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Ravenhearst Mod


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if you're in one area too long, it dries up. explore more or leave and come back. animals and npcs all have settings per days for respawn.

just like loot it requires the player leaving the area.

 

It also happens in the areas where I'm leaving home. Where I haven't traveled yet.

There is still the problem of an excessive number of parts of weapons in loot - I just have nowhere to put such a number now :cocksure:

 

- - - Updated - - -

 

What is the theory behind bowls, cans, jars... etc, being consumed after eating or drinking the contents? Is this just a ploy to make the player have to search for replacement vessels?:distrust::apathy:

 

Yes, it is true

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What is the theory behind bowls, cans, jars... etc, being consumed after eating or drinking the contents? Is this just a ploy to make the player have to search for replacement vessels?:distrust::apathy:

 

Several times I talked about this, but the jack does not want to fix it.

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Limestone is gathered by breaking stone underground

 

The trader station is meant to be that way

 

Thanks for the info. I also found out that mining the large stone formations above ground gets you limestone.

 

That's too bad about the traders because they are so rare and expensive now anyways. Mobs break in and kill the trader eventually

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Thanks for the info. I also found out that mining the large stone formations above ground gets you limestone.

 

That's too bad about the traders because they are so rare and expensive now anyways. Mobs break in and kill the trader eventually

 

think of it more as the trader ran away.

Edited by Death2gnomes (see edit history)
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sinda You are wrong the default is RH Lesser Cities Mixer. Do not offer me casual, I'm a hardcore. I'm playing the standard 21 day version, with the reclaimed loot turned off and one life in warrior.

How can I turn on the sound of the steps of the awakened zombie? The disorderly spawn of a zombie behind his back strains.

Fashion is certainly good, but a lot of kinks, i have to correct some details. For example, for slicing bread or cheese, you do not need to know the recipe. Tea can be cooked on a conventional fire in a can...

 

what kinks, dont just say "a lot", give example. all food recipes are working as intended.

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What is the theory behind bowls, cans, jars... etc, being consumed after eating or drinking the contents? Is this just a ploy to make the player have to search for replacement vessels?:distrust::apathy:

 

Theory is the vessel is too dirty or stained, or whatever makes sense to you, to reclaim. Just remember that bowls and jars are craftable in the forge. Cans you can find plenty enough if you really need them.

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Can someone point me to how to get the research desk? I cannot find the perk, skill or whatever is needed. Thanks. Latest version of Ravenhearst.

 

you now have to read a handful of knowledge points, to raise your "research skill" and that will unlock the recipe automatically.

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sinda You are wrong the default is RH Lesser Cities Mixer.

 

nope, you are incorrect. i can say that with 100% accuracy.

 

 

 

Denser Cities - Mixer made by Makabriel that adds a large amount of towns and cities in close proximity of each other. People with lighter systems take caution when using this version as it is resource heavy.

 

Lesser Cities - A more rural scavenger type Mixer made by Makabriel. Good for those who want harder play and less towns and cities with the focus on Nomad and travel.

 

Default Mixer - Our normal RH default mixer in case you need to switch back

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nope, you are incorrect. i can say that with 100% accuracy.

 

 

 

Denser Cities - Mixer made by Makabriel that adds a large amount of towns and cities in close proximity of each other. People with lighter systems take caution when using this version as it is resource heavy.

 

Lesser Cities - A more rural scavenger type Mixer made by Makabriel. Good for those who want harder play and less towns and cities with the focus on Nomad and travel.

 

Default Mixer - Our normal RH default mixer in case you need to switch back

 

I compared the files rwgmixer.xml By default, there was "RH Lesser Cities Mixer" with an almost empty world. I had to pull it out of the folder and slip it "RH Default Mixer". Now at least the cities appeared.

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I compared the files rwgmixer.xml By default, there was "RH Lesser Cities Mixer" with an almost empty world. I had to pull it out of the folder and slip it "RH Default Mixer". Now at least the cities appeared.

 

maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.

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I do not have Denser Cities in my mod folder. 4.3 installed via launcher

 

its in the extra files folder.

 

- - - Updated - - -

 

maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.

 

if refresh mods is checked in the launcher, this will install the corrected files "freshly". @cinda!

Edited by Death2gnomes (see edit history)
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maka just told me on first release the files were swapped, but it was corrected pretty quickly. sounds like you might want to get a fresh set of files because there also some fixes at some point that i don't even recall what they are.

 

I've already done a lot of fixes, I do not want to do it again after the update.

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Survivor quest for making a chicken coop seems bugged. Says to kill and harvest two chickens with butchers knife to get the 'live chickens'. Doesn't work. You get no chickens.

