Tehkarma Posted December 4, 2017 Share Posted December 4, 2017 I'm running a holiday event on the Barren Realms server and thought I'd share my mod for anyone who wants to do something similar. I have mine centered around a North Pole location, but that's easy enought to change. :-) Obviously you'd have to build your own "north pole" but in this case I simply added a cabin prefab and repainted it (plus a few fun details.) QUESTS.XML <quest id="challenge_NaughtyorNice" name_key="challenge_NaughtyorNice" subtitle_key="challenge_NaughtyorNice_subtitle" description_key="challenge_NaughtyorNice_offer" icon="ui_game_symbol_treasure" repeatable="true" category_key="challenge" offer_key="challenge_NaughtyorNice_offer" difficulty="veryeasy" > <objective type="FetchKeep" id="snowBall" value="100" /> <objective type="FetchKeep" id="snowberryPlant" value="100" /> <objective type="FetchKeep" id="holidayBerries" value="1" /> <reward type="Quest" id="challenge_NaughtyorNice02" /> </quest> <quest id="challenge_NaughtyorNice02" name_key="challenge_NaughtyorNice02" subtitle_key="challenge_NaughtyorNice02_subtitle" description_key="challenge_NaughtyorNice02_offer" icon="ui_game_symbol_treasure" repeatable="true" category_key="challenge" offer_key="challenge_NaughtyorNice_offer" difficulty="veryeasy" > <objective type="FetchKeep" id="candyKisses" value="1" /> <reward type="SkillPoints" value="1" /> </quest> LOOT.XML (this is the line I added to the loot container, not the entire code.) <lootcontainer id="70" count="2,5" size="8,9" destroy_on_close="true" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="treasureTemplate"> <item name="qt_naughtyOrNice"/> BLOCKS.XML <block id="2042" name="candyBowl"> <property name="Extends" value="porchLight04Brass"/> <property name="CustomIcon" value="ceilingLight05Brass"/> <property name="CreativeMode" value="Dev"/> <property name="Stacknumber" value="1"/> <property name="Model" value="Entities/Lighting/ceilingLight05BrassPrefab"/> <property name="HandleFace" value="Top"/> </block> RECIPES.XML <recipe name="holidayBerries" count="1" craft_area="chemistryStation" craft_time="750"> <ingredient name="snowBall" count="100"/> <ingredient name="snowberryPlant" count="100"/> </recipe> ITEMS.XMl <item id="1605" name="candyKisses"> <property name="CustomIcon" value="plantedCorn1"/> <property name="CustomIconTint" value="144,0,255"/> <property name="Meshfile" value="cornSeed"/> <property name="Material" value="plants"/> <property name="HoldType" value="15"/> <property name="Stacknumber" value="1"/> <property name="EconomicValue" value="32"/> <property class="Action1"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Gain_health" value="10"/> <property name="Gain_food" value="1"/> <property name="Gain_water" value="0"/> <property name="Gain_wellness" value="5"/> <property name="Sound_start" value="minibike_horn"/> </property> <property name="Group" value="Food/Cooking"/> </item> <item id="1604" name="holidayBerries"> <property name="Extends" value="blueberries"/> <property name="CustomIcon" value="blueberries"/> <property name="CustomIconTint" value="255,255,20"/> <property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/> <property name="Weight" value="5"/> <property name="Stacknumber" value="1"/> <property name="EconomicValue" value="5"/> <property class="Action1"> <!-- UseAction --> <property name="Class" value="ExchangeItem"/> <property name="Delay" value="1.0"/> <property name="Change_item_to" value="candyKisses"/> <property name="Do_block_action" value="deplete1"/> <property name="Focused_blockname_1" value="candyBowl"/> <property name="Sound_start" value="bucketfill_water"/> </property> <property name="ThrowableDecoy" value="false"/> </item> <item id="1227" name="qt_naughtyOrNice"> <property name="Extends" value="treasureQuestMaster"/> <property name="CustomIconTint" value="0,188,18"/> <property name="CustomIcon" value="questMaster"/> <property class="Action1"> <property name="QuestGiven" value="challenge_NaughtyorNice"/> </property> </item> This is what the "candy bowl" looks like. Link to comment Share on other sites More sharing options...
Gamida Posted December 4, 2017 Share Posted December 4, 2017 Nice lol Link to comment Share on other sites More sharing options...
BeatKidz Posted December 4, 2017 Share Posted December 4, 2017 Very well done - - - Updated - - - Feel free to use my Saint Nick in there somewhere =) https://7daystodie.com/forums/showthread.php?57241-Saint-Nick-The-Bad-Santa - - - Updated - - - Question on your lights in the front. Did you run electricity to them or did you find a way to use the POI versions and turn them on? Link to comment Share on other sites More sharing options...
RevenantWit Posted December 4, 2017 Share Posted December 4, 2017 Question on your lights in the front. Did you run electricity to them or did you find a way to use the POI versions and turn them on? Not sure on this cabin but I know you can turn the poi lights off and on if you use the in game prefab editor found Here Link to comment Share on other sites More sharing options...
BeatKidz Posted December 4, 2017 Share Posted December 4, 2017 Not sure on this cabin but I know you can turn the poi lights off and on if you use the in game prefab editor found Here Thanks I have used that but I was hoping there was a simple way to do it in game. I wrote some code that turns them all on in a small radius but Its command based. I'v been digging for an XML edit that would do the same since its nothing more than changing meta:0 to meta:2 in the BlockValue Link to comment Share on other sites More sharing options...
Tehkarma Posted December 5, 2017 Author Share Posted December 5, 2017 Very well done - - - Updated - - - Feel free to use my Saint Nick in there somewhere =) https://7daystodie.com/forums/showthread.php?57241-Saint-Nick-The-Bad-Santa SWEEEET! I spawned in Trade Hugh, but he's not very santa-like. Modding zeds and whatnot is next on my list of things to learn. I did a little digging a while back and couldn't quite figure out where the game pulls my player profile info from. - - - Updated - - - Question on your lights in the front. Did you run electricity to them or did you find a way to use the POI versions and turn them on? We use Coppi's mod on the server, so if I power the lights and add loot containers (the presents) I can save it directly ingame as a prefab and load it back in with powered lights with no wires and lootable containers. I made a ship as the teleport location and have been tinkering around with a possible sled design. Link to comment Share on other sites More sharing options...
Tehkarma Posted December 5, 2017 Author Share Posted December 5, 2017 If you're looking for more decorating ideas, I had fun with our public Hub (aka Library for Botman players). The "Christmas tree" ornaments were a real hit. Link to comment Share on other sites More sharing options...
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