sphereii Posted October 19, 2017 Share Posted October 19, 2017 A SDX mod, combined with Valmod Overhaul, and available in the 7D2D Mod Launcher under the sphereii-mental section, Val-O-Ween brings back fear, suspense, and delivers a downright frightful experience into 7 Days To Die. [ Client Download - EAC Must be Off ] -> 7D2D Mod Launcher, under the sphereii-mental section - or - -> Manual Download [ Server Download - EAC Must be Off ] -> Manual Download [ Server ] Proudly hosted on https://www.killservers.com, a Val-O-Ween server is up and running to easily play with others. IP Address: 4.31.168.78:26600 Password: valoween [ Synopsis ] The world is dark and burnt to a crisp. Horrors beyond imagination exists in the shadows of this decrepit world. Anything worth saving in this world is already gone. Resources are scarce. Yet you exist. Maybe a few others? You've survived where most have fallen. But you better hurry.... nightfall is approaching. That's when things... wake up. Do. Not. Go. Outside. At. Night. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 19, 2017 Share Posted October 19, 2017 Yesssssssssssssssss Link to comment Share on other sites More sharing options...
Guppycur Posted October 19, 2017 Share Posted October 19, 2017 Nice. Link to comment Share on other sites More sharing options...
xyth Posted October 25, 2017 Share Posted October 25, 2017 Scary stuff! Link to comment Share on other sites More sharing options...
sphereii Posted October 25, 2017 Author Share Posted October 25, 2017 Just finished an updating! A couple of new interesting things to meet and greet, and shook up a few of your old favorites. Enjoy! Link to comment Share on other sites More sharing options...
Vastarakki Posted October 26, 2017 Share Posted October 26, 2017 Oh my God! I have never been so scared at first night in this game listening those two...and that atmosphere! Brilliant, I think everyone should try this one out! Link to comment Share on other sites More sharing options...
sphereii Posted October 26, 2017 Author Share Posted October 26, 2017 Oh my God! I have never been so scared at first night in this game listening those two...and that atmosphere! Brilliant, I think everyone should try this one out! Glad you enjoyed it! Link to comment Share on other sites More sharing options...
sphereii Posted October 27, 2017 Author Share Posted October 27, 2017 Updated to A16.4 Link to comment Share on other sites More sharing options...
EvalleEez Posted November 1, 2017 Share Posted November 1, 2017 I am stuck on Starting Game. Either when I use the Launcher or Hard Code it to my game file. I used your server file yu added, but it seems to be the same files for the game, is that right? Link to comment Share on other sites More sharing options...
sphereii Posted November 1, 2017 Author Share Posted November 1, 2017 I am stuck on Starting Game. Either when I use the Launcher or Hard Code it to my game file. I used your server file yu added, but it seems to be the same files for the game, is that right? Which server files did you use? The 7DaysToDieServer_Data shouldn't be used for the client. Could you post your log files? With val-oween select, go to the View menu, and select Log Files. Then, pick the output_log.txt, and click on Upload Log files. Copy and paste the pastebin.com to me, and I'll take a look. Link to comment Share on other sites More sharing options...
sphereii Posted November 1, 2017 Author Share Posted November 1, 2017 Update Time! There was a bug in the Transmogrifier that only affected this mod, and would cause you to fall through the world, if on a dedicated server. GitHub is updated with the fix, and Mod Launcher users will get their fix on next version. This fix is save game safe Link to comment Share on other sites More sharing options...
sphereii Posted November 4, 2017 Author Share Posted November 4, 2017 Small update to re-introduce the craft lag fix. Got left out last build. Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 4, 2017 Share Posted November 4, 2017 Yet to try this but but colour me intrigued Link to comment Share on other sites More sharing options...
sphereii Posted November 4, 2017 Author Share Posted November 4, 2017 Yet to try this but but colour me intrigued It's an intense play through... kind of puts you on.... edge. Link to comment Share on other sites More sharing options...
owl79 Posted November 15, 2017 Share Posted November 15, 2017 Hi sphereii, a question please: could your nightmares simply be imported via xml into a game that already has SDX hooks, or would it need recompiling? They're great, asking cause I want to have them in my SP Starvation playthrough too Link to comment Share on other sites More sharing options...
sphereii Posted November 15, 2017 Author Share Posted November 15, 2017 Hi sphereii, a question please: could your nightmares simply be imported via xml into a game that already has SDX hooks, or would it need recompiling? They're great, asking cause I want to have them in my SP Starvation playthrough too Mostly. They did use a special animation class so they could talk sweet nothings to you, as I know Starvation uses a much richer implementation than I did. That singing / talking may break if you dump the assets right into Starvation, but I think they should mostly work. You'd need to grab the nightmare unity3d bundle, and then do a diff of valoween's entityclasses against valmod overhaul to find the code added. If you add in head-shots matter... prepare for a world of hurt, since the Nightmares have no heads Link to comment Share on other sites More sharing options...
xyth Posted November 15, 2017 Share Posted November 15, 2017 Hi sphereii, a question please: could your nightmares simply be imported via xml into a game that already has SDX hooks, or would it need recompiling? They're great, asking cause I want to have them in my SP Starvation playthrough too Awww, those noises in the night are what makes the new monsters fun..... Link to comment Share on other sites More sharing options...
sphereii Posted November 15, 2017 Author Share Posted November 15, 2017 Awww, those noises in the night are what makes the new monsters fun..... I agree. They may or may not work in Starvation. And you'll definitely lose some of the atmosphere which they came with, like the world gen. Link to comment Share on other sites More sharing options...
owl79 Posted November 15, 2017 Share Posted November 15, 2017 Thank you, definitely worth a try! Link to comment Share on other sites More sharing options...
iconzrus Posted February 3, 2018 Share Posted February 3, 2018 Hi guys, is it real to add other biomes to this mod? And how can I do it? Link to comment Share on other sites More sharing options...
sphereii Posted February 3, 2018 Author Share Posted February 3, 2018 Hi guys, is it real to add other biomes to this mod? And how can I do it? Take a look at the rwgmixer.xml near the end. You'll see the other biomes are commented out. Link to comment Share on other sites More sharing options...
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