xyth Posted October 5, 2017 Share Posted October 5, 2017 The sandbags are not in the model, those were just to show scale..... Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 5, 2017 Author Share Posted October 5, 2017 The sandbags are not in the model, those were just to show scale..... Ahhhh, so its a randomly spawning vehicle, not a poi, cool. Can i just plug the files in for the humvee or do i need to use sdx? Well, found the nres and cleaned up the files for vanilla with bandits, will upload files tomorrow once done adding to valmod. Link to comment Share on other sites More sharing options...
xyth Posted October 5, 2017 Share Posted October 5, 2017 You can use the model as a point or as a random spawn, it's just how you implement in xml. Yes, you need sdx to add new models to the game. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 6, 2017 Share Posted October 6, 2017 This looks interesting, I should probably try it sometime. Are there still zombies in this mod? Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 6, 2017 Author Share Posted October 6, 2017 The Remaining with bandits for vanilla 16.3 updated. Xmls cleaned up, no more nres. The Remaining with bandits for valmod(Valmod Army file) will be done today. Working on sdx tutorials so that i can add some cool stuff. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 6, 2017 Author Share Posted October 6, 2017 This looks interesting, I should probably try it sometime. Are there still zombies in this mod? Yes there are all the usual zombie spawns. The npcs are added spawns. Link to comment Share on other sites More sharing options...
legendfire77 Posted October 6, 2017 Share Posted October 6, 2017 The Remaining with bandits for vanilla 16.3 updated. Xmls cleaned up, no more nres. The Remaining with bandits for valmod(Valmod Army file) will be done today. Working on sdx tutorials so that i can add some cool stuff. Great mod, would it be compatible with War of the Walkers Mod (Overhaul)? Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 6, 2017 Author Share Posted October 6, 2017 Great mod, would it be compatible with War of the Walkers Mod (Overhaul)? I was going to add this to wotw(waiting for next update), finished current vanilla and valmod versions today. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 6, 2017 Share Posted October 6, 2017 Ah...I got one of those NRE's when trying to spawn the Follower Michonne figure from the F6 debug menu. And it kept popping up repeatedly, so I had to close the game. Haven't tried to reopen it yet though...it's naptime for me. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 6, 2017 Author Share Posted October 6, 2017 Ah...I got one of those NRE's when trying to spawn the Follower Michonne figure from the F6 debug menu. And it kept popping up repeatedly, so I had to close the game. Haven't tried to reopen it yet though...it's naptime for me. Yeah, I cleaned up the vanilla files so there is no extra unfinished stuff in there but I added it to Valmod quickly from my wip copy today so that kaiser could put it on his server. If you want to use it with valmod then don't spawn in any npc entities with debug menu. The only twd entities are rick and shane atm. If you want to see the added npcs just look in profiles there are pics of all of them. Link to comment Share on other sites More sharing options...
xyth Posted October 7, 2017 Share Posted October 7, 2017 Okay, made the gunship models you were after. One animated and one off. Hitboxes all good, etc. https://github.com/7D2D/Mods/tree/master/Gunships Enjoy! Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 7, 2017 Author Share Posted October 7, 2017 Okay, made the gunship models you were after. One animated and one off. Hitboxes all good, etc. https://github.com/7D2D/Mods/tree/master/Gunships Enjoy! Hitboxes good! Dang youre like a freight train lol. Once you get rolling there is no stopping you. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 8, 2017 Author Share Posted October 8, 2017 Coming soon: SDX update The army is attempting to establish safe zones in the plains biomes. All random z spawns in the biome have been "eliminated" by the guard. House to house clearing continues(sleepers remain) and the occasional horde continues to put pressure on operations in the areas in question. All survivors are urged to converge on the plains biomes for safety and resupply. Units are patrolling and will offer assistance in the form of manpower and supplies can be found in any one of the guard vehicles. Stay sharp and good hunting, Colonel Kurtz Plan: add a few weapons through sdx courtesy of sergant1000 add some more deco vehicles courtesy of xyth more bandits easter eggs in the form of more powerful rare npcs from movies/literature Link to comment Share on other sites More sharing options...
