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Ravenhearst Mod


JaxTeller718

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Help please!

 

Hopefully somebody can help me out here. This is the first time I am using the 7d2d mod launcher. I am using the .exe of the launcher. I clicked on ravenhearst dropdown then clicked on "RH 30 7 day horde edition" and then pressed "install game copy". I did make sure that the path file to my actual 7d2d was correct by the way. it installed and then i followed the caveat at the top that states "for big mods, be sure to press pre-sync mod for playing!" once I did that, i noticed down below that I was getting errors. "Error Downloading... Clearning corrupted data.

Re-attempting..."

 

Sure enough i hit play and it gives me the same error messages. I create a mp game and sure enough, everything is vanilla. Standard quests, no twine in creative menu, i get the default greeting message from noah instead of jax. and i get the standard toolbar. So unless I'm mistaken it loads me into a vanilla game. Doesn't seem like anybody else is having this issue, so I am hoping that this is a simple fix. Thanks in advance.

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just a little thing, but would some one tell me how to remove the overly large, brightly colored, extremely agitated, npc types? i have encountered 2 of these and they just wildly sprint from place to place within the town. the magenta one seemed to follow me for a bit. the other seems to distinctly run away from me.

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Look in entitygroups.xml and gamestages.xml

 

It looks fine in the xml... then again, I'm not exactly sure what I'm looking for that's out of place.

 

Deleted game mod from ModLauncher (I even uninstalled all of modlauncher and then reinstalled it just in case). Load everything back up, and then load up my saved game.

 

Once I load in, I'm in an empty biome. Walk around a little bit just fine, but once the game tries to spawn some zombies, I get all kinds of errors. This makes me think it's a general spawning issue and not necessarily a WolfGroup specific issue. I don't know what's going on at this point - I have exceeded my programming and debugging skillset, unfortunately.

 

More snippets of my output file mainly to show that it's not just WolfGroup

 

2018-03-27T18:35:47 198.952 INF Spawning sleeper zombie from sleeperHordeStageGS110
NullReferenceException: Object reference not set to an instance of an object
 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0 
 at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0 
 at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0 
 at World.OMQ () [0x00000] in <filename unknown>:0 
 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 
 at GameManager.JQ () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

2018-03-27T18:35:48 200.303 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.
2018-03-27T18:36:08 219.902 INF Time: 1.87m FPS: 60.00 Heap: 1111.7MB Max: 1111.7MB Chunks: 756 CGO: 666 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 11457.2MB
2018-03-27T18:36:16 227.869 INF Disconnect
2018-03-27T18:36:16 227.877 INF NET: Stopping server protocols
2018-03-27T18:36:16 227.884 INF NET: UNET server stopped
2018-03-27T18:36:16 227.942 INF NET: Untiy NW server stopped
2018-03-27T18:36:16 227.942 INF [steamworks.NET] NET: Server stopped
2018-03-27T18:36:16 227.943 INF [NET] ServerShutdown
2018-03-27T18:36:16 227.944 INF SaveAndCleanupWorld
2018-03-27T18:36:17 228.546 INF Saving 386 of chunks took 383ms
2018-03-27T18:36:17 228.552 INF [steamworks.NET] Stopping server
2018-03-27T18:36:17 228.575 INF [steamworks.NET] Exiting Lobby
2018-03-27T18:36:17 228.595 INF World.Unload
2018-03-27T18:36:17 228.701 INF Exited thread thread_GenerateChunks
2018-03-27T18:36:18 229.595 INF Exited thread thread_Pathfinder
2018-03-27T18:36:18 229.596 INF World.Cleanup
2018-03-27T18:36:18 229.609 INF Exited thread thread_Regenerating
2018-03-27T18:36:18 229.609 INF Exited thread HQ
2018-03-27T18:36:20 231.504 INF Persistent GamePrefs saved
2018-03-27T18:36:20 231.504 INF Cleanup
2018-03-27T18:36:20 231.505 WRN Missing cleanup for XML: sounds
2018-03-27T18:36:20 231.518 INF AchievementManager.Cleanup
2018-03-27T18:36:20 232.134 INF OnApplicationQuit

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just a little thing, but would some one tell me how to remove the overly large, brightly colored, extremely agitated, npc types? i have encountered 2 of these and they just wildly sprint from place to place within the town. the magenta one seemed to follow me for a bit. the other seems to distinctly run away from me.

