DaveyLeo10 Posted November 30, 2017 Share Posted November 30, 2017 Hi New to PC 7D2D after playing it on console for the past year. Extremely impressed so far but I haven't been able to find a map seed with an extensive snow biome. I'm hoping somebody has a seed that has what I'm looking for. I know there isn't a map mostly comprised of snow biome but from using the map generator tool it's always very scattered and usually barren. A small snowy part of the map with a few towns in there would be perfect! Link to comment Share on other sites More sharing options...
Cadamier Posted November 30, 2017 Share Posted November 30, 2017 Im just curious as to why you want this type of environment? Is it because of Nitrate? There's a seed thread in the general forums: https://7daystodie.com/forums/showthread.php?64073-new-random-gen-world-seeds-for-ALPHA-16 Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 30, 2017 Share Posted November 30, 2017 With a small edit (that makes the biomes larger) i suggest this Seed. I Testplay on it and the Snow biome is really nice (Rightclick and show picture for full screen) Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted November 30, 2017 Share Posted November 30, 2017 There's a thread in the morning section about covering the entire map in a single biome type. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 30, 2017 Share Posted November 30, 2017 What is crazy, because no aloe, or no snow, or no whatever. Woudnt reduce the other biomes to zero, instead i would set them to only around 1% Link to comment Share on other sites More sharing options...
DaveyLeo10 Posted November 30, 2017 Author Share Posted November 30, 2017 It's mainly just because I like the look of the biome. The environment feels more challenging to. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 30, 2017 Share Posted November 30, 2017 In RWGmixer.xml Vanilla <biome_spawn_rules> <biome_spawn_rule name="pine_forest"> <biome_generator range="0,0.1"/> <terrain_generator range="150,175"/> </biome_spawn_rule> <biome_spawn_rule name="desert"> <biome_generator range="0.1,0.3"/> </biome_spawn_rule> <biome_spawn_rule name="burnt_forest"> <biome_generator range="0.3,0.4"/> </biome_spawn_rule> <biome_spawn_rule name="forest"> <biome_generator range="0.4,0.6"/> </biome_spawn_rule> <biome_spawn_rule name="snow"> <biome_generator range="0.6,0.7"/> <terrain_generator range="176,255"/> </biome_spawn_rule> <biome_spawn_rule name="wasteland"> <biome_generator range="0.7,0.8"/> </biome_spawn_rule> <biome_spawn_rule name="plains"> <biome_generator range="0.8,1"/> </biome_spawn_rule> <biome_spawn_rule name="radiated"> <distance_from_center range="10000,20000"/> </biome_spawn_rule> <biome_spawn_rule name="water"> <terrain_generator range="-31,-1"/> </biome_spawn_rule> </biome_spawn_rules> And here as a suggestion <biome_spawn_rules> <biome_spawn_rule name="pine_forest"> <biome_generator range="0,0.05"/> <terrain_generator range="150,175"/> </biome_spawn_rule> <biome_spawn_rule name="desert"> <biome_generator range="0.05,0.2"/> </biome_spawn_rule> <biome_spawn_rule name="burnt_forest"> <biome_generator range="0.2,0.25"/> </biome_spawn_rule> <biome_spawn_rule name="forest"> <biome_generator range="0.25,0.4"/> </biome_spawn_rule> <biome_spawn_rule name="snow"> <biome_generator range="0.4,0.8"/> <terrain_generator range="176,255"/> </biome_spawn_rule> <biome_spawn_rule name="wasteland"> <biome_generator range="0.8,0.85"/> </biome_spawn_rule> <biome_spawn_rule name="plains"> <biome_generator range="0.85,1"/> </biome_spawn_rule> <biome_spawn_rule name="radiated"> <distance_from_center range="10000,20000"/> </biome_spawn_rule> <biome_spawn_rule name="water"> <terrain_generator range="-31,-1"/> </biome_spawn_rule> </biome_spawn_rules> Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted November 30, 2017 Share Posted November 30, 2017 DaveyLeo10 If you are using vanilla, you can also change the biome gen in rwg to terrain gen. Terrain control goes according to height map, Biome goes according to distace from center and voronoi puzzle pieces. I use the terrain because you get to keep resource areas, but they are generated like the layers of earth you see in desert. After you gen in viewer and see main biome just switch name with the biome you like. Example if wasteland is main one generated just switch it with snow. https://imgur.com/A8pR9eN Link to comment Share on other sites More sharing options...
DaveyLeo10 Posted November 30, 2017 Author Share Posted November 30, 2017 Will try that. Thanks! Link to comment Share on other sites More sharing options...
