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Weird error on dedicated


skippy0330

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so i run two dedicated, both the exact same seed ect. one server updated to 16.4 flawlessly. the other, not so much.

 

The second server refuses to start properly. I've even tried rolling back to an older save. I get this error in console:

 

2017-10-27T05:12:36 8.906 INF StartAsServer

ArgumentException: An element with the same key already exists in the dictionary.

at System.Collections.Generic.Dictionary`2[Vector3i,PowerItem].Add (Vector3i key, .PowerItem value) [0x00000] in <filename unknown>:0

at PowerManager.AddPowerNode (.PowerItem node, .PowerItem parent) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerConsumerToggle.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerConsumerToggle.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerConsumerToggle.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerConsumerToggle.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerTrigger.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerTimerRelay.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerSource.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerItem.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerSource.read (System.IO.BinaryReader _br, Byte _version) [0x00000] in <filename unknown>:0

at PowerManager.Read (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0

at PowerManager.LoadPowerManager () [0x00000] in <filename unknown>:0

at GameManager+VI.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

 

anyone ever encounter this before?

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  • 1 year later...

I'm so used to things being complicated and looking for the impossible that I did not even think that the error could be as literal as an issue with the actual power.dat file that was probably just sitting there mocking me :(

 

Thanks, you saved my bacon!

 

P.S. This issue was in Alpha 17.2 Stable release.

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