 

You'll need to remove every instance of the two corresponding two zombies ("zombieScared" and "zombieCuriousGeorge") from the spawn lists.

 

You could also simply change the probabilities to 0.

 

(e.g. in entitygroups.xml, change

<entity name="zombieScared" prob="0.05"/>

<entity name="zombieCuriousGeorge" prob="0.01"/>

 

to

 

<entity name="zombieScared" prob="0"/>

<entity name="zombieCuriousGeorge" prob="0"/>

 

You'll want to use an editor and search function, and there are multiple occurrences.

 

- - - Updated - - -

 

Also, if I'm haven't said as much earlier, I'm already enjoying 3.0 more than 2.2. Thanks for your work, Jax.

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Hopefully somebody can help me out here. This is the first time I am using the 7d2d mod launcher. I am using the .exe of the launcher. I clicked on ravenhearst dropdown then clicked on "RH 30 7 day horde edition" and then pressed "install game copy". I did make sure that the path file to my actual 7d2d was correct by the way. it installed and then i followed the caveat at the top that states "for big mods, be sure to press pre-sync mod for playing!" once I did that, i noticed down below that I was getting errors. "Error Downloading... Clearning corrupted data.

Re-attempting..."

 

Sure enough i hit play and it gives me the same error messages. I create a mp game and sure enough, everything is vanilla. Standard quests, no twine in creative menu, i get the default greeting message from noah instead of jax. and i get the standard toolbar. So unless I'm mistaken it loads me into a vanilla game. Doesn't seem like anybody else is having this issue, so I am hoping that this is a simple fix. Thanks in advance.

 

Are you running Windows 7? https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die&p=792405&viewfull=1#post792405

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It looks fine in the xml... then again, I'm not exactly sure what I'm looking for that's out of place.

 

Deleted game mod from ModLauncher (I even uninstalled all of modlauncher and then reinstalled it just in case). Load everything back up, and then load up my saved game.

 

Once I load in, I'm in an empty biome. Walk around a little bit just fine, but once the game tries to spawn some zombies, I get all kinds of errors. This makes me think it's a general spawning issue and not necessarily a WolfGroup specific issue. I don't know what's going on at this point - I have exceeded my programming and debugging skillset, unfortunately.

 

More snippets of my output file mainly to show that it's not just WolfGroup

 

2018-03-27T18:35:47 198.952 INF Spawning sleeper zombie from sleeperHordeStageGS110
NullReferenceException: Object reference not set to an instance of an object
 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0 
 at SleeperVolume.WW (.World ) [0x00000] in <filename unknown>:0 
 at SleeperVolume.Tick (.World _world) [0x00000] in <filename unknown>:0 
 at World.OMQ () [0x00000] in <filename unknown>:0 
 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 
 at GameManager.JQ () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

