Telric Posted October 3, 2017 Share Posted October 3, 2017 Would anyone have any knowledge on how to spawn a specific building (using settlement_trader_01 as temporary) in a certain biome? Example: I have it set to spawn different biomes the further away from 0,0 you are. So the first 0 to 400 meters are forest. I want a specific trader spawned within that area. Anywhere is fine. But i want a different trader to spawn in the desert biome, which is the range 2000 to 3500 meters. I've tried the "AllowedBiomes" property in the prefab xml, but i still had occasional spawns in other biomes. Any ideas? Thanks! Link to comment Share on other sites More sharing options...
n2n1 Posted October 4, 2017 Share Posted October 4, 2017 if you use "AllowedBiomes" property - this is fully disable spawning for other biomes... Link to comment Share on other sites More sharing options...
Telric Posted October 4, 2017 Author Share Posted October 4, 2017 I had that before, but i figured it out. I was using too many possible spawns. spawn_min_max="5,10" I had that set way too high (200 to 300) for testing from earlier. I lowered that and it works perfectly now. Link to comment Share on other sites More sharing options...
MellowRebel Posted June 11, 2018 Share Posted June 11, 2018 I can but your going to need alocs server fixes ,BC manager,Bot masters and server tools. the command would be bc-import settlement_trader_01 01-05 are the traders numbers . watch out and have it in dm and creative and with fly on and move out of the way fast . Link to comment Share on other sites More sharing options...
KhaineGB Posted June 12, 2018 Share Posted June 12, 2018 Find the XML file for your prefab and change this line (using settlement_trader_01 as an example). <property name="AllowedBiomes" value="pine_forest,forest" /> Just put the one biome you want in there. You can get the exact names from biomes.xml. Link to comment Share on other sites More sharing options...
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