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Horizontal concrete poles as horde wall barrier


Boidster

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So my PCMR "friend" (his status is currently in flux for reasons described shortly) "helped" me build a horde base using techniques he uses on PC. A design that he uses that he likes and convinced me to try is a square base with any block at the corners (I'm using the concrete rounded block) and concrete poles (not pillars) set horizontally at the top, outer corner of the wall blocks. So like this:

 

CCPPPPPPPPPPPPPPPPCC

CC................CC

CCPPPPPPPPPPPPPPPPCC

CC................CC

CCPPPPPPPPPPPPPPPPCC

CC................CC

====================

 

Where

 

CC

CC

 

is a corner block, P are poles, and === is ground level.

 

He says that this design works great because you can both shoot and melee through the poles when crouched, and the gore blocks get sort of extruded into the base as they pile up. So it's easy to loot as you fight.

 

Yesterday I was putting the finishing touches on an 11x11 base using this design when a wandering mini-horde...sorry, "welcoming committee"...stumbled my way. I was glad for a small-scale test of the base.

 

It went horribly, horribly wrong. After the zombies lost their legs on the upside-down log spikes (set into the ground, so their flat "bottoms" were at ground level), they proceeded to crawl under the lowest pole and chase me up the ladder on my 3x3 central tower. How they climb ladders so well with no legs is a question for another post. It was kind of amusing bashing them on the head and sending them back down the ladder.

 

So, my question - you people who also play on PC, is there some difference in the concrete pole in A16 that prevents a zombie from crawling under it? Is it a change since A15 and is it considered a bug?

 

I frankly think the console behavior is more correct, since prone zombies are clearly shorter than the space from ground to the pole, but hey my "friend" said his base was zombie-proof and very functional and I believed him. Man what a sucker I am. I wonder how big of a kickback he got from Big Zombie.

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Everybody has a way of doing things. I'll try to explain how I build my walls around base.

 

Imagine the military base the one with the concrete walls around it with the tents and two buildings. I go about 6 blocks out from that wall dig a hole all the way around it. Place concrete blocks down. Then I take the 50 pillars and place them all the way around one layer. The corners I place 3 high. Then I take two rowseparate high with iron bars on top of the pillars. Then place a full concrete block on top of those. Then place a concrete half slab on top of that. Then I take wood frames and go from the top concrete block and come back toward the base for a platform to walk around. Sometimes I go all the way to the walls sometimes I don't just depends. Then I take iron bars turn them side ways and place them on the out side all the way around where the half slab is. Then as I go along I fill in the ground from the wall to the wall with concrete. Then on the outside do the same about 4 or 5 out from wall.

 

It works never have a problem. You have to maintain the first row of iron bars more then anything but it allows you to shot through it and the pillars at the bottom allows you to loot if you choose to. Very random do I get anything spawn inside from a screamer as long as the bed inside. I'll try and post some pictures sometime.

 

It isn't the toothy idea but it does work pretty good for me anyway.

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<p>Why do you all hate Screenshots ?</p><p> </p><p>

Ingame F12</p><p>

Go on your profile</p><p>

Search the Picture you want and copy the biggest Picture adress</p><p>

as example <a href="https://steamuserimages-a.akamaihd.net/ugc/877499696245239647/736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8/" rel="external nofollow">https://steamuserimages-a.akamaihd.net/ugc/877499696245239647/736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8/</a></p><p>

add <img alt="736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8" data-imageproxy-source="%5B/img%5D%20around%20it" data-src="https://community.7daystodie.com/applications/core/interface/imageproxy/imageproxy.php?img=%255B/img%255D%2520around%2520it&key=a9f35411243220b64a17d8e803078a5b50ee1580a9ba479ecc09e38d6547a4e1" src="https://community.7daystodie.com/applications/core/interface/js/spacer.png" />[/noparse]</p><p> </p><p>

What looks so</p><p>

<img alt="736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8" data-src="https://steamuserimages-a.akamaihd.net/ugc/877499696245239647/736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8/" src="https://community.7daystodie.com/applications/core/interface/js/spacer.png" /></p><p> </p><p>