2018-03-27T18:35:48 200.303 INF No valid sleeper spawn locations were found, they are either all visible or are in solid space. Marking volume as cleared.
2018-03-27T18:36:08 219.902 INF Time: 1.87m FPS: 60.00 Heap: 1111.7MB Max: 1111.7MB Chunks: 756 CGO: 666 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 11457.2MB
2018-03-27T18:36:16 227.869 INF Disconnect
2018-03-27T18:36:16 227.877 INF NET: Stopping server protocols
2018-03-27T18:36:16 227.884 INF NET: UNET server stopped
2018-03-27T18:36:16 227.942 INF NET: Untiy NW server stopped
2018-03-27T18:36:16 227.942 INF [steamworks.NET] NET: Server stopped
2018-03-27T18:36:16 227.943 INF [NET] ServerShutdown
2018-03-27T18:36:16 227.944 INF SaveAndCleanupWorld
2018-03-27T18:36:17 228.546 INF Saving 386 of chunks took 383ms
2018-03-27T18:36:17 228.552 INF [steamworks.NET] Stopping server
2018-03-27T18:36:17 228.575 INF [steamworks.NET] Exiting Lobby
2018-03-27T18:36:17 228.595 INF World.Unload
2018-03-27T18:36:17 228.701 INF Exited thread thread_GenerateChunks
2018-03-27T18:36:18 229.595 INF Exited thread thread_Pathfinder
2018-03-27T18:36:18 229.596 INF World.Cleanup
2018-03-27T18:36:18 229.609 INF Exited thread thread_Regenerating
2018-03-27T18:36:18 229.609 INF Exited thread HQ
2018-03-27T18:36:20 231.504 INF Persistent GamePrefs saved
2018-03-27T18:36:20 231.504 INF Cleanup
2018-03-27T18:36:20 231.505 WRN Missing cleanup for XML: sounds
2018-03-27T18:36:20 231.518 INF AchievementManager.Cleanup
2018-03-27T18:36:20 232.134 INF OnApplicationQuit

 

I'm not really familiar with "Rave" and how they have everything set up, I was giving you the 2 main goto files to look in.. I know they have a discord set up and it might be your best option since everything can gone through on the spot. It kinda looks like, just from what you posted, its that you may have an entity issue of some type. Could be in the entityclasses.xml could be entitygroups.xm or could be gamestages.xml. Or it could just be you have some files that didn't take when you d/l it and all that.

I would probably jump on their discord and see if they are around, so you can get someone to go through it faster and on the spot. :)

Hope it works out for you!

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Arrow Sponges...

 

I'm on day 2 as an Archer, and I feel like it's taking way too many arrows to down simple zombies and animals. 3-4 head shots with the lvl 300 Xbow + Iron Bolts to down a boar seems a bit much. Similarly, the lvl 50 wooden bow takes 4 head shots to get blue-shirted zombie down and then another in the head on the ground to finish. Considering the difficulty involved with gathering resources in the first few days and the number of zeds you must re-murder in order to boost your skill, (and the fact that there is no more Robin Hood perk) I think that the HP of zombies is set too high on Nomad difficulty. As someone posted earlier, it has gotten to the point where the situation is no longer simply 'rough survival' but a slog. I don't feel like dealing with zombies, and I just avoid them all. From an immersion point of view, if the skill my character has put all their stock into is so weak, even with lvl 300 gear and tier 2 ammo, what's the point in fighting? Moreover, what in the name of Moses am I gonna do come horde night?!

 

Time is the #1 enemy, and as it stands, that time is better spent running and trying to scavenge for stuff. I know I'm probably in the minority, and Ravenhearst has always been a very slow-burn in terms of progression, but for people like me who thoroughly enjoyed all aspects of 2.2, I think the time-to-kill for zombies has become a bit high.

 

Needless to say, despite my criticism, I think this is an amazing mod and appreciate all the hard work that Jax and his "team" have put into the game. I hope that you guys continue to do what you do best, which seems to be making my life harder than I thought it needed to be :fat:

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You'll need to remove every instance of the two corresponding two zombies ("zombieScared" and "zombieCuriousGeorge") from the spawn lists.

 

You could also simply change the probabilities to 0.

 

(e.g. in entitygroups.xml, change

<entity name="zombieScared" prob="0.05"/>

<entity name="zombieCuriousGeorge" prob="0.01"/>

 

to

 

<entity name="zombieScared" prob="0"/>

<entity name="zombieCuriousGeorge" prob="0"/>

 

You'll want to use an editor and search function, and there are multiple occurrences.

 

- - - Updated - - -

 

Also, if I'm haven't said as much earlier, I'm already enjoying 3.0 more than 2.2. Thanks for your work, Jax.