 

Worked for me the first time i tried it. You can kill the chicken with whatever item/weapon you want, just don't obliterate it. Once dead, use butcher knife. There's a chance you get a live chicken (a few posts back someone said the odds were 25 or 50%). I lucked out...you will too :)

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Survivor quest for making a chicken coop seems bugged. Says to kill and harvest two chickens with butchers knife to get the 'live chickens'. Doesn't work. You get no chickens.

 

You expected to get chickens every single time? really?

 

Ahh, I didn't realise it was random.

 

If it wasnt random, you'd have no excuse to post here or pull your hair out, whichever comes first.

Edited by Death2gnomes (see edit history)
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We will be releasing Patch 4.3.1 this weekend. This patch includes an exploit fix for forges and benches. We are removing the 4th tools slots from all stations and also the extra output slota from the forge and extra slots in the benches. Please remove your tools and items from these slots ASAP to avoid loss of them. Once we update those slots will be gone and any items in those slots will be erased. This is your only warning about this.

 

No wipes are needed for this. Here is a preview of thenotes

 

**Patch ** 4.3.1 **Expected Release Date ** Week of 9/10/2018

 

 

**Ravenhearst**

 

-Several spelling and Localization Fixes

 

-Im Galil should now accept the proper parts to assemble

 

-Trail Mix added to Ingredients Category

 

-Increased loot chances of Hacksaw in Garage Boxes and Worker Zombies

 

-Increased Chance for Station Tools in Worker Zombies

 

-Lockpick Kits will now use all Lockpicks that came in the tier before it. For example, Level 3 Lockpick Kit will use level 1-3 Lockpicks so you no longer need to carry BOTH Lockpicks and Lockpick Kits

 

-5 Bones now needed for Bone Powder instead of 10

 

-Trees will now have a 50 percent chance to drop a SECOND seed

 

-Tree growing times reduced from 360 a stage to 240 a stage

 

-Lettuce will now have a rare chance to spawn in forests (can only be seen with a world wipe)

 

-Increased amounts of Plastic Bottles that can drop in loot

 

-Farmer Class will now receive a Mortar and Pestle when they open their kit in the event they are not high enough level to unlock the M and P Skill

 

-Fixed glue being in the improper place during Armor Questline

 

-Removed repair capability from Jerky so it no longer shows Entity Damage

 

-Lowered probability for destroyed traders in cities and raised chances of working traders. This change will only be seen on new maps or areas that have not yet been uncovered.

 

-Removed all terrain movement speeds. Road buffs remain unchanged and are still present. This was interfering with minibike speeds.

 

-Drilling Times on safes have been doubled. Previously they were too easy to open.

 

Extra slots removed from stations tools and outputs on benches and forges. You will need to remove any tools or items in outputs to prevent loss of tools before updating. After updating these slots will be gone.

 

 

**Hell On Earth**

 

 

-Removed 2 sets of Herd spawning for performance increases

 

-Lowered chance of Night Terror spawns to increase some performance.

Edited by JaxTeller718 (see edit history)
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Patch has been released!

 

**Patch ** 4.3.1 **Release Date ** Week of 9/16/2018 No Wipes Needed

 

 

**Ravenhearst**

 

-Several spelling and Localization Fixes

 

-Im Galil should now accept the proper parts to assemble

 

-Trail Mix added to Ingredients Category

 

-Increased loot chances of Hacksaw in Garage Boxes and Worker Zombies

 

-Increased Chance for Station Tools in Worker Zombies

 

-Lockpick Kits will now use all Lockpicks that came in the tier before it. For example, Level 3 Lockpick Kit will use level 1-3 Lockpicks so you no longer need to carry BOTH Lockpicks and Lockpick Kits

 

-5 Bones now needed for Bone Powder instead of 10

 

-Trees will now have a 50 percent chance to drop a SECOND seed

 

-Tree growing times reduced from 360 a stage to 240 a stage

 

-Lettuce will now have a rare chance to spawn in forests (can only be seen with a world wipe)

 

-Increased amounts of Plastic Bottles that can drop in loot

 

-Farmer Class will now receive a Mortar and Pestle when they open their kit in the event they are not high enough level to unlock the M and P Skill

 

-Fixed glue being in the improper place during Armor Questline

 

-Removed repair capability from Jerky so it no longer shows Entity Damage

 

-Lowered probability for destroyed traders in cities and raised chances of working traders. This change will only be seen on new maps or areas that have not yet been uncovered.

 

-Removed all terrain movement speeds. Road buffs remain unchanged and are still present. This was interfering with minibike speeds.

 

-Drilling Times on safes have been doubled. Previously they were too easy to open.

 

Extra slots removed from stations tools and outputs on benches and forges. You will need to remove any tools or items in outputs to prevent loss of tools before updating.

 

-Even larger rare Apocalyptic City for you to sacrifice your soul in

 

-Decreased size of some UMA textures should help with loading time.

 

**Hell On Earth**

 

 

-Removed 2 sets of Herd spawning for performance increases

 

-Lowered chance of Night Terror spawns to increase some performance.

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