typing "LE". I have to find out if this is possible. :/

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The 7 days hoards have been ruined for a long time, I use to just mine on those nights. But now they ruined that too so I just don't play anymore, Zero enjoyment now. I went on to other games but still check back from time to time hoping for improvements.

 

What was ruined in mining? Its must of happened long before I started mining. I got miles dug for tunnels all over my map. It gets boring under ground though. But its a good way to stock up on rocks and sand and iron.

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