 

 

many thanks for your quick and detailed help. and please let me join you in thanking Jax and his creative team for all their work

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Not sure if anyone else has had similar issues, But i am getting some pretty big hang ups with the game freezing and the fps dropping crazy low.. Its definitely not PC specs, thinking it might be something stupid.. Thanks in advance.

 

First big thank you to everyone for replying they are enjoying it. I see there are still some nagging issues. I will be working very hard to get all of these cleared up.

 

The FPS hits can be attributed to 3 HUGE pois that we added. They are being removed in the next update (not sure when but it wont be for at least a week) and since removing them our server has run better. We got overzealous with some very cool POIs but did not foresee that with the additional zeds and models that these would cause huge issues.

 

We are also getting the no valid sleepers messages and have been for a while but it is VERy hard to track down exactly what is causing it. Sometimes we run fine, then others we see that message. With so many outsourced pois my fear is someone place sleepers incorrectly somewhere. If anyone can dig further into those errors we would DEEPLY appreciate it so we can get that cleared up.

 

I will answer much more tomorrow.

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2018-03-27T17:13:27 367.749 INF Party with 1 player(s) has a computed game stage of 12

2018-03-27T17:13:27 367.749 INF Party members:

2018-03-27T17:13:27 367.749 INF Player id 17245 gameStage: 112

2018-03-27T17:13:27 367.794 INF Spawning screamer horde zombie from WolfGroup

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at AIWanderingHordeSpawner.YZ (.World , Single ) [0x00000] in <filename unknown>:0

at AIWanderingHordeSpawner.Update (.World world, Single dt) [0x00000] in <filename unknown>:0

at AIDirectorWanderingHordeComponent.BW (Single ) [0x00000] in <filename unknown>:0

at AIDirectorWanderingHordeComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0

at AIDirector.UZ (Double ) [0x00000] in <filename unknown>:0

at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.JQ () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

Looks like something is amis in the Wolf Group

 

Ive looked over gamestages and entitygroups and cant find anything wrong in there :( Everything positioned and spelled correctly. I will keep digging. I a very sorry this is occurring.

 

- - - Updated - - -

 

If I come across any of the invalid sleeper POI messages, I'll try to grab screenshots of what POI I'm near.

 

Should help track down the issue.

 

Thank you so much. Very much appreciated.

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First big thank you to everyone for replying they are enjoying it. I see there are still some nagging issues. I will be working very hard to get all of these cleared up.

 

The FPS hits can be attributed to 3 HUGE pois that we added. They are being removed in the next update (not sure when but it wont be for at least a week) and since removing them our server has run better. We got overzealous with some very cool POIs but did not foresee that with the additional zeds and models that these would cause huge issues.

 

We are also getting the no valid sleepers messages and have been for a while but it is VERy hard to track down exactly what is causing it. Sometimes we run fine, then others we see that message. With so many outsourced pois my fear is someone place sleepers incorrectly somewhere. If anyone can dig further into those errors we would DEEPLY appreciate it so we can get that cleared up.

 

I will answer much more tomorrow.

 

Thanks for the response, No worries at all its still fun to play. Congrats to all of you on this mod it really is amazing..

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maybe campfire quest can be triggered before that quest that needs forge?

 

I know you urge to create complex meals for proper fullness and wellness but charred and boiled meats can provide a bit more fullness imo, simple cooked eggs are better related to them.

 

Flour icon is missing.

 

Thanks for this great mod.

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Couple of things I've spotted. Not sure if one of them is intentional.

 

BBQ Ribs is missing description on both types (item name is fine, description box is blank).

Ravens/Crows don't count towards "kill any animal" for Advanced Survival, but they do give actual meat rather than rotten meat so I'm assuming they aren't zombies?

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maybe campfire quest can be triggered before that quest that needs forge?

 

I know you urge to create complex meals for proper fullness and wellness but charred and boiled meats can provide a bit more fullness imo, simple cooked eggs are better related to them.

 

Flour icon is missing.

 

Thanks for this great mod.

 

Charred meat only gives +2 fullness. Not even worth the fuel to cook.

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