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[POC] Val-O-Ween - Bringing Horror Back Into 7 Days To Die


sphereii

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mAeYYLq.png

 

A SDX mod, combined with Valmod Overhaul, and available in the 7D2D Mod Launcher under the sphereii-mental section, Val-O-Ween brings back fear, suspense, and delivers a downright frightful experience into 7 Days To Die.

 

 

[ Client Download - EAC Must be Off ]

 

-> 7D2D Mod Launcher, under the sphereii-mental section

- or -

-> Manual Download

 

[ Server Download - EAC Must be Off ]

 

-> Manual Download

 

 

[ Server ]

Proudly hosted on https://www.killservers.com, a Val-O-Ween server is up and running to easily play with others.

 

IP Address: 4.31.168.78:26600

Password: valoween

 

[ Synopsis ]

The world is dark and burnt to a crisp. Horrors beyond imagination exists in the shadows of this decrepit world. Anything worth saving in this world is already gone. Resources are scarce.

 

Yet you exist. Maybe a few others? You've survived where most have fallen. But you better hurry.... nightfall is approaching.

 

That's when things... wake up.

 

Do. Not. Go. Outside. At. Night.

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I am stuck on Starting Game. Either when I use the Launcher or Hard Code it to my game file. I used your server file yu added, but it seems to be the same files for the game, is that right?

 

Which server files did you use? The 7DaysToDieServer_Data shouldn't be used for the client. Could you post your log files? With val-oween select, go to the View menu, and select Log Files. Then, pick the output_log.txt, and click on Upload Log files. Copy and paste the pastebin.com to me, and I'll take a look.

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Update Time!

 

There was a bug in the Transmogrifier that only affected this mod, and would cause you to fall through the world, if on a dedicated server.

 

GitHub is updated with the fix, and Mod Launcher users will get their fix on next version.

 

This fix is save game safe :)

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  • 2 weeks later...
Hi sphereii, a question please: could your nightmares simply be imported via xml into a game that already has SDX hooks, or would it need recompiling? They're great, asking cause I want to have them in my SP Starvation playthrough too ;)

 

Mostly. They did use a special animation class so they could talk sweet nothings to you, as I know Starvation uses a much richer implementation than I did. That singing / talking may break if you dump the assets right into Starvation, but I think they should mostly work. You'd need to grab the nightmare unity3d bundle, and then do a diff of valoween's entityclasses against valmod overhaul to find the code added.

 

If you add in head-shots matter... prepare for a world of hurt, since the Nightmares have no heads :)

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Hi sphereii, a question please: could your nightmares simply be imported via xml into a game that already has SDX hooks, or would it need recompiling? They're great, asking cause I want to have them in my SP Starvation playthrough too ;)

 

Awww, those noises in the night are what makes the new monsters fun.....

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  • 2 months later...

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