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Ravenhearst Mod


JaxTeller718

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I have a fresh and clean install from 7 days and copy the mod like the other version. By starting the game i getting this errormassage:

 

2018-03-27T09:52:26 226.571 ERR Loading and parsing 'blocks.xml' (Model '#chickenCoop?chickenCoopEmptyPrefab' not found on block with id 1994)

2018-03-27T09:52:26 226.572 ERR Loading of blocks aborted due to errors!

2018-03-27T09:52:26 226.574 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

SDX: ResourceWrapper - Failed to load asset:

2018-03-27T09:52:26 227.441 ERR Loading and parsing items xml file (Unknown block name 'Livewell' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2018-03-27T09:52:26 227.442 ERR Loading of items aborted due to errors!

2018-03-27T09:52:26 227.443 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'ironSpikesRust' not found in block id 408

 

And the game would not loading.

 

SAME!!!!!! I dont know how to fix this.

 

Anyone know the solution?

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SAME!!!!!! I dont know how to fix this.

 

Anyone know the solution?

 

For those who are having issues downloading, would you mind letting me know which version of Windows you are running, and if you are running Windows 7, if you've followed these steps: https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die&p=792405&viewfull=1#post792405

 

The above errors indicate that the download didn't occur properly.

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This will not fix the problem. And btw i have test it with all 4 mod variants and get the same message erverytime. :upset:

 

If it fails on one, it'll likely faily on the others. I'll need to see the log files. When you said "This will not fix the problem", do you mean you have tried this, while running windows 7, and it hasn't worked for you?

 

1) With one of the Ravenhearsts selected, click on the View Menu, and select Log Files.

2) Click on Upload Log file to upload the 7d2dlauncher.txt log file. You will get a pastebin.com link to give to me.

3) Click on the drop down box in that same screen, and selet output_log.txt. Click on Upload log file, and give me the pastebin.com link.

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I have a fresh and clean install from 7 days and copy the mod like the other version. By starting the game i getting this errormassage:

 

2018-03-27T09:52:26 226.571 ERR Loading and parsing 'blocks.xml' (Model '#chickenCoop?chickenCoopEmptyPrefab' not found on block with id 1994)

2018-03-27T09:52:26 226.572 ERR Loading of blocks aborted due to errors!

2018-03-27T09:52:26 226.574 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

SDX: ResourceWrapper - Failed to load asset:

2018-03-27T09:52:26 227.441 ERR Loading and parsing items xml file (Unknown block name 'Livewell' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2018-03-27T09:52:26 227.442 ERR Loading of items aborted due to errors!

2018-03-27T09:52:26 227.443 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'ironSpikesRust' not found in block id 408

 

And the game would not loading.

 

any fixes for this yet?

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last night after the chickencoop errors, pre-synched on the launcher and it worked fine, 0 errors.

 

if you haven't closed your mod launchers, close, reopen, and pre-synch.

 

we can't do anything without your outputlogs beyond that.

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I had the same chickencoop problem when using the launcher. Here's the tail of my log:

 

 

2018-03-27T01:03:55 99.770 INF Command line arguments: D:\Games\Mod_7D2D\Ravenhearst\RH_30_7_Day_Horde_Edition\7DaysToDie.exe
2018-03-27T01:03:55 99.774 INF Not running in Big Picture Mode, no on-screen keyboard available
2018-03-27T01:03:55 99.776 INF Starting PlayerInputManager...
2018-03-27T01:03:55 99.790 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/.\XInputInterface32
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/.\libXInputInterface32
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/libXInputInterface32
2018-03-27T01:03:55 99.875 INF Starting UserProfileManager...
2018-03-27T01:03:55 99.895 INF Texture quality is set to 0
2018-03-27T01:03:55 99.964 INF [MODS] Start loading
2018-03-27T01:03:55 99.966 INF [MODS] Trying to load from SDX
2018-03-27T01:03:55 99.994 INF [MODS] Loaded Mod: SDX (1)
2018-03-27T01:03:55 99.995 INF [MODS] Trying to load from SMX
2018-03-27T01:03:55 99.996 INF [MODS] Loaded Mod: SMX (A16.4B8R2)
2018-03-27T01:03:55 99.996 INF [MODS] Loading done
2018-03-27T01:03:55 100.005 INF Loading permissions file at 'C:\Users\XXX\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2018-03-27T01:03:55 100.032 INF Loading permissions file done.
2018-03-27T01:03:55 100.055 INF Awake done
2018-03-27T01:03:55 100.249 INF Atlas reset took 118 ms
2018-03-27T01:03:55 100.250 INF Atlas load took 194 ms
Platform assembly: D:\Games\Mod_7D2D\Ravenhearst\RH_30_7_Day_Horde_Edition\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/libc
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/.\libc
Fallback handler could not load library D:/Games/Mod_7D2D/Ravenhearst/RH_30_7_Day_Horde_Edition/7DaysToDie_Data/Mono/libc