You can edit the pic before you upload it (like in this example)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Royal Deluxe" data-cite="Royal Deluxe" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="4492" data-ipsquote-contentclass="forums_Topic"><div>Why do you all hate Screenshots ?<p> </p><p> Ingame F12</p><p> Go on your profile</p><p> Search the Picture you want and copy the biggest Picture adress</p><p> as example <a href="https://steamuserimages-a.akamaihd.net/ugc/877499696245239647/736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8/" rel="external nofollow">https://steamuserimages-a.akamaihd.net/ugc/877499696245239647/736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8/</a></p><p> add <img alt="736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8" data-imageproxy-source="%5B/img%5D%20around%20it" data-src="https://community.7daystodie.com/applications/core/interface/imageproxy/imageproxy.php?img=%255B/img%255D%2520around%2520it&key=a9f35411243220b64a17d8e803078a5b50ee1580a9ba479ecc09e38d6547a4e1" src="https://community.7daystodie.com/applications/core/interface/js/spacer.png" />[/noparse]</p><p> </p><p> What looks so</p><p> <img alt="736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8" data-src="https://steamuserimages-a.akamaihd.net/ugc/877499696245239647/736EC14CA4B80C9CFDDD9BC2D6A8C81D29DE8BF8/" src="https://community.7daystodie.com/applications/core/interface/js/spacer.png" /></p><p> </p><p> You can edit the pic before you upload it (like in this example)</p></div></blockquote><p> </p><p> Because console has no F12. Lol</p>

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<p>GRMPF i read only</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Boidster" data-cite="Boidster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="4492" data-ipsquote-contentclass="forums_Topic"><div>... on PC...</div></blockquote><p> Never thought it was a Console thread</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Royal Deluxe" data-cite="Royal Deluxe" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="4492" data-ipsquote-contentclass="forums_Topic"><div>GRMPF i read only<p> </p><p> Never thought it was a Console thread</p></div></blockquote><p> </p><p> Lol no worries, I have to always double check to see where I'm at when posting. It is good to have both but can get a pain sometimes in the forums</p>

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Thanks for the feedback and suggestions. I have a base design that works fine - pretty much a concrete box with your typical iron bar walkway around the edge and log spikes 2 or 3 deep around the walls - but I was keen to try this new idea.

 

I did not think that this was a "toothy", however, since the toothy design relies on pillar 50s, does it not? The pole is a good deal smaller than a pillar 50.

 

Are they going to (or have they already) "fix" the "issue" of zombies not being able to walk past vertical pillar 50s? When I built a toothy-style zombie trap (6-deep pit ringed with pillar 50s and 9 forges working under that), it looked to me like two adjacent pillar 50s did actually result in a too-small gap for zombies to get through. That is, it didn't look to me like the zombies were just being stupid or had bad collision detection - they really just couldn't fit.

 

With my "friend's" pole-based design, it definitely looked like zombies should be able to crawl under. Which they do, on console. So I ain't even that mad at the game.

 

But if they "fix" the pillar 50 toothy design, that will make me mad.

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Friend sez he had horde night in his PC game last night and the horizontal pole wall worked as it has in the past. So as of 16.4 the bug (?) still isn't fixed.

 

Because I like the base design, I hope the "bug" actually makes it to console. I was very disappointed when they crawled under the lowest pole. Not least because I'm now faced with hacking down 96 reinforced concrete poles - 9,000 HP each - and replacing them with pillar 50s in the classic toothy design.

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But it does have the share button to take a screen shot. If you have you account linked to your FB, it's fairly easy to get them online. Just sent to FB, save image, and host.

 

That is true but at the same time I don't use facebook. But I do have other ways of doing it. But I have to be on the computer to post the pictures and have not been on it for a few days so......

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  • 3 months later...
Friend sez he had horde night in his PC game last night and the horizontal pole wall worked as it has in the past. So as of 16.4 the bug (?) still isn't fixed.