Dystopia Posted February 4, 2018 Share Posted February 4, 2018 I tried messing with the XML file as above I would like to have a map of 95% snow can anyone advise how to do this with the code above? I messed with it but i kept screwing up. Also is there a way to generate it with large cities or to increase all cities by at minimum 75-100% I am looking fora nuclear winter theme? Link to comment Share on other sites More sharing options...
Crater Creator Posted February 4, 2018 Share Posted February 4, 2018 Yes. Set the biome generator range for snow to "0,0.95" and fill out the other biomes so they all add up to exactly 1. Make cities bigger by increasing their width and height values in the hub_rules section, and put them closer together by decreasing the cell size. You'll start having performance issues if you go too far on either of these. I'm moving this over to the modding forum. Link to comment Share on other sites More sharing options...
dreamdancer Posted February 4, 2018 Share Posted February 4, 2018 Also useful in terms of more/bigger cities is making the world flatter. Cities grow up to their hub-size when and where not constrained by terrain. They will do some flattening themselves, but extreme elevation shifts will constrain them, as will water. To quote StompyNZ from a post a while back: In rwg mixer: <module name="scaleBiasOutput" type="ScaleBiasOutput"> <property name="sourceModule" value="finalLand"/> <property name="scale" value="255"/> </module> change the scale. 1-255 where the higher the number the higer the peaks can go etc... 1 gives an almost flat world, and thats what's needed to spawn big cities Setting it to 1 isn't a good idea, as it ends up -really- flat which can weirdly end up messing with hubs too for some reason. For maximized cities, a number between 30 and 50 is generally recommended, along with increasing hub size or decreasing cell size. It is -also- possible to create a world with wide, open, flat areas that still has mountain ranges that are more concentrated, so you have room for large cities but also still have tall mountains, but it's a lot more involved. Tin's Dying Lands is the best example of that being done, though he also made his own unique biomes and has minimal snow(only on mountain tops), and his rwgmixer is -complicated-, so it might not be the best template. Link to comment Share on other sites More sharing options...
dreamdancer Posted February 4, 2018 Share Posted February 4, 2018 And for nuclear winter you could always try the Merry Comsens mod. It has more snow than you could possibly ever hope for. Link to comment Share on other sites More sharing options...
Proteus12 Posted February 6, 2018 Share Posted February 6, 2018 <!---rwgmixer.xml no end Proteus---> <biome_spawn_rules> <biome_spawn_rule name="pine_forest"> <biome_generator range="0,0.1"/> <!---rwgmixer.xml 2% pine_forest---> </biome_spawn_rule> <biome_spawn_rule name="snow"> <biome_generator range="0.1,1"/> <terrain_generator range="20,255"/> <!---rwgmixer.xml 98% snow---> </biome_spawn_rule> <biome_spawn_rule name="radiated"> <distance_from_center range="10000,20000"/> </biome_spawn_rule> <biome_spawn_rule name="water"> <terrain_generator range="-31,-1"/> </biome_spawn_rule> </biome_spawn_rules> Link to comment Share on other sites More sharing options...
sphereii Posted February 6, 2018 Share Posted February 6, 2018 Hi New to PC 7D2D after playing it on console for the past year. Extremely impressed so far but I haven't been able to find a map seed with an extensive snow biome. I'm hoping somebody has a seed that has what I'm looking for. I know there isn't a map mostly comprised of snow biome but from using the map generator tool it's always very scattered and usually barren. A small snowy part of the map with a few towns in there would be perfect! Oh but there is a mod completely dedicated to the snow biome : https://7daystodie.com/forums/showthread.php?78669-POC-Merry-ComSens-A-7-Days-to-Die-Winter-Project-Mod It's definitely very tricky to play, but it's possible to survive in this world. - - - Updated - - - <!---rwgmixer.xml no end Proteus---> <biome_spawn_rules> <biome_spawn_rule name="pine_forest"> <biome_generator range="0,0.1"/> <!---rwgmixer.xml 2% pine_forest---> </biome_spawn_rule> <biome_spawn_rule name="snow"> <biome_generator range="0.1,1"/> <terrain_generator range="20,255"/> <!---rwgmixer.xml 98% snow---> </biome_spawn_rule> <biome_spawn_rule name="radiated"> <distance_from_center range="10000,20000"/> </biome_spawn_rule> <biome_spawn_rule name="water"> <terrain_generator range="-31,-1"/> </biome_spawn_rule> </biome_spawn_rules> This is what the Winter Project uses, except no forest biome and other tweaks, so it's very effective. Link to comment Share on other sites More sharing options...
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