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19281.
Total: 17.401524 ms (FindLiveObjects: 0.912181 ms CreateObjectMapping: 0.354199 ms MarkObjects: 16.080311 ms  DeleteObjects: 0.043981 ms)

2018-03-27T01:03:55 100.416 INF User joined: XXX
2018-03-27T01:03:55 100.468 INF Texture quality is set to 0
Setting up 4 worker threads for Enlighten.
 Thread -> id: 1040 -> priority: 1 
 Thread -> id: 2fbc -> priority: 1 
 Thread -> id: 2ca8 -> priority: 1 
 Thread -> id: 25d0 -> priority: 1 
Platform assembly: D:\Games\Mod_7D2D\Ravenhearst\RH_30_7_Day_Horde_Edition\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
2018-03-27T01:03:56 100.770 INF Reloading serveradmin.xml
2018-03-27T01:03:56 100.770 INF Loading permissions file at 'C:\Users\XXX\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2018-03-27T01:03:56 100.772 INF Loading permissions file done.
UMA Overlay loading took 873 ms

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

UMA Slot loading took 2 ms

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
SDX: Could not find bundle named 'chickenCoop'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2018-03-27T01:04:09 113.976 ERR Loading and parsing 'blocks.xml' (Model '#chickenCoop?chickenCoopEmptyPrefab' not found on block with id 1994)
2018-03-27T01:04:09 113.977 ERR Loading of blocks aborted due to errors!
2018-03-27T01:04:09 113.979 ERR   at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0 
 at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 
SDX: ResourceWrapper - Failed to load asset: 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2018-03-27T01:04:09 114.523 ERR Loading and parsing items xml file (Unknown block name 'Livewell' in use_action!/  at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 
 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2018-03-27T01:04:09 114.524 ERR Loading of items aborted due to errors!
2018-03-27T01:04:09 114.525 ERR   at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 
 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 
Exception: Block with name 'ironSpikesRust' not found in block id 408
 at Block.LateInit () [0x00000] in <filename unknown>:0 
 at Block.LateInitAll () [0x00000] in <filename unknown>:0 
 at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0 
 at WorldStaticData+NN.MoveNext () [0x00000] in <filename unknown>:0 
 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

2018-03-27T01:04:56 161.317 INF OnApplicationQuit

 

I tried several times, "deleting full mod" and downloading it again with the same results.

I then deleted the entire D:\Games\Mod_7D2D\Ravenhearst directory (deleting only the RH_30_7_Day_Horde_Edition wasn't enough, it failed at chickencoop as well) and then added the mod via the launcher again, pre-synced it, and the game started ok. I suspect something got confused with the previous loaded files from Ravenhearst 2.2. It worked on the 5th download, after deleting the entire Ravenhearst directory. But who knows?

 

Hope this helps...

 

btw, charred meat only has +2 fullness? less than a bag of chips??? harsh! :)

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Installed onto server, Modded slightly to give a steelshovel on starting hehe (♥♥♥♥♥ I know) But loads & works fine even with added buildings in the Mixer file.... So far well pollished mod, Thanks for all the hard work...

 

Quality Joe goes up with player level now NOT scavenging, Thats HARSH hahaha

Edited by Tallon (see edit history)
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Quality Joe goes up with player level now NOT scavenging, Thats HARSH hahaha

 

Really? I guess that is a good thing...as long as it's not ridiculously balanced (like waiting until lvl 100 to get the last tier)

 

I'm off work in 3 hours... then it's ravenhearst time! Can't wait... I've been looking forward to this more than A17

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I have a bug.... well 2 bugs in fact.

One i keep getting the console to show up with some red error message (press esc it goes away and loops back in after 30s).