AlienZ Posted October 8, 2017 Share Posted October 8, 2017 Great idea and very well executed. This looks interesting! Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 9, 2017 Author Share Posted October 9, 2017 Updated with sdx content. See latest download. Mash up of the remaining sdx with wotw done for myself. If anyone wants files i will post em. More npcs coming(Done): GunshipPilot, SheCreature, Quartermaster(wandering trader), BonegardenScout, BonegardenShaman To do: lootable apcs/tanks should be in tomorrow(Done) ak12, f1 grenade, mres added to military vehicle loot(Done) possibly a quest "Take Command" if i can implement it just right(become CIC of army forces) Link to comment Share on other sites More sharing options...
Shuggy71 Posted October 11, 2017 Share Posted October 11, 2017 Updated with sdx content. See latest download. Mash up of the remaining sdx with wotw done for myself. If anyone wants files i will post em. More npcs coming(Done): GunshipPilot, SheCreature, Quartermaster(wandering trader), BonegardenScout, BonegardenShaman To do: deco apcs/tanks should be in tomorrow(lootable) more sdx guns and items added to military loot possibly a quest "Take Command" if i can implement it just right(become CIC of army forces) Yes, please post the WotW files. Great work, thank you. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 11, 2017 Author Share Posted October 11, 2017 Yes, please post the WotW files. Great work, thank you. My apologies but github will not let me upload the files, too big. If you know of somewhere else you would like me to send them? Link to comment Share on other sites More sharing options...
Shuggy71 Posted October 11, 2017 Share Posted October 11, 2017 My apologies but github will not let me upload the files, too big. If you know of somewhere else you would like me to send them? How about Dropbox? Link to comment Share on other sites More sharing options...
xyth Posted October 11, 2017 Share Posted October 11, 2017 Added.....[ATTACH=CONFIG]22960[/ATTACH] Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 12, 2017 Author Share Posted October 12, 2017 Added.....[ATTACH=CONFIG]22960[/ATTACH] Tanks again pardner! Couldnt resist:chuncky: Mod is basically done. I will post up any minor changes. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 12, 2017 Author Share Posted October 12, 2017 How about Dropbox? Ive deleted the wotw files as there are still some issues. Once dwallorde puts out a newer version i would be happy to walk you through how to put the mods together. I will probably do it again for myself. Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 12, 2017 Author Share Posted October 12, 2017 Added stronger rare follower Stalker with ak12. Open to any feedback or suggestions, just because the mod is finalized doesnt mean i cannot add more content. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 18, 2017 Share Posted October 18, 2017 I really enjoy this mod. I have some questions, though. - Is the starter quest at the beginning supposed to be disabled? - Is there a certain pattern as to how the NPC's behave. Like, do they lose interest following you after a while? - Do NPC's spawn in blood moon hordes? Link to comment Share on other sites More sharing options...
Darkstardragon Posted October 18, 2017 Author Share Posted October 18, 2017 Wanted to add a starter quest but im at a loss how to add "kill this npc" in place of kill this zombie to a quest. So there is no starter quest. The friendly npcs wander. The ones with melee weapons will follow you a distance and then wander off, so you have to keep punching them once in a while to get them to follow you to a place. The ranged ones tend to follow you unless something else like a zombie, animal or bandit attracts their attention. Help them to kill whatever it is then they will follow you again depending on how close you are. The plains biome is designed to be a relatively safe haven where you can gather npcs and bring them to a base of your choosing. There are no biome spawns of zombies or unfriendly animals and the cacti have been removed so your followers wont injure themselves by bumping into them. The wandering traders in the plains biomes will not follow you. Npcs only spawn every 55 days, not in blood moon hordes. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 19, 2017 Share Posted October 19, 2017 Okay, cool. Is the plains thing and wandering traders only for the SDX version? Because I'm playing the xml version, and there are still cacti everywhere in the plains. Link to comment Share on other sites More sharing options...
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