 

Because I like the base design, I hope the "bug" actually makes it to console. I was very disappointed when they crawled under the lowest pole. Not least because I'm now faced with hacking down 96 reinforced concrete poles - 9,000 HP each - and replacing them with pillar 50s in the classic toothy design.

 

I can confirm that horizontal poles are not a valid defense against dogs and crawlers.

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So my PCMR "friend" (his status is currently in flux for reasons described shortly) "helped" me build a horde base using techniques he uses on PC. A design that he uses that he likes and convinced me to try is a square base with any block at the corners (I'm using the concrete rounded block) and concrete poles (not pillars) set horizontally at the top, outer corner of the wall blocks. So like this:

 

CCPPPPPPPPPPPPPPPPCC

CC................CC

CCPPPPPPPPPPPPPPPPCC

CC................CC

CCPPPPPPPPPPPPPPPPCC

CC................CC

====================

 

Where

 

CC

CC

 

is a corner block, P are poles, and === is ground level.

 

He says that this design works great because you can both shoot and melee through the poles when crouched, and the gore blocks get sort of extruded into the base as they pile up. So it's easy to loot as you fight.

 

Yesterday I was putting the finishing touches on an 11x11 base using this design when a wandering mini-horde...sorry, "welcoming committee"...stumbled my way. I was glad for a small-scale test of the base.

 

It went horribly, horribly wrong. After the zombies lost their legs on the upside-down log spikes (set into the ground, so their flat "bottoms" were at ground level), they proceeded to crawl under the lowest pole and chase me up the ladder on my 3x3 central tower. How they climb ladders so well with no legs is a question for another post. It was kind of amusing bashing them on the head and sending them back down the ladder.

 

So, my question - you people who also play on PC, is there some difference in the concrete pole in A16 that prevents a zombie from crawling under it? Is it a change since A15 and is it considered a bug?

 

I frankly think the console behavior is more correct, since prone zombies are clearly shorter than the space from ground to the pole, but hey my "friend" said his base was zombie-proof and very functional and I believed him. Man what a sucker I am. I wonder how big of a kickback he got from Big Zombie.

 

Try "50 pillar" up right. Not horizontal.

 

http://xboxclips.com/GRAW2ROBZ/52b9e8ef-7dca-41a3-a82f-808c011e36dc

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Pillar 50's never let me down... Only difference this go around, I dug the space out in front of the pillars and placed the iron spikes flat side up... It's so much easier for cleaning up the gore blocks and looting during the horde night.... I'll post pictures later

 

I've been experimenting with 1/4 blocks. They seem to be the same size as Pillar 50s, but you can pit them closer to the zombies, or keep them close to you.

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I use a box style. Example....

 

9x9, 4 corners I use concrete blocks, 4 high. Between them I use wedge tips on the bottom, poles horizontally the next 2 high. The poles are positioned closer toward the inside but on the lower portion of the block. then concrete blocks all across the 4th high.

 

The wedge tips work great, if zombies stack up you may get a crawler here and there but that’s no problem.

 

CrackpotTexas has a video with something similar I believe.

 

I start from there and build around, usually 2 blocks out I use upside down spikes ground level.

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The best way to keep crawlers from going under the poles is A) do 1 row of iron bars at ground level and rotate the poles so they sit flush on top of the iron bars or B) do a row of wedge tips at ground level with the incline facing away from your "bunker" and put horizontal poles on top of these rotated so they are at the lowest height possible and flush with the vertical side of your wedge tips. Hope this helps I'll see if i can get some pics of my recent co op bunker build. It's my own remake of the "toothy" that also keeps dogs and random crawlers from going over the poles if another zombie is underneath.

 

CC

CC = concrete block/pillar 100

PP = horizontal poles

WW= wedge tips

 

CCCCCCCCCCCCCCCCCC

CCCCCCCCCCCCCCCCCC

CC____________________CC

CCPPPPPPPPPPPPPPCC

CC____________________CC

CCPPPPPPPPPPPPPPCC

CC____________________CC

CCWWWWWWWWWWCC

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