Then when I exit it doesnt matter the day or hour, after loading I keep getting to the 7th day at 21:xx (it coincides with the hour I left the game, wanted to do the hord night at the end of the day).

 

I don´t loose items, they remain as when a leave the game. Only the date is the same and that anoying error.

How can i find the error log?

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Only had one very quick go of the new version... but...

 

Spawned in burnt biome. Can't complete first quest to make a bedroll... because burnt biome doesn't have any cotton. Run to snow biome because it's the closest, collect cotton, start getting murdered by lumberjack zombies while trying to craft cloth, finally craft cloth. Find somewhere to hide after punching a tree to get wood logs so I can actually make a stone axe. Get somehow found by zombies in my hole in the ground (despite being undetected), just after I place my bedroll... which GAVE me a stone axe upon completion of the first quest.

 

Get stuck in infinite death loop, because I can't kill lumberjacks with my stone axe and spawning outside just means more lumberjacks.

 

I would honestly recommend putting the bedroll BACK to needing plant fibers over cotton, because that was honestly hellish.

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To be fair, the base game had cotton for bedroll for years.

 

That doesn't necessarily make it a good idea when your new player experience is spawning in a biome that doesn't even spawn cotton. :p

 

I gave up on it for today when 7DTD crashed to desktop trying to make a new save since that one was apparently cursed.

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if having errors, go to (or equiv)

 

\Ravenhearst\RH_30_7_Day_Horde_Edition\7DaysToDie_Data

 

output_log.txt is the file you want.

 

you can paste the content in a pastebin.com and post the link here

 

 

@pericao, not clear on what you're saying about horde night.

Edited by sinda (see edit history)
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Been playing for around 2 hours in total & havent had any game breaking issues, crashes or odd stuff happening... Only thing ive noticed so far is fully upgraded steel vault door is being replaced by the Blunt starter box... in some prefabs.. Fuel barrels cant be sold.. & for some reason ive found 3 low end pistols but cant sell any of them to the trader, Also cant sell a spiked club, Not sure why so just scrapped them as its not a big deal...Mod itself so far seems bullet proof...

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Spawned in burnt biome. Can't complete first quest to make a bedroll... because burnt biome doesn't have any cotton. Run to snow biome because it's the closest, collect cotton, start getting murdered by lumberjack zombies while trying to craft cloth, finally craft cloth. Find somewhere to hide after punching a tree to get wood logs so I can actually make a stone axe. Get somehow found by zombies in my hole in the ground (despite being undetected), just after I place my bedroll... which GAVE me a stone axe upon completion of the first quest.

 

 

Interesting .. you -should- get a starter axe as you step through the beginner quests. Maybe you lost it on your first body?

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the output log info was directed more at pericao, and just for general knowledge since many don't even know it exists.

 

sorry you had a bad spawn @khaine, sometimes just best to gather some necesseties in your safe zone, then move out for the cotton or whatever one lacks where they start.

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Interesting .. you -should- get a starter axe as you step through the beginner quests. Maybe you lost it on your first body?

 

You get a starter axe once you craft and place a bedroll.

 

- - - Updated - - -

 

the output log info was directed more at pericao, and just for general knowledge since many don't even know it exists.

 

sorry you had a bad spawn @khaine, sometimes just best to gather some necesseties in your safe zone, then move out for the cotton or whatever one lacks where they start.

 

Soooo... do exactly what I did which got me killed? :p

 

And that would be why I advise changing the bedroll BACK to needing plant fiber. At least then if a player has a bad spawn (even if it needs 40-odd), they can get the axe, start gathering wood and then run.

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Been playing for around 2 hours in total & havent had any game breaking issues, crashes or odd stuff happening... Only thing ive noticed so far is fully upgraded steel vault door is being replaced by the Blunt starter box... in some prefabs.. Fuel barrels cant be sold.. & for some reason ive found 3 low end pistols but cant sell any of them to the trader, Also cant sell a spiked club, Not sure why so just scrapped them as its not a big deal...Mod itself so far seems bullet proof...

 

if it's an old prefab, block ids that they were created with might not exist anymore, and get replaced with... weird things.

we've seen a few prefabs that had carrots in doorways, turns out the doors that used to be there were no longer in game.

 

will be sure to pass that along.

 

traders will only hold/accept 3 stacks of things, so if they happen to be selling 3 pistols, he won't take one from you.

aside from that, there are many things jax blocked from being sold to traders. happy hunting!

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